Showing posts with label Super Smash Bros. Show all posts
Showing posts with label Super Smash Bros. Show all posts

Friday, March 14, 2025

Anyone Home?

Is anyone home? Are the lights still on?
How long has it been?

Yes I'm making a new post for the first time in a long time. 
In a way, I have forgotten about this blog.
One would say that this blog entered an unofficial retirement. 
One would say my observation that the blog is a dying medium got the better of me.
One would say real life got in the way.
One would say that I have been busy with other projects.
One would say that this blog has run it's course. 
And one would think that all of the above would apply.

So where have I been? Well I have been busy with real life and engaging with the real world. There has been a lot of paid employment involved leaving less time to play games. I have moved house several times and I've been busy with my social life. So yeah: as is often the case, lot's of things to do and not much time to do it in.

Gaming wise? Well I've played a lot of Deep Rock Galactic. I've gotten a hold of a Switch. I've played Super Smash Bros Ultimate to death. I've gone through ESO and back.
Great experiences to be sure but, again, my free time is now at a premium. 

I won't say this blog is completely done. Certainly I still feel that I will speak when I have something to say. But this blog will no longer be having regular updates. 

So this blog is by no means abandoned, just in a state of inactivity. 

So, onto more adventures.....

Monday, December 14, 2015

It took ten years to get here

It is well documented in this blog that whilst I have had an interest in gaming over the years, it is only since late 2005 that it really took off and entrenched itself like it has now.
What really triggered this interest was tumbling across a list by IGN on the 100 Greatest Games of all Time. Curious, I sat down and read through all of it. As i did so, i found myself recognizing games I was familiar with, games I knew of and games that were completely new to me. In any case, it became clear to me that I had been missing out on a lot. So I made it my goal to track down all of these games and give them a shot.

That was a full decade ago.

 So where are we now?

Well I am pleased to say that, out of the hundred games listed, I have managed to obtain all but five.
Not a bad effort if I say so myself. Many of these games have been obtained as physical copies whilst others as digital downloads (through the Virtual Console and later GoG).

So which are the five that eluded my grasp? Well:
  • Star Wars Arcade (no idea how I'm going to obtain that game)
  • Pokemon Red/Blue (Pokemon has a massive fanbase. It scared me off)
  • Advance Wars (truly worth getting a GBA for?)
  • Super Smash Bros Melee (Somehow owning Brawl made owning Melee redundant)
  • and Panzer Dragoon Saga (and good luck finding a copy of that).
And after ten years invested in this project what can I say at this point in time?

This project of obtaining the (then) Hundred Greatest Games of All Time has really been my stepping stone into the wonderful world of gaming.
What originally started out as a goal of hundred games has ballooned into (according a Raptr) a collection of just under three hundred games (!).
I have played, and enjoyed, games I have originally missed out on.
I have found much to love within games I originally never thought possible.
I have got off my arse and got my true first console the PS2 - and later, the Wii and 360.
I have stepped into the world of gaming and have made many friends through doing so 
And I have started this blog and have been rambling on it ever since.

They say that it often pays to acknowledge one's roots and to never forget where you've come from. And I acknowledge that this list sent me down a path that was bewildering but at the same time lot's of fun. In fact, now that I think of it, the original list pretty much functioned, to me at least, as a way to acknowledge gaming's past and to salute the pioneers that brought us all here to then then present state of 2005. And that's what I've done with this collection process: I have collected games, many of which I've never played before, and I've seen how they've managed to shape and inspire those which have followed in their wake. I've found material that have been completely new to me and it's interesting to see where certain ideas have originated from.

So where do we go from here?

Through obtaining, and playing, these games I have gained a sense of history and, like any gamer, built up some treasured memories to call my own. Indeed, one could say that I have forged my own identity as a gamer and have seen many more new places emerge before me. But that wouldn't have happened it it not been for those magical 95 games.
Okay so yeah a fair number of those 95 games have gone unplayed but i reiterate: It's important to know where you've come from. Why, recently IGN has released a new list of the 100 Greatest Games of all Time. And I found this new list places a lot of emphasis on more recent titles - but it means little to me as it seems more a celebration of the previous generation than a salute to the pioneers that the 2005 list was. Maybe it's a generational thing?

But no matter: This post marks the endpoint of a ten year journey so where do we go from here?
I have no idea but I tell you: It's going to be a lot of fun :)

Wednesday, November 18, 2015

Hey! Hey! You! You! Get off of my Cloud!

The big news proliferating around gaming is the recent announcement that Cloud from Final Fantasy 7 will be a guest character in the upcoming latest iteration of the Super Smash Bros franchise.

It's an odd choice for sure. Sure Solid Snake had his origins as a NES game and Sonic the Hedgehog's presence is the ultimate wish fulfillment but Cloud? I don't get it.
Okay sure the first six Final Fantasy games originally appeared on Nintendo consoles but Cloud had nothing to do with those games so that connection is weak. And I'm not sure on the wish fulfillment either: I recall back in the early-to-mid-nineties that a lot of Nintendo fanboys hated Sega but I wasn't clear on their thoughts on Sony (except that guy I sat next to in IT class). Mind you, however the thoughts the Nintendo crowd may have had on Sony mob it is ironic considering that, years later, the PS2 would trounce both the Xbox and the Gamecube.

But I digress.

This could very well be SqueeEnix trying to keep FF7 in the public consciousness but like they needed the help. Likewise, it can't be argued that Cloud has more marketing brand than Cecil. Or Kain. Or Edge. Or Terra. Or Shadow. Or Edgar. Or Sabin. Or Setzer. Or...

