They say that nostalgia happens in chunks of twenty years. If that is the case, then the nostalgia goggles will be aimed at the the mid-to late nineties - also known as the Fifth Console generation.
I've said it once and I'll say it again: This was a great period for the PC Gamer with them being spoiled for choice with the likes of Baldur's Gate, Doom, Warcraft, Command and Conquer, Deus Ex, Plansescape Torment and System Shock 2 among others. Sure, there was some shlock when Windows 95 rolled around but once that nonsense was sorted out, there were some real games to be found. Sure there were some interesting things happening in the console camp but they have not aged well as their PC counterparts. I remember at the time, console games of this era were being marketed as 'cutting edge' but looking at them now, they have naturally aged the worst.
This in turn presents an interesting opportunity for someone keen on nostalgia: Take a brand, fix some glaring issues with it and you'll have a certified hit. Why do you think so many have been clamoring for a remake of Final Fantasy 7? When you have a hugely successful game you have a hit guaranteed purely on brand recognition - but when you fix some of the problems the critics have pointed out, you win on both a commercial and critical level.
I myself aren't really that interested on nostalgia as, for me, it stifles progress (how can you move forward when you have eyes on the past?). But I will admit, however grudgingly, that there's something to be said for making classic games readily available, accessible without dragging some aging tech out of the deepest corner of the bedroom cupboard and in a state of preservation.
That being said, has anyone tried to resurrect some of the lost classics from the Saturn? Someone must've played the likes of Panzer Dragoon Saga and Shining Force 3 - So surely they must've been hit with inspiration strong enough to make something similar so what they enjoyed two decades ago can be enjoyed by people of the present. If anything, I'd rather play a RPG that involves traveling across on a desolate, post-apocalyptic world with minimal NPCs atop a flying, customisable beast, encountering Moebius-inspired monsters and discovering lost ancient tech than a retread of Advent Children any day....
Showing posts with label Planescape Torment. Show all posts
Showing posts with label Planescape Torment. Show all posts
Wednesday, September 21, 2016
Friday, December 4, 2015
Trail of Torment
Nothing much to say for this week so here's a classic for dusting off: the trailer for Planescape Torment.
Its a compelling trailer but what is fascinating is that none of this footage actually appears in the game. Granted the game was still in development when this trailer came out but its interesting to see, with hindsight, how many ideas got scrapped. We do get to see Vhailor, Ignus, Nordom and the Lady of Pain as well as a glimpse (however fleeting) of The Nameless One. We also see Coaxmetal getting out and about.
Make no mistake: Planescape Torment is one of the best games I have ever played and one I will proudly champion. However looking at this trailer one can only wonder how much got left on the floor during the development phase
Original video located here. Accessed 4th December 2015
Its a compelling trailer but what is fascinating is that none of this footage actually appears in the game. Granted the game was still in development when this trailer came out but its interesting to see, with hindsight, how many ideas got scrapped. We do get to see Vhailor, Ignus, Nordom and the Lady of Pain as well as a glimpse (however fleeting) of The Nameless One. We also see Coaxmetal getting out and about.
Make no mistake: Planescape Torment is one of the best games I have ever played and one I will proudly champion. However looking at this trailer one can only wonder how much got left on the floor during the development phase
Wednesday, December 10, 2014
That was the year it was: 2014
And so we reach the end of another year. So what can I say about 2014?
For me 2014 is defined by Elder Scrolls Online. It's the game I spent the most time on this year - although one could argue that the monthly subscription may have had something to do with it. I never thought I would return to MMORPGurs following my falling out with WoW and whilst ESO has never quite generated the same enthusiasm I had for WoW, it is still a lot fun to play and a great way to get together with some friends and have a bash.
Elsewhere, I did knock off more games off my Hall of Shame. And two of which I am particularly proud of beating: Jade Empire and Planescape Torment. Which goes to show that, in my book, RPGs still rule the roost. Also of note is that Jade Empire was a console game, thus proving that I haven't abandoned that field completely.
And speaking of consoles, the eighth generation has yet to make it's move. Nothing has reared it's head to pique my interest and pull me away from my PC. And considering that my PC is based largely around Steam and heavily modified PC games, that's a very tall order. Still, this generation has only begun and it would be interesting to see what happens next....
And with that, this is the end of Game Tumour for 2014. Okay so I may not have had much to talk about this year but I have no intention of abandoning this blog yet.
So thank you to everyone who has visited this blog over the past twelve months - and I look forward to speaking to you all again in 2015.
For me 2014 is defined by Elder Scrolls Online. It's the game I spent the most time on this year - although one could argue that the monthly subscription may have had something to do with it. I never thought I would return to MMORPGurs following my falling out with WoW and whilst ESO has never quite generated the same enthusiasm I had for WoW, it is still a lot fun to play and a great way to get together with some friends and have a bash.
Elsewhere, I did knock off more games off my Hall of Shame. And two of which I am particularly proud of beating: Jade Empire and Planescape Torment. Which goes to show that, in my book, RPGs still rule the roost. Also of note is that Jade Empire was a console game, thus proving that I haven't abandoned that field completely.
And speaking of consoles, the eighth generation has yet to make it's move. Nothing has reared it's head to pique my interest and pull me away from my PC. And considering that my PC is based largely around Steam and heavily modified PC games, that's a very tall order. Still, this generation has only begun and it would be interesting to see what happens next....
And with that, this is the end of Game Tumour for 2014. Okay so I may not have had much to talk about this year but I have no intention of abandoning this blog yet.
So thank you to everyone who has visited this blog over the past twelve months - and I look forward to speaking to you all again in 2015.
