Showing posts with label Chrono Trigger. Show all posts
Showing posts with label Chrono Trigger. Show all posts

Wednesday, March 30, 2016

The Legend Lives on

And for the first time this year, a game has been cast down from my Hall of Shame. Goodbye Legend of Heroes: Trails in the Sky (FC)!

Original image located here. Accessed 30th March 2016

It's been awhile since I last sat down and played a JRPG. True there's no shortage of them but I don't feel that such a thing is working for the genre. Allow me to elaborate: I personally feel that, as a genre, the JRPG is in a terrible state of stagnation. Nothing has really come along that has really changed the genre dramatically. In fact, I firmly believe that the genre peaked with Chrono Trigger and Final Fantasy 7 and everything that has followed since hasn't reached such lofty heights. Instead, the genre has been reduced to repetition and formula. Thus what we end up with is so many JRPG titles, subsequently representing quantity over quality, and the challenge of any JRPG needing to do something really special to jump out from the pack.

So in that front, how did Legend of Heroes: Trails in the Sky fair?

I will admit that this game certainly adheres to the familiar tropes that are so common in JRPGs: A spunky, hyperactive female lead? Check. A sullen male lead that functions as a straight man to the female lead? Check. A lot of party members including a cute kid, a martial artist, a cocky grump, a genteel type, a pretty boy and a 'big sister'? Check. Airships? Check. A sequence involving cross-dressing? Check. Ancient tech? Check. A battle system involving super moves built up by taking so many hits? Check.

So getting past the trappings of formula, is there anything left to Legend of Heroes: Trails in the Sky? Yes there is: Heart. It may sound corny but there is clearly a lot of love put into this game. It has a lot of charm and personality that makes Legend of Heroes: Trails in the Sky's adherence to JRPG formula forgivable (it should also be noted that this was the same impression I took away from Skies of Arcadia).
I really enjoy the dialogue and often found myself laughing out loud at some points. I really enjoy these characters to a point where I found myself wanting to know what happens next. In fact I think this may well be the biggest selling point for this game: It is well-written. And that's saying a lot coming from a genre that's, as stated above, stagnated badly.

All in all, I really enjoyed playing Legend of Heroes: Trails in the Sky and I'm looking forward to the Second Chapter - which is already in my Steam account and ready to go. And considering the trials and tribulations the localization team went through, the fact that SC is here is a miracle and one to be savored.

Wednesday, August 8, 2012

Prince Megahit

I was expecting that last post to inspire a tsunami of disgust and contempt - but none such came. Somehow, it seems strangely disappointing.

Anyway, here's something I came across recently: Footage of the Commodore 64 version of the original Prince of Persia:



I heard about a C64 conversion of Prince of Persia about twenty years ago: back then the C64 was slowly on the way out but I knew of Prince of Persia and was kinda excited about it. Of course, the conversion was started but never showed up - and it is only now, as in the past twelve months, that the someone has finally completed the game and unleashed on an unsuspecting world.

Looking at the video itself - I'm....astonished. I was a loyal C64 user for many years but seeing this I never knew the C64 could produce something like this. Sure there were some great games on the C64 that involved the system being pushed to the limit (the Last Ninja series comes to mind) but this is staggering. I said last week in my assessment of Double Dragon that the C64 was capable of so much better and here is all the proof I'll ever need.
It goes to show that sometimes great games can come out of an then aging system being squeezed for every last ounce of oomph (see: God of War and Chrono Trigger for other examples)

Friday, April 13, 2012

Shine On


I’ve said it once and I’ll say it again: Sega is really doing itself a disservice through not re-releasing some of the Saturn games. We can get Playstation1 games off the PSN and N64 games off the Virtual Console so why not the Saturn games? I hear stuff like the Saturn’s complex circuitry makes for a difficult emulation and the difficulty of obtaining rights to certain games as many developers who worked for Saturn have scattered into different avenues but I don’t know: All I know is that within the Saturn library there were more than a few diamonds in the rough and it would be a travesty to have them claimed by the march of time and not preserved for future generations. What’s so wrong about making Saturn games readily available? Surely doing so may recoup some financial losses for Sega? Indeed, I like to imagine that Nintendo/Square being initially reluctant to finally release Chrono Trigger for Australian gamers via the Virtual Console – only to be surprised when it turned out to be a big seller.

