At time of writing, it is summer time here in Australia. Meaning there is a lot of sunshine and warmth - something that means little to the average gamer as gaming is a (mostly) indoor activity. Still at least being inside keeps me from getting sunburn.
Anyway, I'm an adamant believer in the notion that certain games require a certain atmosphere. Certain games work in certain environments, that indeed add considerably to the experience, but others don't. By way of example, would anyone play a horror game like Amnesia the Dark Descent in a brightly lit room? I don't think so.
So what games do I like play/revisit during the summer months? Well, I like games that really fit the summer mood: There is no set criteria but bright colors certainly help and generally a mood of warmth and/or tropics.
With this in mind here's what I designate as Summer games:
Pharaoh
It's set in a desert and based around a civilisation building itself around a river. How can this not be a summer game? It's also in possession of a sense of warmth that has never been before or since.
Secret of Mana
More of a personal choice on my part: I played this during the summer of 2005 where my interest in gaming was subsequently rekindled. Somehow, with such bright graphics and glorious soundtrack, playing this game during the winter months seem pointless.
Secret of Monkey Island
It's got pirates, a well realised setting and a reggae soundtrack. Sounds like a great game to play during the summer months to me. It being chock full of hilarious moments doesn't hurt either
Skies of Arcadia
Once again, bright colours, a brilliant soundtrack and great environments. Throw in a great sense of exploration and it's little wonder why this is game that I keep finding myself returning to (not to mention a good enough reason to hang onto my Dreamcast).
Sonic the Hedgehog
I've fond memories playing this game during many a summer and I suspect I'll have more. I don't know why this game works so well as a summer game but it just does. And therein lies the thought that if I think about this too much it may be ruined.
World of Warcraft (Stanglethorn)
Blue skies, beaches, and perhaps the best-realised jungle environment I've ever seen in a game. Come for the questing, stay for the sunsets ;)
Showing posts with label Pharaoh. Show all posts
Showing posts with label Pharaoh. Show all posts
Monday, January 27, 2014
Monday, October 21, 2013
Second Prize
Following on from the previous post, has there ever been a game I purchased a second time around? Why yes there have - and not just one. I'm sure I'm the only one who's purchased multiple games more than once but in some cases, not without good reason.
So here's a list of the games I purchased a second time - and some cases my reasons for doing so may make for fascinating stories by themselves:
Age of Empires
Had the original but seeing it on Steam was too good to miss (expect to see those words a lot ahead). Funnily enough I am still hanging onto the original disc seeing as Steam tends not to be kind to the modding community
Freedom Force
Got it on ebay but it didn't come with an install code. But then I saw it on Steam....
Dragon Age
In my previous post, I mentioned I was considering buying Dragon Age for the PC just to get my meat-hooks onto the mods available. But what would come as a surprise to some people is that my current version of Dragon Age Origins isn't the first: I got my first version of Dragon Age Origins second hand and Awakenings on the cheap. And then I found about about the Special edition....
So I got the special edition, with all it's DLC but to this day I'm still not sure if I saved any money from not buying the DLC on XBLA
Still one can't argue having all the DLC on a handy disc.
Half Life
In 2009, I was in Melbourne and I saw this in a store. I grabbed it and thought I was very lucky to get such a find. And then in 2013, I discovered something called Steam...
Pharaoh
I got Pharoah as a birthday present in 2001. Sadly, in recent years, the original disc disappeared on me so I got a new version. I was fortunate to find one in a Melbourne EB store for $10 - and this one had the Cleopatra expansion too!
Rock Band
I had a Wii at the time so naturally I'd download songs to use for it. But then I got a 360 and discovered that songs could be saved to the console's hard drive and utilized the songs from all the Rock Band games. So I got all the Rock Band games for the 360 and downloaded all the songs I liked a second time. A terrible lack of foresight true but at least I'm keeping certain musicians from going hungry.
Secret of Monkey Island
I managed to get this game working using Scummvm - only to go on Steam and finding the special edition/version.
Sonic CD
I got the Sonic gems collection on PS2 to play this - but then it reappeared on XBLA in HD graphics and with the original soundtrack restored.
Soul Calibur
Once again, it was nice in it's original format (Dreamcast) but to see it on XBLA in HD is even better (still bitter they dropped the Direct the Opening feature though....)
Stars Wars: Knights of the Old Republic
Funny story: I purchased this game on the PC before encountering the Xbox and figure dit may be a better played on the console (stay with me). I played the Xbox version a lot but found, much to ym dismay that it wouldn't work on the 360. Solution? Download it on Steam
Xcom
Again: Had it on disc but then saw it on Steam
The GoG parade
Duke Nukem 3d, Baldurs Gate, Deus Ex, Thief 2, Rayman 2, Planescape Torment, Sim City 2000, Clive Barker's Undying, Fallout, Heroes 2, System Shock 2. Why buy them all again? Well I like that I have them all in digital format and they are continuously updated for modern OS by the tireless folk at GoG. Duke Nukem 3d is of special note: I had it on XBLA but then I saw a special event where GoG was giving it away for free for a limited time...