Wednesday, July 9, 2014
10 Best Intros of the 5th Generation
And here we are with this blog’s 600th post! Woot!
Well I did promise I’ll do a better job with my 600th post than I did with my 500th post so what do I have in store for today? Well I decided I’d do a follow up on one of my favorite posts in this blog. Remember the best intros of the fourth generation post I did? Well today we’ll be doing the best intros of the fifth generation!
To do a post like this presents a challenge and a half: My previous post lauded intros from the fourth generation largely through their ability establish mood, drama and intent largely through the limitations of the day – and having a particular attachment to that generation helped too. Not so with the fifth generation – with the increase of technology, more restrictions were broken down and the palette the game designers could work from grew bigger. But the removal of restrictions doesn’t always mean an increase in creativity. As such, I often find myself having little to no attachment to the games of fifth generation like I have to the games both before and once.
Nevertheless, a challenge has been set and it’s one worthy to rise up to. So here are my eleven best intros of the fifth generation.
11. Independence War (PC)
Let’s start this list with a game I’ve never actually played – hence it’s lowly positon on this list. It does seem unfair true but somehow I could not go past this intro.
And could I not? It may run for fifteen minutes making it easily the longest on this list but somehow it never feels like a chore to get through. Instead, a lot is established about the game and the universe it is set in. We see multiple planets. We see a conflict being set up. We see a background and history brought forth. We see political intrigue and the desperation with fighting a war. Indeed, I’ll go so far to say that this video does the whole establishing of its own universe so well that it puts a lot of modern games to shame.
Also pleasing is the look of this universe: It has a gritty look to it and some great lighting effects that really go a long way in establishing the mood of the game. This isn’t some gung-ho idealist space opera, this is a war being fought. Its more Babylon 5 than Star Trek and is all the better for it.
Actually, now that I watch this intro, maybe this game should be worth a look…
10. Lunar: Eternal Blue (Sega CD)
Okay so I’m cheating again here seeing as this game was originally released for the Sega CD but it was also released for the PS1 so it still counts!
Anywho, what I particularly like about this intro is the art direction: I ‘m impressed by the anime-esque character designs and the horrific image of a planet being bloodily destroyed by some demonic hands. But what really makes the intro for me is the place that Lucia is wandering through: We see wall carvings describing a story that is appears to be a mixture of both history and mythology. We see wars being fought, demonic beasts wracking destruction and instances of deities providing salvation.
Whilst I’m typing this from a relative newcomer (I’ve played both Silver Star and Eternal Blue but not long enough to complete them or form an idea about the game’s mythology), it is still impressive to see this ruined fortress and how it’s been abandoned by time. Also impressive is how it’s building on what appears to be clearly the game’s own mythology. Again, I haven’t the game enough but seeing this makes me feel inspired to play the game further and find out just what this mythology is. And that’s what a game’s meant to do right? Convince you to play the game it’s attached to? In this case it is a mission well and truly accomplished.
9. Metal Gear Solid (PlayStation)
If we could, for a moment, consider the landscape of gaming in a post-Sega CD world: Full Motion Video games have turned out to be a complete joke with pretentions to offering an experience akin to a movie – but instead presenting appalling acting and little to offer the ‘game’ side of things. CD storage suddenly looks significantly less appealing and the ‘movie experience’ looks best suited to staying with the movies.
That being said, Metal Gear Solid comes across as being a revelation. Finally, we have a game that actually has the look of a genuine movie (as opposed to something shot in someone’s backyard). The voice acting is superb. There are credits for both cast and staff members. And, most importantly, it still requires player participation – a balance that sounds absurd but works like a charm.
Unfortunately, with hindsight, it is sad that future Metal Gear Solid games continued going down the movie path with extended cutscenes that required little to no involvement from the player. But for one glorious moment, it all came together for the first Metal Gear Solid game.
8. Starcraft 2: Brood War (PC)
Whilst I may have shown some contempt for fifth generation graphics, I am somewhat lenient towards the PC crowd. Maybe it’s because I was using one at the time. Or maybe some of the graphics in that area hold up the best. Or maybe PC games have an ‘ageless’ quality to them largely due to the presence of the modding crowd.
But no matter: Let’s talk about this intro. Whilst I found the intro to the original Starcraft dull, this however is more compelling. It begins with the Terran marines fighting a losing battle through the Zerg and then goes onto to introduce two characters who become of key importance in the campaign ahead as well as their intent. So much of this works so well: The rain, the thunder and the mood of hopelessness that radiates throughout the intro. Also of particular note is the music that starts off with some rockin’ guitars, which had already been established as being tied to the Terran campaign in the original game, and then evolving into something operatic, as befit the UED campaign in Brood War. For any newcomer, seeing this intro makes one eager to have a shot at this campaign and find out who Alexei and Gerard are and just what they intend to do. Which is what any good intro should do.
7. Shining Force 3: scenario 1 (Saturn)
Again I’m cheating because this is another game I’ve never played. Yes I’ve played Shining Force 1 and 2 but not 3 – this is instead another game I am relying upon purely on the intro (as well as game footage on YouTube). But what an intro! This is packed to the gills with some great imagery, with the most significant being at the end where two swordsmen face off against each other in a fire-ravaged city as a giant mech approaches. The music is fantastic, certain characters are introduced and a lot is packed into this video to convey that things do indeed happen in the game attached to it. And with the presence of elves, centaurs, winged demons, magic spells, statues that come alive and steampunk this certainly ticks all the boxes for any fantasy aficionado.