But I digress. Whilst there are a number of Saturn games I myself would like to play, there are two in particular: Panzer Dragoon Saga (which now looks set to forever be the Holy Grail of gaming) and Shining Force 3. I’ve played, and enjoyed, the Shining Force games on the Megadrive so I really want to play SF3. I've seen footage on youtube and I've seen how it works in 3d, the improved mechanics and the new features added to the formula. Plus the opening cinematic shows a lot of promise and indeed makes me even more keen to play it:




But what intrigues me the most about Shining Force 3 is it's sense of ambition. For those not in the know, Shining Force 3 was split into three separate scenarios that were available separately. Getting all three of them will ultimately tell a story all the way through. Scenario 1 introduced a guy named Synbios as he leads an army into a war as his home, the nation of Aspinia, is threatened by the neighboring nation of Destonia. Scenario 2 then introduces a second army, lead by a guy named Medion and tells the conflict through the eyes of the Destonians. And in the third scenario, another army is introduced, led by a guy named Julian, and eventually accumulates with all three armies recognizing the real threat and joining forces to stop it. It was an ambitious game and, in a way, years ahead of it's time: Throughout certain points in the scenarios, the player had to make decisions that could effect outcomes in the future.

So yes I would really like to play Shining Force 3 - I like the series, I like RPGs and Strategy games so a combination of the two sounds sweet as and the ambitious nature of the game is certainly worth a look. But with no interest from Sega to resurrect their Saturn games (despite strong interest from the fans) it looks set to remain lost to the ravages of time. Which is shame because, from a narrative perspective, I personalty feel that the idea of playing through three separate casts of characters only to have them converge is an idea that has potential. But does anyone think so?

Apparently so.
You see in recent weeks, I've heard that Bioware is busy with working on Dragon Age 3. In this early stage they have stated that this is a new story featuring a completely new player character. But whilst Hawke and the Warden from Origins may not be playable characters there does exists the possibility that they may turn up.
It may be a bit of a stretch but hearing this news reminded me of the the three separate scenarios of Shining Force 3 and how putting them all together told a story of three forces fighting many battles before uniting together. I mean who wouldn't want to make decisions one game that will effect another party in the next game? Who wouldn't want to see familiar faces appear across a number of games in different roles? Who wouldn't want to see party characters from three games interact with each other? (Aveline clashing with Morrigan? Hell yes).

So I guess whilst the Saturn games may never be dusted off and reissued to the public, that's not to say that the ideas behind them can be dusted off and given a new coat of paint.
It may not be much but it'll do.

Friday, July 29, 2011

Degeneration (no.4)

And thus we arrive to the fourth generation.

Now those who’ve been following this series will note that my recollections seem somewhat hazy. This is due to things being experienced out of order and exact moments in my gaming history are difficult to pinpoint.
But now all that is changed. Because I can recall one particular moment that sold me over: It remains burned in my memory as a turning point and, in retrospect, marks my true beginning as a gamer. And that moment was this:

Megadrive (or as some of you call it Genesis)

I recall reading through my brother’s video game magazine and was hit by a full page ad for Sonic the Hedgehog. And, like hundreds of other people, it was all over. I had know idea who this blue guy was but I was sold with his big eyes, cocky grin and a general ‘bring it on’ disposition. Naturally, this led me gravitating towards the Megadrive.



Needless to say, when I finally saw one in action, I wasn’t disappointed. It seemed a world apart form the eight bit games I had seen before. Of course this was all 16-bit but it seemed beefier: Anything seemed possible within this new gaming technology, with colourful graphics, large worlds to explore and character that would be impossible to replicate on the Master System, NES or Commodore 64.
As luck would have it, my cousin had one so many times were spent talking about games and playing them to death. Many memories were built up and some I still recall: Playing two player games of Golden Axe 2, the theme to the first level of Truxton, the character of Rocket Knight Adventures, being floored by the rotoscoped graphics to Flashback, playing an ace conversion of the Mortal Kombat arcade, being impressed by the tactical pace of Jungle Strike, being blown away by both Sonic and being excited about the arrival of Tails in Sonic 2 (and subsequently laughing by how many times he died through following Sonic).