Wednesday, July 1, 2015

Let's Get Smashed

Last weekend I saw, for the first time, the latest iteration of the Super Smash Bros. Yep, I saw a bunch of people huddled around a Wii-U and playing it...

...to be honest I can't see much difference between it and Brawl...

Friday, January 17, 2014

The Princess was indeed in another castle.

Another bizarre image that came with the announcement of Princess Zelda being a selectable character in the new  Super Smash bros game

I think you've got the wrong princess there, mate.

Original image located here. Accessed 17th January 2014

Wednesday, January 15, 2014

Miss Chevious

Another thing that happened during the Christmas break was the announcement that Princess Zelda will be a selectable character in the upcoming iteration of the Super Smash bros franchise.

This doesn't change my stance on not getting a Wii-U but I am delighted to hear that my favorite Nintendo princess will be present in the new Super Smash bros - Zelda is after all, the representation of the Legend of Zelda what with her name being in the title and her being smart enough to get Link to do all the work (she's the representation of the Triforce of Wisdom for a reason!).

However I am puzzled by some of the images that have accompanied this announcement. Particularly this one:

Original image located here. Accessed 17th January 2014

What is going on here? Is Link knocked out? Or is he sleeping? Is Zelda going to cast some healing spell? Is she going to wake him up? Or is Zelda going to smack Link on the side of the head for not doing a good job?
Personally, this looks to me like Zelda is going to play a joke on Link - like she's going to place a toy spider on his shoulder to give him a shock. In fact I hope that is what's going to happen because it would be nice to see the Princess of Hyrule / Embodiment of Wisdom having a mischevious side that is never seen in the Zelda games.

Friday, July 12, 2013

Come Out and Play

So with a new Nintendo console comes the announcement that a new iteration of the Super Smash Brothers is on it's way.

The Super Smash Bros series and I have something of a weird history. I became aware of the series through the first title on the N64 - but the first game I played in the series is Melee. But I could not get into it: I've played many fighting games and enjoyed them - even if I've been relying on the time and tested tactic of button mashing. But the Super Smash bros is a series that will have none of that: As such I was both flattened time and time again and puzzled by how the game works (how many hits can this asshole take?! Oh so being knocked out is instant death....). As such it's kind of embarrassing for me to see people who have every character worked out and mop the floor with me.
Still I did end up obtaining Brawl for my Wii and whilst I did have a hard time getting into the swing of things, I did enjoy it (even if I'm no more wiser as to what the hell I'm doing). In addition I also acquired the original Super Smash Bros from the Virtual Console but somehow it didn't really make an impression on me.
Yet somehow it is kind of telling that Brawl, the maligned of the series, is the one that did indeed make a connection with me....

Anywho, with the latest Super Smash Bros, more and more cast members are being teased out as 2014 draws nearer. Yet this is coming in the wake of Brawl which featured a large character roster and reports are indicting that said roster will be trimmed of the less unique characters for the new game. Reports also indicate that deciding which characters get the flick is not a decision made easily.
Personally I'm in two minds over this: On one hand the shortened roster will be easier to keep track of certain faces and remove any duplicate characters. But on the other hand I've used each and every character in Brawl and I don't mind them (except maybe Wario) so somehow having a familiar face been given the boot would be disarming to say the least.
So far we have mainstays Mario, Link, Donkey Kong, Samus, Kirby, Fox and Pikachu. Bowser, Pit and Olimar are also making a return. But in the terms of newcomers we have Mega Man, Villager and Wii Fit Trainer - the latter of course being an odd choice.

Still this is but the early stage - what more will eventuate between now and the release date would be interesting to say the least...

Monday, October 15, 2012

You're an all star

I recently heard that a follow up to Sonic and Sega All Stars Racing is currently in development.
I've played the first game and I thought it was all right. Sure I bear the scars of having lived through years when everyone was making their own karting game in an attempt to match the success of the original Super Mario Kart, but Sonic and Sega All Stars Racing was good fun - and a great way to put one's friendships on the line just to notch up a win (although it is bit puzzling as to why the super fast Sonic needs a car....).

A look at the character list reveals some familiar faces: Vyse of Skies of Arcadia, Nights from Nights into Dreams, Gillius Thunderhead from Golden Axe and Joe Musashi from Shinobi. Much like the first game, the character roster seems spread across Sega's history with some classic figures stepping back into the light and some lesser-known faces getting a second shot. The titular character from the upcoming movie Wreck it Ralph is also present (nice tie-in there), real life racing driver Danica Patrick is also in, and the racing tracks will be inspired by the likes of Outrun, Panzer Dragoon and Afterburner.

Whilst it is nice to see Sega dust off some of their other IP, it does make one wonder if they may have something up their sleeve. Years earlier Nintendo did the same thing with Super Smash Bros Brawl - notably with the presence of the character Pit which eventually led to a new Kid Icarus game - twenty years since the last one.
Could this be a sign a change may be afoot? Considering that Sega finally released Nights into Dreams on the XBLA with a new HD remakes one would think that Sega may be trying some market research to see if some old IP may be worth something.
It maybe too early to call but for the romantics among us, it would be nice to think that Sega may finally be moving past their Megadrive/Genesis glory days and digging up some lost treasures to preserve. The Saturn games have built a reputation for being notoriously difficult to emulate but the presence of Nights (even if it was also on the PS2) is a step in the right direction.
If so, how about Panzer Dragoon Saga eh?