Whilst I could’ve done without the inclusion of the sound effects, this is intro, like any intro, is designed to grab the player and to that end it succeeds with flying colors. Could it be enough to hunt down a Saturn, all three installments of Shining Force 3 and learning Japanese to understand all the dialogue? Some people have so one could say that this intro may have done plenty enough.
6. Tekken 2 (PlayStation)
I recall seeing this back in the day and the first thing that sprung to mind was; “I gotta get this game”.
I could end the story right there and then as it would sound very familiar and such a reaction is the exact thing an intro is made to do. The thing is, however, I wasn’t really impressed with the original Tekken (both in the arcade and the PS1 version), but seeing this intro was a key step in convincing me that the PlayStation may be worth a damn.
So what makes this intro so special? Well, compared to it’s predecessor it looks great: The graphics look pretty good, they are devoid of the ‘blocks’ that plagued fifth generation gaming graphics (they look dumb then and still do today). The character designs are superb. And the lightening effects are also a stand out - which astonished me back in the day as I didn’t think that thing would’ve been possible.
As for the intro itself, we’re introduced to the characters, both old faces and new, and we see enough to establish their character and their role in the game. It may not sound like much but this intro does it so well that I’ve seen similar intros done for other games but they come across a pale imitation. So whatever this intro does, it does it right.
(and I’ll rather have this intro than the one with Heihachi’s screaming mug any day).
5. Nights Into Dreams (Saturn)
It may be a short intro but within the space of forty-three seconds, the game’s intentions are established with ease. Bright colorful graphics? Check. A mood that is both mischievous and heroic? Check. A setting both over-worldly and grandiose? Check. Visuals that support the claims made in the title? Check. Indeed, I recall seeing this intro in the mid-nineties and I was hooked. So much so, I waited for well over a decade before I downloaded the HD remake of the game on XBLA.
Okay seriously: I’m always impressed by how this intro establishes so much within such a short space of time. Some may say it’s the limitations of the Saturn hardware but I feel this is a holdover from the previous gaming generation where developers had limits as what they could do – and subsequently had to work hard and work smart to navigate around such limits. And this intro shows signs of the developers putting in the same kind of hard effort.
And the fact that this was on the Saturn, a console now notorious for having some failures of games and a mishandled PR campaign, makes such effort worth it’s weight in gold.
4. Ghost in the Shell (Playstation)
I’ve certainly talked up Sega a lot in this post – and even I can’t deny that the fifth generation was not a good time for Sega. So, for the sake of balance, let’s talk about PlayStation.
Let’s not beat around the bush: I love me some Ghost in the Shell. I thought the original movie was great, I found Stand Alone Complex superb so it was somewhat inevitable that I would eventually track down this lost treasure.
Whilst not the sequel that many people longed for it was however a follow up to the movie and, as this intro indicates, it was true to the spirit of both the movie and the original manga. Plus you get to blow shit up as a tachikoma long before Stand Alone Complex came about (clearly the game was ahead of its time).
Without a doubt, the most striking thing about this intro is the quality of animation. One thing I recall distinctly from the mid-nineties is that with the increase in storage space offered by the CD-ROM, many game developers attempted to incorporate animation into their game, in an attempt to replicate Disney or even Don Bluth. This however felt like a game that truly walked the walk. The animation is incredible, easily on par with the movie and certainly exciting to watch. Indeed, whilst I may find the blocky graphics of many PS1 games hard to take seriously this however is a delightful surprise.
3. Soul Edge (PlayStation)
Remember what I said about how every fighting game that has an intro introducing every character is a pale imitation of the one in Tekken 2? Well Soul Edge doesn’t do anything to change that opinion but it has enough clout to stand proudly on it’s own two feet.
So what we have here is one of the most rockin’ intros ever. So where do I start? The theme music kicks arse; the singer, Suzi Kim, sings with a conviction that is entertaining; each and every character gets plenty of screen time and they appear multiple times (which is more that can be said of similar intros to other fighting games). And it is absolutely glorious from start to finish.
Also of note is that this intro holds up really well years later. Yes I’ve been critical of the lasting power of fifth generation graphics but this is one intro I can watch again and again and still find entertaining. Whilst my own experience with the Soul series is with the Soulcalibur 1 and 2 – both of which have a graphical quality that still holds up today - it’s nice to know the progenitor of the series still has something of its own to say and it still works years later.
2. Final Fantasy VII (Playstation)
All right, I admit it: This intro is nothing short of impressive. Yes I’ve been critical of Final Fantasy 7, yes I think FF6 is better, yes I’m put off by the fandom this game inspired but at the end of the day, one can’t deny this is intro is incredible.
Years later, this is still jaw-dropping to watch. It must be the zoom out of Midgar. Or it could be the graphics which still look great seventeen years later.
And with hindsight, one can see how this game made many people excited and pretty much made a lot of people forget about the NES and SNES incarnations of Final Fantasy. And considering the strength of it, one can see how such a recognizable scene was used as tech demo (but the less said about that better).
And my favorite intro of the fifth generation is…
1. Planescape Torment (PC)
In coming up with this list I had something of specific criteria: The success of an intro depended on a combination of how well it established the game in-universe, how it made me interested in a game, how it worked with the technology of the day, and how many times it made me rewatch it on YouTube (as you might imagine that last one may have been the deciding factor.
Thus, the video you see above this passage of text is the intro I felt fulfilled all these criteria.
Within this video a lot is established about the game and its universe. We are introduced to both the Nameless One and Deionarra. We also see locations that later prove to be of importance –and, as players of this game would know, it pays to pay attention. We see key themes within the game being raised with the image of the Torment insignia and the army of zombies with fingers raised in accusation.