However looking back through an adult perspective, there is a lot that hasn’t aged well in the world of the Megadrive. A lot of games have aged horribly (most of them being part of the pre-Sonic era when this new technology was being figured out) through lousy graphics, crummy sounds and being dull to play. Many game soundtracks now sound dreadful given the limited sound prowess of the console (ie Shining Force 2) and many games were really overshadowed by Sonic. True sport games had a field day on the Megadrive, the Shining series had some gems and the Phantasy Star’s importance as a pioneering RPG series can never be overlooked but beyond Sonic, one would struggle to come up with an equally important IP – whereas Nintendo had how many? Three? Five?

But in the terms of building a lasting impression, the Megadrive is in a class of it’s own. It’s arrival opened my eyes to the world of gaming: I discovered there was a world waiting for me and I charged right in: I read the CVG magazines my brother collected. I sought out the NES and the Master System. I became aware of Sonic’s intent to usurp the throne of some guy called Mario. I talked games with my classmates and built up bonds through common interests. I began to grow excited of the game that resided in the arcade machine. I built up an ear to the ground and grew excited about the hype machine (the arrival of Streetfighter 2 to home computers and the afore-mentioned arrival of Tails being two such examples). The wall may have been chipped previously, but this was a breakthrough. And it all came in the form of Sega’ s little black box.

SNES
Having spent the previous paragraphs gushing about the Megadrive it’s fair to say that I spent the fourth console generation as a Sega fanboy. So is there anything I can say about the other camp? Why yes there is.

I recall the SNES being really popular in it’s day: Even to the point when the Nintendo fans recovered ground lost by the Megadrive and, as before, outnumbering us Sega fans. But it was not without good reason. Now whilst I had a lot of focus towards the Megadrive, I will admit there some instances of the some Nintendo games slipping through the cracks. Through visiting friends at the time, I remember quite a bit: Getting my claws on Super Mario World and being impressed by how the familiar can be revamped quite dramatically, Playing Yoshi’s Island and thinking how the bizarre can actually come across as something very enjoyable, plunging headlong into the world that was Super Metroid and being very impressed with Donkey Kong Country.



But my own experiences with the SNES really come in two halves: With my childhood years and with my adult years. As described in the previous paragraph the childhood years were nothing more than flirtations but come my adult years, it was something completely different.
You see, it’s only in past few years that I started playing SNES games again – thus heralding the end of many years of wandering in the wilderness. In that period, I set about rediscovering the type of stuff that my comrades were doing years before. I hunted down many games that escaped my notice the first time and, needless to say, I found them very enjoyable. Even now it does indeed blow my mind that a game I noticed when I was a child could still work for me as an adult.

In fact, this perception of the SNES is an interesting counterpoint to the Megadrive: Whereas I can easily find a lot of things with Megadrive games that have been dated in the years since, this does not to be the case with the SNES library. I have played and enjoyed the likes of Super Mario World, Legend of Zelda Link to the Past, Secret of Mana, Actraiser, Terranigma, Super Metroid, Final Fantasy 4 & 6 and, of course, Chrono Trigger. All of which hold up remarkably well in this age of hi-def graphics. An obvious point would be the high quality game play the game is built around has outlasted many of trends that has come since the game’s initial release but the same could be said at an aesthetic level: Many of the SNES game are still as beautiful to look at now as the day they were released. I’m still impressed by how much detail can be squeezed out of such graphical limitations. And many of the music in games still hold up – and it seems that, through the presence of orchestral arrangements and remixes, many will agree with me. I love the Final Fantasy music (who doesn’t?), I rate the Secret of Mana very highly, and I think some of Link to the Past music outdoes many of the successive Legend of Zelda games.
Indeed, it’s fair to say that many games on the SNES have withstood the test of time very well – in fact, it makes one wonder whether the games we’re playing now will have similarly staying power ten years from now…
But one must take the good with the bad and in the SNES’ case I can see a problem: If the NES was something of a franchise starter, then the SNES is where the franchises took root. And to does raise the problem in that everyone was playing the same damn thing – even to the expense of the other titles. Granted it’s because the games were great but even now, you ask someone which was the best game on the SNES and they reply with the usual suspects: Super Mario World, Link to the Past, Super Metroid, Secret of Mana, Chrono Trigger and Final Fantasy 6 (even as I type this I can see myself repeating myself and it’s damn depressing). Indeed, if you challenge anyone to name the best game on the SNES without mentioning those made by Nintendo or Square and they’ll struggle to say the least. Indeed, it’s this sense of entrenchment that may be costing Nintendo even now….