Friday, August 19, 2011

Degeneration (no.7)

And now we reach what could be the conclusion of this series. And where else could we go to but the current generation?

Nintendo Wii
Whilst I got my PS2 when the sixth generation was shuffling to an end, I was aware of the arrival of the next generation. Although I was far more concerned with my PS2, I did however become aware of the developments within the new generation: The hardware failures that plagued the 360 and the PS3 snubbing off backward compatibility. With such foolish moves, neither option seemed appealing to me. And then came along the old warhorse Nintendo: They came forward with their new console and the promise of having their old games from their previous consoles available for download. And from that moment on, it was all over for me. Of course there was some nonsense about motion controls but what did I care?



In fact that pretty much says it all for my experiences with my Wii: All the games I got for it were all for the Virtual Console (as well as a few Gamecube titles too). Sure I have a few Wii games sitting on the shelf but the number of games, and the hours spent playing them, is far outpaced by the ratio of games/hours invested in the Virtual Console. It may sound peculiar to have my eyes focused on the past but what do I care? Many of the games I downloaded for the Virtual Console are all games I enjoyed before or some that I missed out on the first time around. My goal to hunt down the IGN 100 best games got a shot in the arm and to have those games preserved and readily available is a coup to Nintendo. In fact I swear I’m not the only one who got their Wii just for the sole purpose of playing Virtual Console games (even if Nintendo seem reluctant to admit it).

But I’ve said plenty about the Virtual Console before in this blog so what about the actual Wii console itself? Well, take away the Virtual Console and all that’s left is an abundance of mixed feelings: Sure Super Mario Galaxy and Legend of Zelda Twilight Princess have held up well but beyond those two one would be hard-pressed to think up a game that defined the console. Indeed much of the Wii games were either shovelware, total tripe or split opinion (ie Metroid Other M, Super Smash Bros Brawl and Super Mario Galaxy 2). Were the developers even trying?

As for the motion controls, I’m not sure I see the point. Whilst it may have worked, Wii Sports being one such example, it does take away one of the fundamental connections between player and game. Jumping around to play games can be fun but it’s still no substitute for lounging on the couch with controller in hand. I heard Nintendo aren’t interested in competing with Sony and Microsoft in the hardware stakes so instead they’re looking to try new ways to play games. An admirable intention yes but I’m far from calling it a successful one.
So in the end, the Nintendo Wii, for me, is pretty much the thing that played Virtual Console games. So I guess this is where the long term affair with Nintendo ultimately led to: Eyes on the past glories with little concern to anything new on offer. So whilst the Wii may have kept Nintendo afloat it would be interesting to see what they come up with next. Sure I don’t have high hopes of the Wii-U but Nintendo have proven there is still life in the old dog yet. So what will do they do now?

Xbox 360
So with the Nintendo Wii being used for anything but Wii games how did I feel about the rivals? Well my long-time love with Playstation came to an abrupt end with Sony fiercely decreeing the PS3 to be non-backward compatible. And, like any spurned lover I packed up shop and moved away, never looking back once. So where to then? Well, to the third contender.



I still had my games I got to use on Kathleen’s Xbox so the gravitation towards the 360 seemed somewhat natural. Due to fracas over the hardware failures and the Red Ring of Death, I was skeptical at first but then along came a little came called Dragon Age Origins – and in an instant, whatever reservations I may have had, were immediately cast aside.

So yes, the 360 was my console of the seventh generation. As well as Dragon Age Origins, other games I enjoyed on the 260 included Rock Band 3, Red Dead Redemption and Mass Effect 1+2. All great games in their own right but one thing I truly loved were the online capabilities of the 360. Sure the Wii had Virtual Console games ready for download but the 360 had the possibility to befriend other 360 users, dashboard decorations, lists to compare achievements and a wealth of DLC/expansions for games. And there were the achievements: An opportunity to provide evidence of doing something cool. I was skeptical at first as the achievements meant nothing beyond bragging rights but damn, it never gets dull comparing achievements with friends and gloating over the ones they haven’t got.

Conclusion
And that’s pretty much my lot on the seventh generation. True there isn’t a really lot to say about it as we’re still in the middle of it (for however much longer) but it is interesting to see that this is the conclusion (for the time being at least) of a journey that began over two decades ago.

I have grown up with gaming and it’s been interesting to see points of my life occur alongside the history of this medium. It’s is also interesting to see how gaming has evolved and which gaming technology has endured the test of time – more so when one considers that this is a field where things grow obsolete at such a breathless, and indeed alarming, rate.

True I may have been flexible in my loyalties but what do I care? Yes it can’t be denied that gaming loyalties are something you’re stuck with for life and must be defended to the end, but I disagree. You see, my gaming loyalties are to the games themselves – no better exemplified than my constant jumping from Sega to Nintendo to Sony and Microsoft. If a game looks good and shows promise then I will play it – why should I miss out? I don’t recall it being a law that you must like one or the other.
So do I like Sega, Nintendo, Sony or Microsoft? Answer: Yes.

Anyway, to wrap this up it’s been fun writing out this little recollection. I hope you enjoyed reading it. Until next time….

Monday, August 1, 2011

Wii Like U!