However, what I find most interesting about this video is what is known with hindsight because (SPOILERS) as anyone who’s beaten the game would know, it is never actually revealed what the first incarnation did that inspired him to seek atonement through immortality. Thus this video is pretty much the only clues we get. We see a woman (who clearly doesn’t share Deionarra’s appearance), a guy drowning, battles being fought and a glimpse of the Nameless One as a human. What does it all mean? We’ll never know and that, in turn, is a tantalizing detail that adds to this video’s mystique.
This intro adds so much to the game. Even after I’ve beaten the game, I’m still finding things if interest in the intro and seeing how it connects with the rest of this game – which is more than many other games can claim. It’s a unique intro and here at Game Tumour we celebrate the unique. So it gets the gold star from me.
So that’s it for the 600th post! Thank you for taking the time reading it and here’s to the next 100 posts!
Well I did promise I’ll do a better job with my 600th post than I did with my 500th post so what do I have in store for today? Well I decided I’d do a follow up on one of my favorite posts in this blog. Remember the best intros of the fourth generation post I did? Well today we’ll be doing the best intros of the fifth generation!
To do a post like this presents a challenge and a half: My previous post lauded intros from the fourth generation largely through their ability establish mood, drama and intent largely through the limitations of the day – and having a particular attachment to that generation helped too. Not so with the fifth generation – with the increase of technology, more restrictions were broken down and the palette the game designers could work from grew bigger. But the removal of restrictions doesn’t always mean an increase in creativity. As such, I often find myself having little to no attachment to the games of fifth generation like I have to the games both before and once.
Nevertheless, a challenge has been set and it’s one worthy to rise up to. So here are my eleven best intros of the fifth generation.
11. Independence War (PC)
Let’s start this list with a game I’ve never actually played – hence it’s lowly positon on this list. It does seem unfair true but somehow I could not go past this intro.
And could I not? It may run for fifteen minutes making it easily the longest on this list but somehow it never feels like a chore to get through. Instead, a lot is established about the game and the universe it is set in. We see multiple planets. We see a conflict being set up. We see a background and history brought forth. We see political intrigue and the desperation with fighting a war. Indeed, I’ll go so far to say that this video does the whole establishing of its own universe so well that it puts a lot of modern games to shame.
Also pleasing is the look of this universe: It has a gritty look to it and some great lighting effects that really go a long way in establishing the mood of the game. This isn’t some gung-ho idealist space opera, this is a war being fought. Its more Babylon 5 than Star Trek and is all the better for it.
Actually, now that I watch this intro, maybe this game should be worth a look…
10. Lunar: Eternal Blue (Sega CD)
Okay so I’m cheating again here seeing as this game was originally released for the Sega CD but it was also released for the PS1 so it still counts!
Anywho, what I particularly like about this intro is the art direction: I ‘m impressed by the anime-esque character designs and the horrific image of a planet being bloodily destroyed by some demonic hands. But what really makes the intro for me is the place that Lucia is wandering through: We see wall carvings describing a story that is appears to be a mixture of both history and mythology. We see wars being fought, demonic beasts wracking destruction and instances of deities providing salvation.
Whilst I’m typing this from a relative newcomer (I’ve played both Silver Star and Eternal Blue but not long enough to complete them or form an idea about the game’s mythology), it is still impressive to see this ruined fortress and how it’s been abandoned by time. Also impressive is how it’s building on what appears to be clearly the game’s own mythology. Again, I haven’t the game enough but seeing this makes me feel inspired to play the game further and find out just what this mythology is. And that’s what a game’s meant to do right? Convince you to play the game it’s attached to? In this case it is a mission well and truly accomplished.
9. Metal Gear Solid (PlayStation)
If we could, for a moment, consider the landscape of gaming in a post-Sega CD world: Full Motion Video games have turned out to be a complete joke with pretentions to offering an experience akin to a movie – but instead presenting appalling acting and little to offer the ‘game’ side of things. CD storage suddenly looks significantly less appealing and the ‘movie experience’ looks best suited to staying with the movies.
That being said, Metal Gear Solid comes across as being a revelation. Finally, we have a game that actually has the look of a genuine movie (as opposed to something shot in someone’s backyard). The voice acting is superb. There are credits for both cast and staff members. And, most importantly, it still requires player participation – a balance that sounds absurd but works like a charm.
Unfortunately, with hindsight, it is sad that future Metal Gear Solid games continued going down the movie path with extended cutscenes that required little to no involvement from the player. But for one glorious moment, it all came together for the first Metal Gear Solid game.
8. Starcraft 2: Brood War (PC)
Whilst I may have shown some contempt for fifth generation graphics, I am somewhat lenient towards the PC crowd. Maybe it’s because I was using one at the time. Or maybe some of the graphics in that area hold up the best. Or maybe PC games have an ‘ageless’ quality to them largely due to the presence of the modding crowd.
But no matter: Let’s talk about this intro. Whilst I found the intro to the original Starcraft dull, this however is more compelling. It begins with the Terran marines fighting a losing battle through the Zerg and then goes onto to introduce two characters who become of key importance in the campaign ahead as well as their intent. So much of this works so well: The rain, the thunder and the mood of hopelessness that radiates throughout the intro. Also of particular note is the music that starts off with some rockin’ guitars, which had already been established as being tied to the Terran campaign in the original game, and then evolving into something operatic, as befit the UED campaign in Brood War. For any newcomer, seeing this intro makes one eager to have a shot at this campaign and find out who Alexei and Gerard are and just what they intend to do. Which is what any good intro should do.
