And here we go again with this serial, celebrating box art of gaming history.
Today I want to talk about a game some of you may know. A game from the PlayStation 1 era simply known as D.
Now that may sound like a dumb title for a game but all laughter ceases once one takes a look at the box art:
Talk about ominous. The single letter title is large and in red. And it's encircling the bottom half a of a tear-stricken face.
You know, I think this might be a horror game.
Seriously: I never played this game but even seeing this box art in the store I could tell this game's intent from a mile away.
However what makes this game interesting to me is that this is an age of digital distribution and gaming stories are losing ground to online services - and at the same time, the horror genre is enjoying widespread success. D may have looked down right shocking in it's day staring from the shelves next to it's brightly colored contemporaries but now it looks quaint next to genuine shockers like Amnesia and Five Nights at Freddy's.
Maybe that's why the horror genre has taken off with online distribution: Seeing a box art like the one above wouldn't have worked in the stores as it may scare off potential customers. But online distribution, conversely, presents the notion that anything can be found - even that which lurks within the deepest darkest corners....
Showing posts with label Amnesia the Dark Descent. Show all posts
Showing posts with label Amnesia the Dark Descent. Show all posts
Friday, November 14, 2014
Monday, January 27, 2014
Feel Good Hit of the Summer
At time of writing, it is summer time here in Australia. Meaning there is a lot of sunshine and warmth - something that means little to the average gamer as gaming is a (mostly) indoor activity. Still at least being inside keeps me from getting sunburn.
Anyway, I'm an adamant believer in the notion that certain games require a certain atmosphere. Certain games work in certain environments, that indeed add considerably to the experience, but others don't. By way of example, would anyone play a horror game like Amnesia the Dark Descent in a brightly lit room? I don't think so.
So what games do I like play/revisit during the summer months? Well, I like games that really fit the summer mood: There is no set criteria but bright colors certainly help and generally a mood of warmth and/or tropics.
With this in mind here's what I designate as Summer games:
Pharaoh
It's set in a desert and based around a civilisation building itself around a river. How can this not be a summer game? It's also in possession of a sense of warmth that has never been before or since.
Secret of Mana
More of a personal choice on my part: I played this during the summer of 2005 where my interest in gaming was subsequently rekindled. Somehow, with such bright graphics and glorious soundtrack, playing this game during the winter months seem pointless.
Secret of Monkey Island
It's got pirates, a well realised setting and a reggae soundtrack. Sounds like a great game to play during the summer months to me. It being chock full of hilarious moments doesn't hurt either
Skies of Arcadia
Once again, bright colours, a brilliant soundtrack and great environments. Throw in a great sense of exploration and it's little wonder why this is game that I keep finding myself returning to (not to mention a good enough reason to hang onto my Dreamcast).
Sonic the Hedgehog
I've fond memories playing this game during many a summer and I suspect I'll have more. I don't know why this game works so well as a summer game but it just does. And therein lies the thought that if I think about this too much it may be ruined.
World of Warcraft (Stanglethorn)
Blue skies, beaches, and perhaps the best-realised jungle environment I've ever seen in a game. Come for the questing, stay for the sunsets ;)
Anyway, I'm an adamant believer in the notion that certain games require a certain atmosphere. Certain games work in certain environments, that indeed add considerably to the experience, but others don't. By way of example, would anyone play a horror game like Amnesia the Dark Descent in a brightly lit room? I don't think so.
So what games do I like play/revisit during the summer months? Well, I like games that really fit the summer mood: There is no set criteria but bright colors certainly help and generally a mood of warmth and/or tropics.
With this in mind here's what I designate as Summer games:
Pharaoh
It's set in a desert and based around a civilisation building itself around a river. How can this not be a summer game? It's also in possession of a sense of warmth that has never been before or since.
Secret of Mana
More of a personal choice on my part: I played this during the summer of 2005 where my interest in gaming was subsequently rekindled. Somehow, with such bright graphics and glorious soundtrack, playing this game during the winter months seem pointless.