Here's a little something I contributed to this site

With the announcement of the successor to the Wii, in the form of the Wii-U, many minds will begin to consider that now is the time for the seventh generation of consoles to stand aside and make way for the eighth generation. Hardly surprising since we gamers need a constant stream of technological prowess to keep our fleeting attention spans held – lest we find something else to blow our money on. I guess this is the end result of sixth previous generations of building powerful technology and mind-blowing graphics: Each successive console generation is ultimately a cycle that we’ve somehow become unflinchingly accustomed to.

But I digress. With the announcement of the Wii-U, all eyes now turn to Nintendo. The old war horse; the company that gave us icons like Mario, Link, Donkey Kong and Samus; The organisation that has pretty much become synonymous with video gaming; the survivor who beat off the upstart that was Sega and the company that wrote the rules of the game and before changing them all.
The question now is what can Nintendo do now?

In recent years, Nintendo have attracted disgust from many gamers – The Gamecube has never been able to escape the stigmata of being a ‘kiddie’ console having built a fanbase around Nintendo fans and younger gamers (whereas everyone else fled to the bosom of the Playstation and Xbox). The Wii hasn’t fared much better either: Being outclassed by it’s rivals, having games exclusively marketed at the casual fanbase and, well, not making games for the Wii. This, along with some baffling decisions (the response to Project Rainfall being one such example) has now placed Nintendo in a position where many of it’s fans are responding with either anger or defection to the PS3 and the 360). It’s indeed surprising that this disgust has come about considering that this was a company who everyone adored with unquestionable passion – even when a potential usurper arrived in the form of Sega.
So whilst the Wii may have made Nintendo enough money to stay float the question still remains: what can they do now?

One problem – and perhaps the most obvious one – is that Nintendo have been basing much of their strategy on familiarity (I refuse to use the N-word in this article). Sure the NES may have given us Super Mario Bros, legend of Zelda and Metroid but these franchises have turned up with each successive console (well maybe not Metroid for the N64 but whatever). The idea of using familiarity to sell something new is good in theory but now Nintendo have been reusing established franchises to the point where it is now expected. Sure some people may be a bit tired of Nintendo reusing their well-established franchises but to build new franchises isn’t that simple: The old guard have taken root and there’s no shifting them. Can anyone now imagine buying a Nintendo console without a Mario or a Zelda game? Of course not. People like familiarity and the comfort they bring so to introduce new faces would most likely send ripples of panic into the prospective buyers. Granted the roster in Super Smash Bros Brawl was a brave attempt by Nintendo to give new light to some forgotten franchises but I doubt anyone would’ve recognised half of them. Get past Mario, Luigi, Bowser, Peach, Yoshi, Wario, Zelda, Link, Ganondorf, Donkey Kong, Diddy Kong, Fox, Falco, Captain Falcon, Samus, the Pokemon, Kirby, Snake and even Sonic and you’re left with a bunch of faces so unrecognizable you’d wonder why they bothered to show up.

And then there’s the Virtual Console. I thought this was a great idea as I thought it great opportunity for veteran gamers (like myself) to pick up great games they may have missed out on the first time around. Indeed, it can be argued that having games available for download may have inspired both the XBLA and the PSN. And I’m certain that I’m not the only one who picked up a Wii just for the Virtual Console. But that’s just it: The presence of these games and indeed the Virtual Console are nothing new and ultimately solidifying the perception that Nintendo are getting by on their established IP. Sure I may have spent more than few dollars on Virtual Console games but I can’t help thinking that I, if maybe, have contributed to the furthering of Nintendo’s current (and unwelcome) position of furthering familiarity and rehashing stuff that worked before.

Talk about shooting one’s self in the foot.

Also, whilst the Wii may have saved Nintendo and keep them in the game (so to speak) for a little while longer but it seems to have also made them too comfortable. I mean, are Nintendo actually putting out games with actual content? Sure Goldeneye 007, Smash Bros Brawl and Twilight Princess, may have been big titles but of those three, one’s remake, one’s a rehash made to fulfill fan desires and one was looking at Ocarina of Time’s blueprint. Again, it is this reuse of old ideas. Are Nintendo even trying any more? Sure the Wii may have been a big seller but there is not enough games for it to justify the big sales or its potential as a game console. Sure making games may be a job like any another but that’s no reason to stop caring and be half-arsed about it.

Indeed, it is telling that nowadays, Nintendo seem to be lavishing far more attention to the 3DS – perhaps far more than what is necessary. Indeed, the negative response to Project Rainfall may have been the final straw for most people and they’ve subsequently given up on Nintendo completely – many who’ve been unbending in nearly two decades of devotion. Why plug the Wii-U as ‘hardcore’ friendly when the snubbing of Project Rainfall says otherwise?

But this is what bothers me: A video game company that makes bad decisions? One that ignores it’s fanbase and makes games that is more or less shovelware? One that relies on past glories and makes almost exclusively first party games? One that introduces a new technology but is unable to make good use of it? One that is subsequently out classed by it’s rivals?

Didn’t all these things happen to Sega?

Whilst Sega’s days of a console developer have long gone, the memory of the once great console giant lingers – not to mention it’s ultimate downfall (one being even greater than that of Atari). As history has a nasty habit of repeating itself, it would be interesting to see whether or not Nintendo can avoid a similar fate.

So what can Nintendo do now? That’s a very good question….

Friday, May 20, 2011

The only battle worth fighting for

Well how about that? This blog is now one year old! Sure I've just been rambling on and on and no one is really reading this waste of Internet space but the hell: Any milestone is worth celebrating. So to mark this event, lets talk Achievements.