Looking back over what I've just typed, I can see a pattern emerging: If I've purchased games a second time it's largely down to two reasons: 1) a lack of foresight and 2) the game in question comes on a preferred format or system. The former can be dismissed as pure human error but the latter is more interesting: There is certainly a lot on offer for a digital format in that it is always in easy reach, it takes up less physical space than a boxed game (besides my 500g game hard drive isn't going to fill up itself) and, in the case of GoG and Steam, it's not going to disappear any time soon. And in some cases, sometimes it's better for some games to be played through gripping a console controller than bashing a keyboard. And at the same time, modded games can sometimes yield a greater experience than the restrictions imposed by a console game.
Still, once again, there is the thought that if I'm continually striving for the best than I deserve to be ripped off.
So here's a list of the games I purchased a second time - and some cases my reasons for doing so may make for fascinating stories by themselves:
Age of Empires
Had the original but seeing it on Steam was too good to miss (expect to see those words a lot ahead). Funnily enough I am still hanging onto the original disc seeing as Steam tends not to be kind to the modding community
Freedom Force
Got it on ebay but it didn't come with an install code. But then I saw it on Steam....
Dragon Age
In my previous post, I mentioned I was considering buying Dragon Age for the PC just to get my meat-hooks onto the mods available. But what would come as a surprise to some people is that my current version of Dragon Age Origins isn't the first: I got my first version of Dragon Age Origins second hand and Awakenings on the cheap. And then I found about about the Special edition....
So I got the special edition, with all it's DLC but to this day I'm still not sure if I saved any money from not buying the DLC on XBLA
Still one can't argue having all the DLC on a handy disc.
Half Life
In 2009, I was in Melbourne and I saw this in a store. I grabbed it and thought I was very lucky to get such a find. And then in 2013, I discovered something called Steam...
Pharaoh
I got Pharoah as a birthday present in 2001. Sadly, in recent years, the original disc disappeared on me so I got a new version. I was fortunate to find one in a Melbourne EB store for $10 - and this one had the Cleopatra expansion too!
Rock Band
I had a Wii at the time so naturally I'd download songs to use for it. But then I got a 360 and discovered that songs could be saved to the console's hard drive and utilized the songs from all the Rock Band games. So I got all the Rock Band games for the 360 and downloaded all the songs I liked a second time. A terrible lack of foresight true but at least I'm keeping certain musicians from going hungry.
Secret of Monkey Island
I managed to get this game working using Scummvm - only to go on Steam and finding the special edition/version.
Sonic CD
I got the Sonic gems collection on PS2 to play this - but then it reappeared on XBLA in HD graphics and with the original soundtrack restored.
Soul Calibur
Once again, it was nice in it's original format (Dreamcast) but to see it on XBLA in HD is even better (still bitter they dropped the Direct the Opening feature though....)
Stars Wars: Knights of the Old Republic
Funny story: I purchased this game on the PC before encountering the Xbox and figure dit may be a better played on the console (stay with me). I played the Xbox version a lot but found, much to ym dismay that it wouldn't work on the 360. Solution? Download it on Steam
Xcom
Again: Had it on disc but then saw it on Steam
The GoG parade
Duke Nukem 3d, Baldurs Gate, Deus Ex, Thief 2, Rayman 2, Planescape Torment, Sim City 2000, Clive Barker's Undying, Fallout, Heroes 2, System Shock 2. Why buy them all again? Well I like that I have them all in digital format and they are continuously updated for modern OS by the tireless folk at GoG. Duke Nukem 3d is of special note: I had it on XBLA but then I saw a special event where GoG was giving it away for free for a limited time...
Looking back over what I've just typed, I can see a pattern emerging: If I've purchased games a second time it's largely down to two reasons: 1) a lack of foresight and 2) the game in question comes on a preferred format or system. The former can be dismissed as pure human error but the latter is more interesting: There is certainly a lot on offer for a digital format in that it is always in easy reach, it takes up less physical space than a boxed game (besides my 500g game hard drive isn't going to fill up itself) and, in the case of GoG and Steam, it's not going to disappear any time soon. And in some cases, sometimes it's better for some games to be played through gripping a console controller than bashing a keyboard. And at the same time, modded games can sometimes yield a greater experience than the restrictions imposed by a console game.
Still, once again, there is the thought that if I'm continually striving for the best than I deserve to be ripped off.