Secret of Monkey Island
It's got pirates, a well realised setting and a reggae soundtrack. Sounds like a great game to play during the summer months to me. It being chock full of hilarious moments doesn't hurt either
Skies of Arcadia
Once again, bright colours, a brilliant soundtrack and great environments. Throw in a great sense of exploration and it's little wonder why this is game that I keep finding myself returning to (not to mention a good enough reason to hang onto my Dreamcast).
Sonic the Hedgehog
I've fond memories playing this game during many a summer and I suspect I'll have more. I don't know why this game works so well as a summer game but it just does. And therein lies the thought that if I think about this too much it may be ruined.
World of Warcraft (Stanglethorn)
Blue skies, beaches, and perhaps the best-realised jungle environment I've ever seen in a game. Come for the questing, stay for the sunsets ;)
Monday, September 23, 2013
Don't look now
On the weekend, I was talking to someone who turned out to be something of connoisseur when it came to horror games. He spoke highly of Outlast, was aware of Slender: The Eight Pages and showed me Eyes upon his ipad. The latter was of particular note: It was claimed it was done by the same people who made Slender and, through a demonstration, Eyes revealed itself to be following the same formula of ‘run from a freaky creature with murderous intent’.
I myself am not into horror games – I myself play games to relax and it’s hard to relax when your Player Character is being chased by a psychotic with murderous intent. However I can see something of a formula begin to emerge through the games mentioned above. Tell me if the following doesn’t sound familiar: Trapped in a confined space with limited lighting? Threats in the form of antagonists that are of a mysterious nature? Constant danger that is practically relentless? The only action a player can do is running? Little to no chance of victory? Indeed, once one realizes there seems to be a formula to the recent wave of horror games it now becomes impossible to ignore.
I suppose the source of this wave can be traced back to Amnesia: the Dark Descent. Whilst it is kinda nice that that game was a success (for an indy game) and showed up the posers of the survival horror genre, one gets the sense that everyone else has since been looking over Amnesia: the Dark Descent’s shoulder and copying their answers. It would be nice to think that an indy game has become the benchmark for other horror games to follow but I think it more a race to see who can freak out players the most.
But suppose Amnesia: the Dark Descent is the new benchmark. It raises a question: Where can we go from here? Gaming history is littered with games becoming big hits only to inspire clones in their wake. – two such examples being Street Fighter 2 and Final Fantasy 7. Both are regarded as the finest of their genre and nothing that has followed has really matched it (although Virtua Fighter and Soul Calibur may have a solid claim against Street Fighter 2). So if everyone seems intent on replicating Amnesia: the Dark Descent, does this mean the horror genre has nothing left to say?
Personally I think horror games work best when they sneak up from behind, pull the rug from underneath the player and gradually break the player’s will. Isn’t that right Eversion?
I myself am not into horror games – I myself play games to relax and it’s hard to relax when your Player Character is being chased by a psychotic with murderous intent. However I can see something of a formula begin to emerge through the games mentioned above. Tell me if the following doesn’t sound familiar: Trapped in a confined space with limited lighting? Threats in the form of antagonists that are of a mysterious nature? Constant danger that is practically relentless? The only action a player can do is running? Little to no chance of victory? Indeed, once one realizes there seems to be a formula to the recent wave of horror games it now becomes impossible to ignore.
I suppose the source of this wave can be traced back to Amnesia: the Dark Descent. Whilst it is kinda nice that that game was a success (for an indy game) and showed up the posers of the survival horror genre, one gets the sense that everyone else has since been looking over Amnesia: the Dark Descent’s shoulder and copying their answers. It would be nice to think that an indy game has become the benchmark for other horror games to follow but I think it more a race to see who can freak out players the most.
But suppose Amnesia: the Dark Descent is the new benchmark. It raises a question: Where can we go from here? Gaming history is littered with games becoming big hits only to inspire clones in their wake. – two such examples being Street Fighter 2 and Final Fantasy 7. Both are regarded as the finest of their genre and nothing that has followed has really matched it (although Virtua Fighter and Soul Calibur may have a solid claim against Street Fighter 2). So if everyone seems intent on replicating Amnesia: the Dark Descent, does this mean the horror genre has nothing left to say?
Personally I think horror games work best when they sneak up from behind, pull the rug from underneath the player and gradually break the player’s will. Isn’t that right Eversion?
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