Showing posts with label Guardian Heroes. Show all posts
Showing posts with label Guardian Heroes. Show all posts

Friday, August 29, 2014

Rise of the Guardians

Another game has been struck from my Hall of Shame: Guardian Heroes!


It's difficult to call this one completed: I may have unlocked five of the seven endings but I've unlocked all the characters so that's close enough.

So what can I say about this game that I haven't before? Well it's interesting to see this game from the perspective of time. I didn't play this game during the Saturn era and I am only playing this game for the first time and from a modern perspective.
And the game is a lot of fun: I did enjoy brawlers back in the day and I enjoyed the art style, multiple planes, and story mode. Of particular note is how Guardian Heroes does a lot of things differently with the brawler genre that one can only wonder why it hadn't been thought of before - or how you, the player ever got by without such changes.
Okay so some of the boss fights were annoying with them laying the smackdown without giving me a chance to fight back - but it is an amusing thought to think that whilst I'm spamming attacks, the guy on the other side of the TV screen is doing the exact same thing.

Also of note is how this game's DNA has been utilized with games that have come since. I see the gorgeous anime-style artwork (which still holds up really well today mind you) and I think of the similar art style in Guilty Gear. I see the then innovative use of branching paths and RPG elements and I think of Castle Crashers (I wonder of the makers of Castle Crashers made their game based on the annoyance of not having Guardian Heroes readily available?).

All in all, Guardian heroes was a lot of fun and I sincerely hope Sega take notice to a point where they make more games from their catalog readily available.

Monday, August 25, 2014

Heroes of a new world

Recently I've been playing a lot of Guardian Heroes.

This is one of the many games that was ported to the XBLA from the Sega Saturn. It is my belief that buying such games will prompt more conversions of some of the other lost gems that were on the Saturn - a misguided belief to be sure but you never know...
What is particularly impressive that this is a conversion that actually enhances the original: Aside from the inevitable graphical update and the inclusion of achievements, the game keeps track of the branching paths that have already been visited, cutscenes are skippable, there's a better translation and the Versus multiplayer has been increased from six to twelve. Truly a shining example of how to make a game from the mid-nineties and making it better whilst staying true to the original (it makes one wonder how numerous other such games got it so wrong).

As for the game itself, this is one game I've come into completely blind - The only thing I knew was that was a Saturn game and one of the best games on the system (and considering the amount of trash that was on the system that's saying a lot). What I wasn't expecting was to seeing some superb anime-esque art - much of which still looks great eighteen years later. Nor was I expecting to a real entertaining brawler with RPG elements and branching paths - granted this is a common sight for brawlers today (Castle Crashers anyone?) but to see it being down in a game from 1996 was a revelation indeed. 

Not much else I can say except that has, so far, been something of a surprise package. I can't say that I'm one to go into a game completely in the dark but in this time I think it has paid off. How fitting it is then that finding a diamond in the rough should be a Saturn game.

Monday, June 30, 2014

To be this good takes Ages

Following on from an earlier post, today I downloaded Radiant Silvergun and had a bash at it. I didn’t last long, which is unsurprising for an arcade shooter, but I was impressed with the number of shooting abilities on offer. Needless to say, this warrants further investigation.

What is of particular note is that with the purchase of Radiant Silvergun, the number of Sega games (as in either made by Sega or originated on a Sega console) on my XBLA account now reaches eight. It joins the likes of Sonic Adventure, Sonic CD, Ikagura, Soul Calibur, Daytona USA, Nights into Dreams and Guardian Heroes. Now whilst it may not sound like much it still represents a third of the games I have downloaded from XBLA.

I suppose having a particular empathy for the Sega games is a holdover from my days as a Sega fanboy. I guess once you’re a fanboy you’re one for life and you can never truly escape such a fate. However other reasons behind such an empathy exist in the form of:
  • Perhaps playing Sega games on the Xbox it is a firm indication of Microsoft's replacing of Sega in the Console race
  • Or maybe it is more of a case of finally playing games that I have previously only been able to admire from afar.
But most likely there is still the faint glimmer of hope that if Sega games are being brought maybe a miracle may happen and we’ll finally see a re-release of Panzer Dragoon Saga and Shining Force 3.

But what are the odds of the happening, amIrite?

Monday, October 22, 2012

Keep Dreamin'

I've said it once and I'll say it again: Sega are really doing themselves by not making their back catalogue of non-Megadrive/Genesis games readily available. Sure there have been a few games on the Master System/Saturn/Dreamcast slipping through the cracks on PSN and XBLA but what about the rest? Whilst Sega may have had more than few failed consoles to their name, I can still think of some games in Sega's back catalogue that could benefit from a second look.

I could see some reluctance on Sega's part namely a) the difficulty of obtaining rights of certain games with certain gaming studios scattering elsewhere b) an unwillingness to release something that has no guarantee of decent sales and c) the idea that maybe Sega's failed consoles is something they would like to forget. Reasonable claims I will admit but I've heard of such games being spoken of in near mythical terms and needless to say my curiosity is piqued.
I can think of several games on the Mega CD that may be worth dusting off and preserving for gamers both now and in the future, namely Eternal Champions, Lunar, Popful Mail, Robo Aleste, Shining Force CD, Silpheed, Snatcher and Vay (and who says it was all Sonic CD?)
And on the Saturn front, I would certainly like to play the likes of DragonForce, Astal, Shining the Holy Ark and Panzer Dragoon Zwei. I know of games that may benefit from a proper translation like Assault Suit Leynos 2, Shining Force 3, Magical Knight Rayearth and Grandia. And need I mention how many people want to see a proper rerelease of the Holy Grail of gaming Panzer Dragoon Saga?

Of course I've gathered this laundry list of titles through research - I've heard all of these titles spoken highly of both Sega fans and (general) gamers alike so it makes me interested in checking them out. One problem though: How do I do it? This in turn goes back to Sega not taking action to preserve their gaming catalogue and make it readily available. Listen to me Sega: Would you rather people get to these games through using emulators and denying you of some actual money?

The recent arrival of Nights Into Dreams to the XBLA provides new, solid evidence to suggest otherwise that Saturn games may be difficult to emulate or even revamped to stunning effect. Sure Nights was also ported to the PS2 but the presence of other Saturn games on XBLA, Guardian Heroes, Radiant Silvergun, could be another reason for, right?
But alas if the spectacular revamp of Nights will prove anything, it will be proof fifth generation gaming can be rebuilt in such a manner. And thus yielding another excuse for those wanting a new Final Fantasy 7 to persue their tireless crusade (fingers in the ear and all). Okay but how about we ask for something we HAVEN'T played?