Labels:
Age of Kings,
Baldur's Gate,
Deus Ex,
Dragon Age,
Duke Nukem,
games,
Half Life,
Heroes of Might and Magic,
Pharaoh,
Planescape Torment,
Rock Band,
Star Wars KOTOR,
Steam,
System Shock 2,
Xcom
Friday, May 3, 2013
We don't need no education
Some thought about the thorny issue of educational games:
To begin with: Do educational games have any purpose? Yes I can understand the value of presenting an learning activity in a new and exciting way that connect with the kids – but at the same time there is the idea of an educational game come across as an intrusion into something that the kids love. Indeed, take away the escapism that’s leagues away from school lessons and the kids will start smelling bullshit.
And that pretty much sums up the notion of educational games. I can imagine many kids retreating to their game devices at the end of a school day to forget everything they learned (I know I did) so to force them to think may result in resentment.
During my primary school years (1987-1993) I did play some computer games of educational value. I didn’t mind at the time because micro-computers were a ‘new thing’ at the time and it was fun learning how to use one. In addition, the games I used were simple BBC programs. One program I used was one that tested me on naming the locations of Tasmania. I enjoyed it, got a lot out of it, and never once did I feel like I was being preached to – indeed that was the only game that really succeeded in its goal but some of the other games at the time were either rubbish or of questionable educational value.
If anything, for an educational game to work it must present the educational value in a decent matter and be fun to play – a balancing act that is nothing short of tricky to pull off. But can it work? Well as long as the educational values aren’t shoved down the children’s throat, it challenges them to think and is fun to play it can.
Are there any games I can think of that achieve this balancing act?
Well the Civilization series is a prime example of presenting material in a manner that never feels patronizing. Indeed, reading up on the Civilopedia on the Wonders of the World and the scientific advancements was fascinating and never once was dull. It also helped that the game itself was heaps of fun to play, insanely addictive and encouraged my mind to work on a strategic level.
Peacemaker is another game worthy of mention. Through playing this game I learned more about the conflicts between Israel and Palestine than any news program and just how difficult making decisions for a nation can be. Okay sure there isn’t much of a game to speak of but when you’re waiting for an outcome with a mixture of anticipation and dread, you know you’ve done something right.
And continuing with the strategic theme, through playing Pharaoh I learned a lot about the history of ancient Egypt and made me keen to explore some more beyond what I already knew – a sign of success if ever there was one.
If anything for an educational game to work it would first need to come across as something fun and not as a pure educational exercise. And, based on what I‘ve written above, it would seem that strategic games are the best approach with making a game of educational value: It encourages the player to think and offers an opportunity to get one’s message across in a subtle manner.
I mean you wouldn’t use Gears of War as a basis for a game to convey mathematics….
To begin with: Do educational games have any purpose? Yes I can understand the value of presenting an learning activity in a new and exciting way that connect with the kids – but at the same time there is the idea of an educational game come across as an intrusion into something that the kids love. Indeed, take away the escapism that’s leagues away from school lessons and the kids will start smelling bullshit.
And that pretty much sums up the notion of educational games. I can imagine many kids retreating to their game devices at the end of a school day to forget everything they learned (I know I did) so to force them to think may result in resentment.
During my primary school years (1987-1993) I did play some computer games of educational value. I didn’t mind at the time because micro-computers were a ‘new thing’ at the time and it was fun learning how to use one. In addition, the games I used were simple BBC programs. One program I used was one that tested me on naming the locations of Tasmania. I enjoyed it, got a lot out of it, and never once did I feel like I was being preached to – indeed that was the only game that really succeeded in its goal but some of the other games at the time were either rubbish or of questionable educational value.
If anything, for an educational game to work it must present the educational value in a decent matter and be fun to play – a balancing act that is nothing short of tricky to pull off. But can it work? Well as long as the educational values aren’t shoved down the children’s throat, it challenges them to think and is fun to play it can.
Are there any games I can think of that achieve this balancing act?
Well the Civilization series is a prime example of presenting material in a manner that never feels patronizing. Indeed, reading up on the Civilopedia on the Wonders of the World and the scientific advancements was fascinating and never once was dull. It also helped that the game itself was heaps of fun to play, insanely addictive and encouraged my mind to work on a strategic level.
Peacemaker is another game worthy of mention. Through playing this game I learned more about the conflicts between Israel and Palestine than any news program and just how difficult making decisions for a nation can be. Okay sure there isn’t much of a game to speak of but when you’re waiting for an outcome with a mixture of anticipation and dread, you know you’ve done something right.
And continuing with the strategic theme, through playing Pharaoh I learned a lot about the history of ancient Egypt and made me keen to explore some more beyond what I already knew – a sign of success if ever there was one.
If anything for an educational game to work it would first need to come across as something fun and not as a pure educational exercise. And, based on what I‘ve written above, it would seem that strategic games are the best approach with making a game of educational value: It encourages the player to think and offers an opportunity to get one’s message across in a subtle manner.
I mean you wouldn’t use Gears of War as a basis for a game to convey mathematics….
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