7. Shining Force 3: scenario 1 (Saturn)
Again I’m cheating because this is another game I’ve never played. Yes I’ve played Shining Force 1 and 2 but not 3 – this is instead another game I am relying upon purely on the intro (as well as game footage on YouTube). But what an intro! This is packed to the gills with some great imagery, with the most significant being at the end where two swordsmen face off against each other in a fire-ravaged city as a giant mech approaches. The music is fantastic, certain characters are introduced and a lot is packed into this video to convey that things do indeed happen in the game attached to it. And with the presence of elves, centaurs, winged demons, magic spells, statues that come alive and steampunk this certainly ticks all the boxes for any fantasy aficionado.
Whilst I could’ve done without the inclusion of the sound effects, this is intro, like any intro, is designed to grab the player and to that end it succeeds with flying colors. Could it be enough to hunt down a Saturn, all three installments of Shining Force 3 and learning Japanese to understand all the dialogue? Some people have so one could say that this intro may have done plenty enough.
6. Tekken 2 (PlayStation)
I recall seeing this back in the day and the first thing that sprung to mind was; “I gotta get this game”.
I could end the story right there and then as it would sound very familiar and such a reaction is the exact thing an intro is made to do. The thing is, however, I wasn’t really impressed with the original Tekken (both in the arcade and the PS1 version), but seeing this intro was a key step in convincing me that the PlayStation may be worth a damn.
So what makes this intro so special? Well, compared to it’s predecessor it looks great: The graphics look pretty good, they are devoid of the ‘blocks’ that plagued fifth generation gaming graphics (they look dumb then and still do today). The character designs are superb. And the lightening effects are also a stand out - which astonished me back in the day as I didn’t think that thing would’ve been possible.
As for the intro itself, we’re introduced to the characters, both old faces and new, and we see enough to establish their character and their role in the game. It may not sound like much but this intro does it so well that I’ve seen similar intros done for other games but they come across a pale imitation. So whatever this intro does, it does it right.
(and I’ll rather have this intro than the one with Heihachi’s screaming mug any day).
5. Nights Into Dreams (Saturn)
It may be a short intro but within the space of forty-three seconds, the game’s intentions are established with ease. Bright colorful graphics? Check. A mood that is both mischievous and heroic? Check. A setting both over-worldly and grandiose? Check. Visuals that support the claims made in the title? Check. Indeed, I recall seeing this intro in the mid-nineties and I was hooked. So much so, I waited for well over a decade before I downloaded the HD remake of the game on XBLA.
Okay seriously: I’m always impressed by how this intro establishes so much within such a short space of time. Some may say it’s the limitations of the Saturn hardware but I feel this is a holdover from the previous gaming generation where developers had limits as what they could do – and subsequently had to work hard and work smart to navigate around such limits. And this intro shows signs of the developers putting in the same kind of hard effort.
And the fact that this was on the Saturn, a console now notorious for having some failures of games and a mishandled PR campaign, makes such effort worth it’s weight in gold.
4. Ghost in the Shell (Playstation)
I’ve certainly talked up Sega a lot in this post – and even I can’t deny that the fifth generation was not a good time for Sega. So, for the sake of balance, let’s talk about PlayStation.
Let’s not beat around the bush: I love me some Ghost in the Shell. I thought the original movie was great, I found Stand Alone Complex superb so it was somewhat inevitable that I would eventually track down this lost treasure.
Whilst not the sequel that many people longed for it was however a follow up to the movie and, as this intro indicates, it was true to the spirit of both the movie and the original manga. Plus you get to blow shit up as a tachikoma long before Stand Alone Complex came about (clearly the game was ahead of its time).
Without a doubt, the most striking thing about this intro is the quality of animation. One thing I recall distinctly from the mid-nineties is that with the increase in storage space offered by the CD-ROM, many game developers attempted to incorporate animation into their game, in an attempt to replicate Disney or even Don Bluth. This however felt like a game that truly walked the walk. The animation is incredible, easily on par with the movie and certainly exciting to watch. Indeed, whilst I may find the blocky graphics of many PS1 games hard to take seriously this however is a delightful surprise.
3. Soul Edge (PlayStation)
Remember what I said about how every fighting game that has an intro introducing every character is a pale imitation of the one in Tekken 2? Well Soul Edge doesn’t do anything to change that opinion but it has enough clout to stand proudly on it’s own two feet.
So what we have here is one of the most rockin’ intros ever. So where do I start? The theme music kicks arse; the singer, Suzi Kim, sings with a conviction that is entertaining; each and every character gets plenty of screen time and they appear multiple times (which is more that can be said of similar intros to other fighting games). And it is absolutely glorious from start to finish.
Also of note is that this intro holds up really well years later. Yes I’ve been critical of the lasting power of fifth generation graphics but this is one intro I can watch again and again and still find entertaining. Whilst my own experience with the Soul series is with the Soulcalibur 1 and 2 – both of which have a graphical quality that still holds up today - it’s nice to know the progenitor of the series still has something of its own to say and it still works years later.
2. Final Fantasy VII (Playstation)
All right, I admit it: This intro is nothing short of impressive. Yes I’ve been critical of Final Fantasy 7, yes I think FF6 is better, yes I’m put off by the fandom this game inspired but at the end of the day, one can’t deny this is intro is incredible.
Years later, this is still jaw-dropping to watch. It must be the zoom out of Midgar. Or it could be the graphics which still look great seventeen years later.