It's a controversial subject that everyone seems to have an opinion about so here's mine:



As a gamer, I find the XBLA Achievements and the PS3 trophies to be both something of mixed blessing: On one hand, you are being rewarded for playing and for doing something cool but on the other, you are ultimately being driven towards something superficial.

There are a few things that I feel work with these achievements.
For one, it brings a sense of challenge: It's great to play a game you like and to be rewarded for doing something interesting is all the better for it. And many games, like Mass Effect, Rock Band and Red Dead Redemption, boast achievements that can actually effect the way the game is played.
For two, it adds credibility. Whereas on previous consoles when you did something interesting/challenging and you told your friends, it was solely your word. Now, with achievements any claims can be backed up with hard evidence.
And for three, it's something of a social element. Indeed, when I add friends to my XBLA account, I like to compare scores with the games we've played and see how our progress matching up with each other. And bragging rights are always fun.



But on the other hand, there is still a lot that this concept does wrong and no amount of praise can overcome.
Firstly, challenges are fun and it’s always a welcome surprise to do something and unexpectedly get a shiny gold star for doing so. But somehow gaining an achievement just for the sake of progression is kinda dumb. I ask you: so what? Anyone can do that is making into an achievement is pointless and baffling as to why it’s made so special. Sure getting an achievement for completing a game is acceptable but to get one after so much progression is kinda daft. More so when the achievement is watching a cinematic and requires very little effort on the player!

Secondly, whilst having a large achievement score is fun for bragging rights, it does raise the issue of how the score got so big. Indeed, I heard someone on XBLA racked up a score of 1,000,000! An impressive feat to behold yes but to do that one would have to play literally thousands of games (as such it’s believed that the user in question wasn’t one person but a whole group of people).
And thousands of games would certainly include the lousy ones.
So what’s the point? Previously if you played a game that you ended up hating and was ridiculed, then only you would know about it. With the advent of online profiles, everyone can now see what you’ve been playing and secret shames can’t be ignored or hidden.
And if you’re playing a game just to rack up your achievement score then something really is wrong. The key word here is FUN! That’s why we play games and achievements are (more or less) there to add to it. Seriously, if you’re playing a game for any reason related to FUN value then maybe it’s time to go out and do something else. Like getting laid. Or jumping in front of a bus.



Thirdly, what is really the point? Bragging rights are nice and well – and it is indeed fun to match one’s progress between friends, but considering the effort that is usually put into scoring one achievement, what exactly is the payoff? A score you can’t do anything else with? If that’s the case then what was the bloody point then?
In the terms of a payoff, the games I feel that do achievements well are Sid Meier’s Pirates and Super Smash Brothers Brawl. The former has achievements that can lead to game money used to unlock artwork and videos whilst the latter boasts achievements that unlock a full range of trophies. Ironically, neither game is on the XBLA or the PSN [*]

Fourthly, what effect is this going to have in the long term? As this blog has made clear many times before, I take things at my own pace and prefer to discover things in my own time and see things with fresh eyes. I take great pride in this and have often found that anything can be awesome even when many people have trodden the same road long before. Anyone who checks my XBLA profile (Death Jester558 for the curious) will know nearly all of my achievements have no date attached. Why? I don’t care when I did it – why should I when IF is more important.
And when you think about it, what will happen in ten years or so? Will XBLA carry into subsequent generations? Will people with big scores now have an even bigger score by 2021? Would anything you did in 2007-9 be kept as a record – and more importantly would anyone care?
All of this is speculation – no one knows for sure. And therein lies the rub: Racking up a big achievement score may be all well and good now but what will it matter years later?



Ultimately through, if you’re scoring achievements because you love the game in question then good for you. If you’re not in for the fun value and doing something that’s ultimately meaningless and/or in the name of a large score then do us both a favour and piss off.

Thank you.




[*] well maybe not SMP but I played the original Xbox version as opposed to the one on XBLA so I wouldn’t know the difference

Friday, November 19, 2010

Final Fantasy Fight

So a sequel to Final Fantasy Dissidia is in development eh? I never played the original (perhaps due to me not owning a PSP) but personally, I'm not in any rush to. If anything, what I have learnt over the years is that sometimes an outsiders view can make a whole lot of difference. As such, being interested in Final Fantasy (I wouldn't call myself a fan becuase being a FF fan means you played all of them. Including the crummy ones) I can see the value of a fan-service product.
True, pandering to the fans is never a good move but I can see the potential in having a fighting game featuring Final Fantasy characters. The problem is, that potential was squandered with the 'popular' characters making the final character roster - many of which fulfilling the 'paladin' role. So no knights, no ninjas or blue mages. Yay.

Granted there is potential for some ideal match ups (Sephiroth and Kefka being one that comes to mind) but for me, I think SqueeEnix was being too timid with their roster. So if Dissidia is truly going to expand the current roster then SqueeEnix should run with it. Some say that could result in an unnecessary overload but a fighting game CAN have many fighters as long as plenty of thought and effort is put into the development (I'm thinking of Bleach on the DS, and maybe even Super Smash Bros Brawl, by way of example.)