But criticism aside, the SNES was indeed one of the finest consoles ever made, blessed with superb titles and technological prowess. It represents for me staying power in games and a shining example of how something can last, and keep calling me back, years later. It’s a bastion still standing no matter what time, age and technological developments can throw against it.

Phew, what a mammoth post. No matter: I had a lot to say and I'm glad to have it said. See you this time next time next week for a shock to the system....

Monday, June 20, 2011

Red Dead Trigger

I've been playing a lot of Red Dead Redemption this past weekend and I'm finding it very much to my liking. Strangely, I've played other open world games but I won't call myself a fan. Yes I've enjoyed Okami, Legend of Zelda Link to the Past and Sid Meier's Pirates! but the Open world gaming carries with it a sense of intimidation that I've never quite overcome. Maybe I could go over it in a future post but for now, let's say that Red Dead Redemption is one game that slipped through the cracks. :)

Also, I've been playing Chrono Trigger - Yes it would seem that my prayers have been answered and Chrono Trigger has finally shown it's face on the Virtual console - It didn't come on the SNES and the PS1 in Australia but it's finally come (you think waiting fourteen years for Duke Nukem Forever was annoying? Mate, you don't know nothing about nothing!).

I don't know how it came about but I was indeed surprised to see Chrono Trigger finally available - and sitting comfortably on the VC best seller list. So well done to Nintendo and here's hoping they're paying attention still....

Monday, January 31, 2011

Wii Keep the Pace

I haven't had much to say this week: I've been on a Mass Effect 2 binge - brought about by obtaining all the DLC available and getting access to a High-Def TV.

Anyway, I recently heard that Nintendo's profits have taken a turn for the worse. Yep, the company that wrote the rulebook on gaming, traveled with many gamers from childhood and beyond is now in a rather uncomfortable position - the type of which is quite surprising considering the near untouchable nature Nintendo has enjoyed.

Sure the Wii has sold well and done a lot to introduce people to games, but what Nintendo do now is indeed a good question. With regards to the Wii, Xbox and Playstation have now embraced Motion Controllers, the console itself is being outclassed by it's technological superior rivals, first-party games like Super Mario Galaxy and Legend of Zelda Twilight Princess have yet to drop in price, many of the 'hardcore' crowd are unimpressed and defecting to Microsoft and Sony, and one potential ace-in-the-hole, I am of course referring to the Virtual Console, seems to have been abandoned.

I do admire that Nintendo were trying to come up with new ways to play games than compete in the technological race. I give credit to the efforts Nintendo put in to grab attention of people who don't normally play games. However these two feats may have ended up working against Nintendo. The problem I find with Motion controls is that it essentially removes the connection between player and console. People play games as a leisure activity - you know, to relax - and incorporating motion controls takes that away through demanding the player to be off their seat and active.
Also, whilst I despise the distinction between the 'casual' and 'hardcore' gaming, I must grudgingly admit that it's inescapable with the Wii. Sure it may have tied up the casual crowd nicely, it has however lost a lot of the hardcore crowd to the PS3 and Xbox 360 - many of whom would've been weaned on the NES, SNES and N64.

Another problem with the Wii is the Virtual Console. One of it's major selling points, I myself was one of many sold over, it now seems to have been abandoned by Nintendo. No updates have appeared in a while and many longed-for titles have yet to show their face. I myself have championed the Virtual Console for the longest time and felt it was a real advantage for Nintendo. It's just a shame the idea wasn't taken to it's full extent. I would like to see more previously exclusive titles appear on the Virtual Console (Chrono Trigger for example) and more from obsolete consoles (I can think of more than a few Sega Saturn titles I would like to see dusted off). Come on Nintendo, it's not too late to turn around!