And with hindsight, one can see how this game made many people excited and pretty much made a lot of people forget about the NES and SNES incarnations of Final Fantasy. And considering the strength of it, one can see how such a recognizable scene was used as tech demo (but the less said about that better).
And my favorite intro of the fifth generation is…
1. Planescape Torment (PC)
In coming up with this list I had something of specific criteria: The success of an intro depended on a combination of how well it established the game in-universe, how it made me interested in a game, how it worked with the technology of the day, and how many times it made me rewatch it on YouTube (as you might imagine that last one may have been the deciding factor.
Thus, the video you see above this passage of text is the intro I felt fulfilled all these criteria.
Within this video a lot is established about the game and its universe. We are introduced to both the Nameless One and Deionarra. We also see locations that later prove to be of importance –and, as players of this game would know, it pays to pay attention. We see key themes within the game being raised with the image of the Torment insignia and the army of zombies with fingers raised in accusation.
However, what I find most interesting about this video is what is known with hindsight because (SPOILERS) as anyone who’s beaten the game would know, it is never actually revealed what the first incarnation did that inspired him to seek atonement through immortality. Thus this video is pretty much the only clues we get. We see a woman (who clearly doesn’t share Deionarra’s appearance), a guy drowning, battles being fought and a glimpse of the Nameless One as a human. What does it all mean? We’ll never know and that, in turn, is a tantalizing detail that adds to this video’s mystique.
This intro adds so much to the game. Even after I’ve beaten the game, I’m still finding things if interest in the intro and seeing how it connects with the rest of this game – which is more than many other games can claim. It’s a unique intro and here at Game Tumour we celebrate the unique. So it gets the gold star from me.
So that’s it for the 600th post! Thank you for taking the time reading it and here’s to the next 100 posts!
Friday, March 14, 2014
Modding evolution
Just a little something I came across:
Baldurs Gate 2 takes up a size of over 2 gig
Baldurs Gate 1 takes up a size of under 2 gig
I play a heavily modified version of BG2 contained in a folder totaling 9.1 gig
Meaning I play a game where the mods take up more space than the game itself.
It is however not alone:
My System Shock 2 folder totals over 1 gig for a 357 mb game.
My Deus Ex folder totals over 4 gig for a 431 mb game.
My Planescape Torment folder totals over 2 gig for a 1.1 gig game.
My Freespace 2 folder totals over 4 gig for a 1.6 gig game.
It is interesting to note that all five of these games came from the same era - and all the modding is due to me bringing them into line with a lot of other modern games. Still, if I would rather play these games to the point that I'll seek out anything it make it so, then it says a lot about staying power.
Baldurs Gate 2 takes up a size of over 2 gig
Baldurs Gate 1 takes up a size of under 2 gig
I play a heavily modified version of BG2 contained in a folder totaling 9.1 gig
Meaning I play a game where the mods take up more space than the game itself.
It is however not alone:
My System Shock 2 folder totals over 1 gig for a 357 mb game.
My Deus Ex folder totals over 4 gig for a 431 mb game.
My Planescape Torment folder totals over 2 gig for a 1.1 gig game.
My Freespace 2 folder totals over 4 gig for a 1.6 gig game.
It is interesting to note that all five of these games came from the same era - and all the modding is due to me bringing them into line with a lot of other modern games. Still, if I would rather play these games to the point that I'll seek out anything it make it so, then it says a lot about staying power.
Friday, January 24, 2014
Refutations to a Final Fantasy 7 remake
My crusade against a Final Fantasy 7 remake continues. It may not make a difference nor will it be heeded (or read) by the pro-camp but I will not be swayed otherwise. If the pro-camp won't shut up than neither will I. Hell, I'd sooner give SqueeEnix my money so they don't make make one.
But I'm not saying this just to be troll or anything: I genuinely don't want a remake of Final Fantasy 7. Yes I've played it. Yes I've enjoyed it. But the near tunnel-vision insistence that there should be a Final Fantasy 7 remake comes across, at least to me, like a mass of weak reasons and an insistence that it should be done thus it must be don.
So here is my attempt to refute a lot of the reasons why there should be a FF7 remake:
There was a tech demo...
And we'll stop right there.That infamous tech demo was made to show off the capabilities of the PS3 by running off some familiar footage in seventh generation graphics - and a now obsolete console at that! Just because there was a tech demo doesn't automatically mean there will be a new game ready in the wings.
In addition, if we go by the logic that a tech demo = new game, then where the hell is the Final Fantasy 6 Interactive CG game eh?
We have the tech!
If only it were that simple: Gaming tech has come a long way in seventeen years, even to a point where motion capture and fully voiced scripts are required. New gaming engines are bewing built and rebuilt on a regular basis. Obsolescence happens quickly in gaming. Simply put: The technology of 1997 simply can't be used to build a game of today. You'd need to start over from scratch.
True the release of FF7 on Steam now means access to a modern graphical revamp courtesy of the modders but such a prospect isn't really that simple: It can be done yes but, with the mod I saw, the files required totals to a colossal 20+ gig. And it will disable the Steam achievements and Cloud saves. This in turn proves that just because it can be done doesn't mean there won't be sacrifices - and suddenly SqueeEnix's use of the 'we don't have the technology' card seems to carry more weight than anyone is willing to give them credit for.
And while we're on the topic of modding, I recently saw a mod that could resurrect Aerith but the effect there means her standing around, little to no dialogue and her limit breaks reducing much of the game's challenge. Again: Is such a sacrifice worth the trouble?