That being said, who'd I like to see included to the current FFD roster?
- Freya (IX): I don't care what anyone says: Freya is the best character in number 9 and the best knight in the entire series.
- Cid (VII): The second best knight character in the series. And ya gotta have a Cid!
- Edge (IV)/Shadow (VI): To fulfil the necessity of ninjas.
- A Monster Summoner: Be it Yuna (X) or Rydia (IV) one can't argue the opportunity to have giant critter tearing shit up on screen.
- Gilgamesh (V): Personally I think he was unjustly snubbed in the original for Exdeath.
- Seifer (VIII): Should've been in the original where Ultimecia was
- Aerith (VII): If SqueeEnix are truly listening as they claim, then they would at least present the chance for getting payback on Sephiroth. True it may undermine the impact of Aerith's (in)famous death scene but if she is absent from this new Dissidia, then it really isn't a fan service-based product then, right?

Monday, August 16, 2010

Smash it up

Recently I have been using my Wii for a Wii game (shock! horror!) - the game in question being Super Smash Bros Brawl. Good lord, has there ever been a game that has split opinion? Everyone was excited by it's arrival but, since then, the hype has died down and now many Nintendo fanboys are quick to dismiss it as the bastard offspring of a distinguished lineage. Still, there's no denying that it certainly is a crowd pleaser when you have a group of people around.

Anywho, I've returned to Super Smash Bros Brawl after a long absence. Reason being, I have discovered there is a lot of things I have left unlocked and should be worth making an effort into rectifying this.

But this is Super Smash Bros we're talking about.
Where such an undertaking is easier said than done.

To be honest I have played numerous fighting games but the Super Smash Bros series didn't really do much for me. Why? Becuase I have absolutely no idea what I'm doing! True I may be button mashing but for a reason: it works. Thus, when it comes to the challenges, I am staggered in disbelief as whether such a thing is possible. So to unlock Captain Falcon in the original Super Smash Bros, you need to beat it in under 20 minutes?! Are you SERIOUS?!?!? Can such a thing be possible?!
And it continues in Super Smash Bros Brawl, where even more achievements are on offer but it takes an effort that seems superhuman. I mean I COULD take the time to master the game but to me it undermines the 'Casual' appeal that makes Super Smash Bros Brawl worthwhile.

But then again, a Nintendo game wouldn't a Nintendo game if it didn't keep you on your feet and make you challenge the way you play.

Wednesday, August 4, 2010

Favourite Gaming Heroines

Heroines in gaming are a strange thing aren’t they? Through my own experience I have seen two types: a) a damsel in distress who can’t seem to do much apart form getting abducted by the game’s antagonist and b) some tough chick sexed up to the fact that they will shoot the balls off any bloke who as so much says hello.

But I don’t buy to any of that rubbish. I prefer to see things not in black and white but in shades of grey. So today, I present a list of gaming heroines who for some reason or another left an impression on me. All of these heroines I like but for different reasons: Some look gorgeous and some have strength of character whilst others, in my eyes, set benchmarks for other heroines to follow.
Furthermore, I want to set a personal challenge: Make a list of gaming heroines without mentioning the star of the Tomb Raider games (Geez, you think she was the only gaming heroine in town).

So let’s get going: This is my favourite gaming heroines.

11. Jill Valentine (Resident Evil series)

When you’re running from a zombie horde you’d most certainly want someone watching your back. Someone who’s hardened from experience and knows exactly what to do. And looking good whilst doing it doesn’t hurt either.
I have enjoyed Jill’s progression throughout the Resident Evil series, seeing her go from a rookie police officer and becoming more battle hardened with each encounter. She displays some noble virtues (as befit her profession) as well as confidence, intelligence, the usage of handguns and concern for the welfare of the people around her.
But I can’t pretend: As Resident Evil 3 pointed out, Jill has the looks to kill. Sure some people may hold up Tomb Raider as being an inspiration for this but Jill has a degree of drop-dead gorgeousness all her own. How she manages to survive such a nasty situation whilst in a tube top, mini skirt and knee high boots is beyond me. Maybe the clothes give her zombie resistant powers? I don't know.
But taste in clothes aside, if you ever wanted someone to watch your back in a zombie apocalypse, I will take Jill any day. And if many female gamers can find inspiration in this character then something must have worked.


10. Morrigan Aensland (Darkstalkers series)
I have a soft spot for Morrigan: If anything, she was the first crush I had on a fictional character. In a stunning example of sex selling, I played the arcade game and selected her character through that her presence in the attract sequence that lingers longer than what one would consider to be healthy (keep in mind I was thirteen at the time).
And how could one refuse? Morrigan is a triumph in character design, boasting a figure to die for, anime eyes and hair, and sexiness oozing from every pore. A succubus by nature, her intentions are made clear right from the start that you’d have to wonder why you’d want to resist.
However, once you reach adulthood, you realise that once upon a time you were young and dumb: You see, I realised that once you get past Morrigan’s figure there’s really not much to her. Her character is quite unremarkable coming across more as a bratty teenager, eschewing responsibility in favour of going out and having fun (I thought about inserting a Paris Hilton joke here but felt it too obvious). For this reason, Morrigan has been regulated to the bottom end of this list.
But there’s no denying it: In terms of sexy characters, Morrigan comes out on top – I mean why settle for natural beauty when unnatural/demonic beauty has so much to offer?


9. Mrs Pacman (Mrs Pacman)

This may seem an unusual choice in this list. Sure Mrs Pacman may not have much going on in the looks department but she more than makes up for it in the strength of her character – a flipside to Morrigan if you will. Indeed, there is a lot to admire in Mrs Pacman’s character with her being a devoted wife, a loving mother and being courageous enough to head into areas more dangerous than the one’s her husband visited. Such noble qualities certainly don’t appear often in female characters in more recent games – but maybe they don’t need to because Mrs. Pacman got it right the first time around. She was the first icon the female gamers could cheer for and a true inspiration – even to the point of using her status to promote breast cancer awareness.