At the end of the day, the Wii may have managed to keep Nintendo financially stable, but ultimately, I'm not willing to deem it a successful console. Call it a combination of ideas not pushed to their full extent, ideas that just didn't work and being outpaced by Nintendo's rivals.
So what can Nintendo do from here? Company survival may well be the order of the day. Whilst Nintendo may have been unstoppable in the past, in recent years things have taken a rather uneasy turn. Indeed, one too many wrong moves can prove fatal in this business - just ask Sega. Of course, now Nintendo are investing a lot into the DS and it's successor - does this mean they're giving up on the home console business altogether? Abandoning what they've built a business around?

But, as history has a tendency to repeat itself, one would think that Nintendo may do what Sega did all those years ago: Introduce a new console thus inspiring a new generation just to remain ahead.

Friday, December 10, 2010

2 Good 2 B True

The support for R18+ here in Australia is gaining momentum. So in relation to this, may I say the following:

Currently here in Australia we say games banned or heavily censored (although, presumably, not for much longer) for questionable content. That being said, I would like to see a game not being released here becuase it's awesomeness is too great for Australian minds to comprehend.

Chrono Trigger anyone?

Friday, September 17, 2010

Itchy Trigger Finger

According to wikipedia:

In the May 1, 2009, issue of Famitsu, Chrono Trigger placed 14th out of 50 in a vote of most-wanted sequels by the magazine's readers. At E3 2009, SE Senior Vice President Shinji Hashimoto remarked, "If people want a sequel, they should buy more!"


Well I would if SqueeEnix decides to get off it's arse and gets Chrono Trigger put on the Virtual Console, you twat!

Monday, August 9, 2010

Ogre Kingdom

I live in Australia - a country that apparently doesn't matter. Thus, when the US gets Chrono Trigger, we instead get Terranigma. And when Final Fantasy Tactics comes the the PS1 and the PS3, we get snubbed. Thus in order to fill a hole, one has to look elsewhere.

Thus I've been playing Ogre Battle 64 recently. It may not be the first SRPG I've played (Shining Force 2 instead has that distinction) but it certainly is a lot of fun. I have a liking for RPGs and Strategic games so a hybrid is a welcome one to say the least. I mean what have you got? Sure there's Shining Force 2 and even Chronicle of the Sword (Urghh!) from Soul Calibur 3. Still at least what little there is, is of very high quality.

Initial impressions were crummy with the controls and menu systems taking some getting used to (I've played RPGs that are easier to get into than this!) but once you get the hang of it, it is actually heaps of fun. Indeed, it is interesting to see the fingerprints of Ogre Battle 64 on the afore-mentioned Chronicles of the Sword.

All in all, Ogre Battle 64 is lot's of fun and I look forward to playing more of it.

Friday, June 25, 2010

Finger on the Chrono Trigger

I recently noticed that Final Fantasy 2(4) has just been released for the Virtual Console. No doubt this move was inspired by the success of it's younger brother, Final Fantasy 1, some weeks ago. I for one welcome this and hope these games will eventually lead to a Virtual Console release of Chrono Trigger.

Chrono Trigger was never released in Australia. So whilst gamers in the US got to play a gamer which has since been recognized as one of the finest RPG's ever, we Australians missed out. And we missed out on it a second time around when Final Fantasy Chronicles came out on the PS1.

Why? Beats me. It seems odd that a game that is so highly regarded be released in exclusive areas (but in retrospect, in the games business Japan and the US are the only countries that matter) whilst every where else misses out. It certainly adds an interesting perspective on the whole R18+ debate here in Australia and invites the the notion that Chrono Trigger was never released in Australia because it was a very good game (as opposed to, say, Sonic Unleashed).



The success of the Virtual Console lies in the offer of giving gamers a chance to go back and pick up on something they missed the first time around. And having a game that was originally passed over for release in Australia finally show it's face would be a welcome addition to any Virtual Console. Why not have Chrono Trigger? If the effect of word of mouth is anything to go by, people would already be aware of the game's greatness from it's fans overseas - thus, releasing it on the Virtual Console would see sales go through the roof.

With Final Fantasy being released on the Virtual Console, it is at least SOME indication that Squaresoft is paying some agree of attention to the fans. Now I live in hope that they have the balls to go one step further and finally bring Chrono Trigger down here.