Advent Children
Some say that this movie is indeed well-removed from the source material and I proudly consider myself part of this camp. Yes it was nice to see these familiar faces and seeing them with proper rendering, but that doesn't excuse the disconnect: The film lacks the much of the humour found within the game itself and seems intent on being nothing more than caving into fan demand. Even Cloud is an emo whinger & comes across as if the character arc/resurrection he went through in the game were all for nothing. It begs the question: Do you want a remake of FF7 or a game based on Advent Children? Because I'm seeing a lot of distance between the two.
SquareEnix are in trouble and they could do with the help...
Okay I will concede that this argument actually has some weight behind it but here's the thing: FFXIII was conceived as an attempt to recapture the magic that was FF7 and what happened? The game was disaster and split opinion like no other. In fact pretty much every FF game that has followed FF7 has split opinion inspiring both denounces and defenders in equal amounts.
So somehow using the 'SquareEnix is in trouble' card doesn't really work: They try to redo FF7 under a different name and the punters call foul. And when they try to make something different, the demand for the FF7 remake continues to persist!
Gamers certainly are a hard mob to please.....
It still holds up!
Funny, I recall FF7 had instances of humor and nonsense (Cloud breaking the fourth wall, the Cloud and Barrett date) that many people, and Advent Children, seem eager to forget. I recall the Honeybee mansion sequence that people seem REALLY eager to overlook. I recall minigames that seem both pointless and puzzling in their inclusion. And I recall Avalanche begin a terrorist group - something that would come across very awkward in these modern, post-9/11 times.
And of course, remove such instances will, of course, inspire outage by purists and arguments from revisionists. Indeed, it ultimately comes back to that question: is this the game you want?
It's the greatest RPG ever made.
That is, of course, a matter of opinion but, out of interest, have you played Planescape Torment? Baldur's Gate 2? Final Fantasy 6? Skyrim?.....
But I'm not saying this just to be troll or anything: I genuinely don't want a remake of Final Fantasy 7. Yes I've played it. Yes I've enjoyed it. But the near tunnel-vision insistence that there should be a Final Fantasy 7 remake comes across, at least to me, like a mass of weak reasons and an insistence that it should be done thus it must be don.
So here is my attempt to refute a lot of the reasons why there should be a FF7 remake:
There was a tech demo...
And we'll stop right there.That infamous tech demo was made to show off the capabilities of the PS3 by running off some familiar footage in seventh generation graphics - and a now obsolete console at that! Just because there was a tech demo doesn't automatically mean there will be a new game ready in the wings.
In addition, if we go by the logic that a tech demo = new game, then where the hell is the Final Fantasy 6 Interactive CG game eh?
We have the tech!
If only it were that simple: Gaming tech has come a long way in seventeen years, even to a point where motion capture and fully voiced scripts are required. New gaming engines are bewing built and rebuilt on a regular basis. Obsolescence happens quickly in gaming. Simply put: The technology of 1997 simply can't be used to build a game of today. You'd need to start over from scratch.
True the release of FF7 on Steam now means access to a modern graphical revamp courtesy of the modders but such a prospect isn't really that simple: It can be done yes but, with the mod I saw, the files required totals to a colossal 20+ gig. And it will disable the Steam achievements and Cloud saves. This in turn proves that just because it can be done doesn't mean there won't be sacrifices - and suddenly SqueeEnix's use of the 'we don't have the technology' card seems to carry more weight than anyone is willing to give them credit for.
And while we're on the topic of modding, I recently saw a mod that could resurrect Aerith but the effect there means her standing around, little to no dialogue and her limit breaks reducing much of the game's challenge. Again: Is such a sacrifice worth the trouble?
Advent Children
Some say that this movie is indeed well-removed from the source material and I proudly consider myself part of this camp. Yes it was nice to see these familiar faces and seeing them with proper rendering, but that doesn't excuse the disconnect: The film lacks the much of the humour found within the game itself and seems intent on being nothing more than caving into fan demand. Even Cloud is an emo whinger & comes across as if the character arc/resurrection he went through in the game were all for nothing. It begs the question: Do you want a remake of FF7 or a game based on Advent Children? Because I'm seeing a lot of distance between the two.
SquareEnix are in trouble and they could do with the help...
Okay I will concede that this argument actually has some weight behind it but here's the thing: FFXIII was conceived as an attempt to recapture the magic that was FF7 and what happened? The game was disaster and split opinion like no other. In fact pretty much every FF game that has followed FF7 has split opinion inspiring both denounces and defenders in equal amounts.
So somehow using the 'SquareEnix is in trouble' card doesn't really work: They try to redo FF7 under a different name and the punters call foul. And when they try to make something different, the demand for the FF7 remake continues to persist!
Gamers certainly are a hard mob to please.....
It still holds up!
Funny, I recall FF7 had instances of humor and nonsense (Cloud breaking the fourth wall, the Cloud and Barrett date) that many people, and Advent Children, seem eager to forget. I recall the Honeybee mansion sequence that people seem REALLY eager to overlook. I recall minigames that seem both pointless and puzzling in their inclusion. And I recall Avalanche begin a terrorist group - something that would come across very awkward in these modern, post-9/11 times.
And of course, remove such instances will, of course, inspire outage by purists and arguments from revisionists. Indeed, it ultimately comes back to that question: is this the game you want?
It's the greatest RPG ever made.
That is, of course, a matter of opinion but, out of interest, have you played Planescape Torment? Baldur's Gate 2? Final Fantasy 6? Skyrim?.....
Wednesday, January 22, 2014
Nothing to complain about here!
Another post, another game struck down from my Hall of Shame.