8. Samus Aran (Metroid series)
The courageous bounty hunter herself. She may not be as sexualised as a lot of her contemporaries but in my eyes that makes her all the better for it.
Strong and independent with a sense of adventure and a degree of compassion strong enough to compel her to rescue yellow rodents that shoot out electrical bolts (if Super Smash Brothers Brawl is to be believed). Much like Jill, Samus is definitely someone who you’d want watching your back. But, unlike Jill, Samus has a more practical dress sense. And a gun for an arm - How can you see no to that?!
But the reason I like Samus is that she provides a connection: Playing Super Metroid, the sense of atmosphere provides a sense that you, the player, are all alone on a planet that is trying to stop this intruder called Samus. You really feel that you want to survive this hostile environment. You really feel you want to find the next upgrade that will open new places to explore. You really want Samus to find the Metroid and stop Ridley, and get off this freaky planet!
And all of this accomplished without showing an inch of bare skin! See? It can be done!


7. Ada Wong (Resident Evil series)
Much like Morrigan, Ada certainly has the sexiness down pat. And like Jill, she maintains the RE tradition of having a female character who can look great and kick some serious arse whilst doing so.
Aside from the whole temptress thing she has going, what endeared me to Ada was her rather compelling characterization: When introduced in RE2, she teams up with Leon Kennedy - only to be revealed to be a spy trying to claim the G4 virus. She gets shot but manages to survive to make a return in RE4. Therein she again crosses paths with Leon whilst pursuing her own agenda, and subsequently alternates between being an ally and a potential adversary. Indeed, it is unfortunate that RE4 ended the way it did becuase I for one would like see what happens to her in the future and whether or not she will cross paths with Leon again....
Ultimately, I really Ada becuase she is courageous, independent and not afraid to back down from danger - yet such strengths are balanced out with a questionable honesty, a sense of loyalty that tends to change like the weather and instances where she needs to be rescued by Leon. Yep, a well-realized character who has the looks to match. Good for her!
Plus, how she is able to run from the zombies in those high heels is an achievement in itself.


6. Commander Shepard (Mass Effect)
Okay so I’m cheating a bit seeing as Commander Shepard can be a male character as well but ultimately I prefer Femshep. So why does she get the nod? Three reasons:
1. The beauty of Commander Shepard is seeing the evolution of a character: Throughout the course of the game(s) Commander Shepard is faced with various choices: Some may alter the course of the narrative whilst others reveal Shepard’s preferred way of solving problems. Such choices help define the character and it’s indeed pleasing to see the pay-off later in the game – whether through altering the universe permanently or seeing how the other characters react to Shepard’s reputation.
2. Unlike her male counterpart, there is something refreshing about seeing a woman don the power armour and having a go at saving the universe. Seeing as space marines in gaming are usually defined by scowling meataxes, usually with more balls than brains, it is a welcome change to see a woman step into the field. And strangely enough, where as the males would their actions written off as macho, the woman, who is doing the same things, suddenly comes across as more heroic and courageous. For this reason Femshep is special.
3. And a sterling performance from voice actor Jennifer Hale doesn’t hurt either.


5. Freya Crescent (Final Fantasy 9)
And here we have the very first Final Fantasy heroine to this list (but not the last I can assure you). Yep, when it comes to finding out compelling female heroines, you can't go past the Final Fantasy series. Sure some of the heroines throughout the series may come across as being helpless and unable to do things until the protagonist shows his mug but when Final Fantasy decides to present a heroine who does things differently, you can't help but sit up and take notice.
Which brings me to Freya. She may be an unusual choice to this list - she is after all a six foot rat - but appearances aside, she has to be, perhaps, the most well-realised heroine in the entire series. When other FF heroines/love interests seemed to following the same template, Freya represented a watershed: She is independent in spirit but noble in heart. She is efficient in combat but holds an aura of tragedy. She never needs rescuing but is seeking her lost lover. She is in love but never shows such interest in Zidane. She eventually finds her man but things don't look that good for the future. So I tip my hat off to Square for putting such a lot of thought into the character - it is such attention to detail that places Freya as my favorite knight in the entire series.
And if that isn't enough when I played FF9, I used Freya a lot due to her annoying habit of saving the day in the battles - seriously, I lost count how many times she dealt the killing blow when things were at their bleakest! In any case, you can't do better than that.


4. Jahiera (Baldur's Gate series)
So far in this list I have mentioned some faces that may come across as familiar to lists like these. So the inclusion of Jahiera from Baldur’s Gate may come across as something of a surprise. So why Jahiera? Well, much like Freya, it is little do with appearances but instead the way her character was realised through the progression of the game.
I will admit that when I was first introduced to Jahiera in Baldur’s Gate 1, I was unimpressed. To me she came across as a crabby, anti-authority crank who was just fighting for the sake of it. Additionally, she had an unusual choice of husband with Khalid who seemed far too timid to be hanging around Jahiera, let alone married to! (Maybe it was her acid-tongue that made him so jumpy?)
All of that changes however with the sequel: She is one of the first companions you come across but even then, the change is immediately evident: Through her voice, Jahiera, whilst still retaining the sexy Russian accent, now comes across as being a lot more mellow. But it isn’t long afterward that it is revealed that Khalid is dead – and thus begins a long journey where Jahiera has to overcome the death of her husband and gradually move on. It is through the romantic sub-plot that we see an emotional vulnerability hiding behind the brash exterior – and seeing as Jahiera’s romantic sub-plot is the longest and most complex of the three potential sub-plots, it thus becomes the most satisfying of them all. Indeed, it is compelling to see a grouch, slowly but surely, open up to reveal an emotional side one never thought possible.
That and anyone who can heal my warrior and transform into a bear in combat is fine by me.


3. Yuna (Final Fantasy X)
The face of Final Fantasy X also happens to be one of my favorite heroines. First impressions reveal a character who shows a lot of thoughtfulness going into her design: Her clothes are simple (when compared to the other people of Spira) but the white and blue kimono thing she has going is nice – I particularly love the subtle details like the floral design on the dress, the bead structure/earring and the chain beads that hang from her waist – coloured in a way that mirror the crystals from Final Fantasy 1. Also, I liked her different coloured eyes and I thought her short hair made her stand out from other gaming heroines.
Whilst Yuna looks great, her real strength comes from, once again, a well-realised complexity to her character. Indeed, when I was playing through FFX, it was indeed interesting to see Yuna, the driving force of nearly all of the game, through the eyes of someone else (that someone else being Tidus). As such, it made for a great perspective to see the character of Yuna evolve in the manner akin to a character study and more is gradually revealed of her as the game continues to moves forward. Who is Yuna? Why is she going on this pilgrimage? Indeed, it is that sense of mystique and the need to find out more that urges the player onward.
As the game progresses Yuna grows through a lot of personal growth, displaying a wide range of emotions – all of which is conveyed whilst hiding a dark side of her eventual fate and the acceptance of its inevitability. Indeed, it is credit to the game designers to have a character go through so much over such a long period of time and subsequently build up a substantial connection with the player.
So yes, Yuna may have won me over with the looks, but it was her personal growth that endeared me to her. And let us not forget, she does have a really good singing voice.
Also, having a powerful magic stat and the ability to summon aeons doesn’t hurt either.


2. Princess Zelda (Legend of Zelda series)

Perhaps the most enigmatic candidate in this list: She was introduced in the first Legend of Zelda game as a MacGuffin: It was her name appearing in the title and she only appeared at the very end of the game, but everything else happening in the game resting on Link’s stalwart shoulders. So what is the appeal of Princess Zelda when it’s Link’s fate that’s being guided by the player?
Easy: It’s what we don’t know.
Right from the beginning, Princess Zelda is established as being important to the game: It is her name in the title and she is a princess who has been captured by the persistent baddie Ganon/Ganondorf. Strangely enough, that is all the player needs to know: Zelda is important and there’s good enough reason to go rescue her. Aside from that, not much else is established about the princess but there’s no need. Indeed, it is the aura of mystery that the Princess herself holds that certainly makes the challenge of rescuing her one worth rising up to. One could say they want to rescue just because they want to know more about her! And as the series has progressed, that sense of mystery has manifested in interesting ways with Zelda being the embodiment of Triforce of Wisdom and the introduction of her alter ego Shiek. Indeed, the mystique is such a strong idea that a Zelda game without Zelda just …well……wouldn’t be Zelda.
In addition, there is indeed a lot to like about Princess Zelda: She looks gorgeous (particularly in her Wii incarnations), she is of royalty, she is powerful in magic as well as capable in using the sword and bow, and she’s intelligent, courageous & shown to be a wise ruler who is deeply concerned for the welfare of her subjects.
So in the end, is this a face worth travelling across an ocean of time for? HELL YES!


And my number one favorite video game heroine is.....

1. Aerith Gainsborough (Final Fantasy 7)

Cue the necrophilia jokes.
But seriously, I rank Aerith Gainsborough as my favourite gaming heroine. I have mentioned above characters that have won me over through looks, personality or a sense of mystique – but with Aerith, all of these elements come together to produce a compelling whole.
I think the most compelling aspect of the flower girl is that she is built on the idea of gentleness. A gentleness that is evident with her personality and her character design. Sure it may make her eventual fate all the more emotionally despairing but I honestly find the idea of gentleness a welcome one. In video gaming, we see female characters who are either sexed up, packing big guns, militaristic feminist or just being unable to do anything until the player character shows up. So in my mind, having a female character of a gentle nature is in a way refreshing.
The gentleness is pretty much in her design and Aerith looks nothing short of beautiful. She may not look like much in the original FF7 PS1 graphics but what she has gets enhanced tremendously in Advent Children and she looks wonderful. The hair looks great, the pink dress looks great and special mention must go to the most memorable aspect of Aerith: Her eyes. As indicated in the image above, she has the finest eyes CGI has ever produced.
Her multi-faceted personality is also a delight: Aerith accomplishes a lot in her time, through being a lonely soul, a positive influence, a source of cheerfulness, a courageous fighter, a damsel in distress, before being the only one who can make Cloud smile. She exhibits various emotions from angry, happy, witty, flirty, encouraging and brave. It is also interesting to see how a flower girl in the slums eventually becomes the key to saving the world. The healing-based limit breaks were also helpful too!
Okay so yes she may have a big hole in her chest (and may also be a bit wet) but Aerith certainly has a lot going for her – enough to secure her the number position in my list of favourite video game heroines.
It’s just a shame that she’s dead.
As well as being a fictional character. XD

Anyho, I hope you enjoyed this list of gaming heroines I like and how they made an impression on me. We all have our tastes - you just now know mine.
And no, you can't have the time spent reading this post back *maniacal laughter*