Yep, I beat another game during my Christmas break, this one being Planescape Torment:
This is not an easy game for me to assess because so much has been written about it already - so much so it is hard for me to find something new to say. An RPG that's strange and smart in equal measures? A deliberate breaking of RPG conventions? Probably the finest voice talent ever assembled in a game? Writing to die for? Criminally underrated? Now available on GoG for ten bucks so there's no excuse not to have played it?
Well there is something that can be said that hasn't been said before: My own personal experience with this game.
Firstly, yes the combat is stupid but that's not the point: This is a game where the player must discover things through dialogue and interaction. In addition I wouldn't dismiss Planescape Torment as an interactive storybook: Calling it that would insists the player's participation is minimal but here the player has a strong influence in how things shape out.
But it is ultimately the journey through the game itself: Staggering in the life (lives?) of the Nameless One, hilarious in the dialogue and characters encountered, and...no wait I'm getting sidetracked. Personal experience!
Okay start again: I played a game where I saw one's man life play out. I saw a universe where a thought can be given solid form. I saw a story unfold that kept me in it's siren call and refused to let me walk away. I saw truths revealed with sense of poignancy and revelation. I saw moves to go against the grain of RPGs and never once did I question it. I saw genius that has never been seen in any other game.
So is Planescape Torment any good? Damn right it is.
In fact I may have to reconsider my list of best games ever just for the sake of including Planescape Torment. I mean this game made me pay attention to so many lines of dialogue and presented a big-bad that could be overcome without raising a fist. That may sound completely stupid but here it works: and then that surely would be enough to make Planescape Torment one of if not the greatest game ever made. And I've since gone back and played through the climax several times - something that very few games can claim.
Indeed it is a crying shame that this game never got as big as it should've. Sure Portal may have made many laugh but I'll have "What can change the nature of a man?" over "The cake is a lie" any day.
Nothing more I can add except that playing this was a long time coming and a journey I was glad to have made. There is nothing like it before or since.
Go to GoG, buy it and play it. NOW.
Yep, I beat another game during my Christmas break, this one being Planescape Torment:
This is not an easy game for me to assess because so much has been written about it already - so much so it is hard for me to find something new to say. An RPG that's strange and smart in equal measures? A deliberate breaking of RPG conventions? Probably the finest voice talent ever assembled in a game? Writing to die for? Criminally underrated? Now available on GoG for ten bucks so there's no excuse not to have played it?
Well there is something that can be said that hasn't been said before: My own personal experience with this game.
Firstly, yes the combat is stupid but that's not the point: This is a game where the player must discover things through dialogue and interaction. In addition I wouldn't dismiss Planescape Torment as an interactive storybook: Calling it that would insists the player's participation is minimal but here the player has a strong influence in how things shape out.
But it is ultimately the journey through the game itself: Staggering in the life (lives?) of the Nameless One, hilarious in the dialogue and characters encountered, and...no wait I'm getting sidetracked. Personal experience!
Okay start again: I played a game where I saw one's man life play out. I saw a universe where a thought can be given solid form. I saw a story unfold that kept me in it's siren call and refused to let me walk away. I saw truths revealed with sense of poignancy and revelation. I saw moves to go against the grain of RPGs and never once did I question it. I saw genius that has never been seen in any other game.
So is Planescape Torment any good? Damn right it is.
In fact I may have to reconsider my list of best games ever just for the sake of including Planescape Torment. I mean this game made me pay attention to so many lines of dialogue and presented a big-bad that could be overcome without raising a fist. That may sound completely stupid but here it works: and then that surely would be enough to make Planescape Torment one of if not the greatest game ever made. And I've since gone back and played through the climax several times - something that very few games can claim.
Indeed it is a crying shame that this game never got as big as it should've. Sure Portal may have made many laugh but I'll have "What can change the nature of a man?" over "The cake is a lie" any day.
Nothing more I can add except that playing this was a long time coming and a journey I was glad to have made. There is nothing like it before or since.
Go to GoG, buy it and play it. NOW.
Monday, January 20, 2014
Monday, October 21, 2013
Second Prize
Following on from the previous post, has there ever been a game I purchased a second time around? Why yes there have - and not just one. I'm sure I'm the only one who's purchased multiple games more than once but in some cases, not without good reason.
So here's a list of the games I purchased a second time - and some cases my reasons for doing so may make for fascinating stories by themselves:
Age of Empires
Had the original but seeing it on Steam was too good to miss (expect to see those words a lot ahead). Funnily enough I am still hanging onto the original disc seeing as Steam tends not to be kind to the modding community
Freedom Force
Got it on ebay but it didn't come with an install code. But then I saw it on Steam....
Dragon Age
In my previous post, I mentioned I was considering buying Dragon Age for the PC just to get my meat-hooks onto the mods available. But what would come as a surprise to some people is that my current version of Dragon Age Origins isn't the first: I got my first version of Dragon Age Origins second hand and Awakenings on the cheap. And then I found about about the Special edition....
So I got the special edition, with all it's DLC but to this day I'm still not sure if I saved any money from not buying the DLC on XBLA
Still one can't argue having all the DLC on a handy disc.
Half Life
In 2009, I was in Melbourne and I saw this in a store. I grabbed it and thought I was very lucky to get such a find. And then in 2013, I discovered something called Steam...
Pharaoh
I got Pharoah as a birthday present in 2001. Sadly, in recent years, the original disc disappeared on me so I got a new version. I was fortunate to find one in a Melbourne EB store for $10 - and this one had the Cleopatra expansion too!
Rock Band
I had a Wii at the time so naturally I'd download songs to use for it. But then I got a 360 and discovered that songs could be saved to the console's hard drive and utilized the songs from all the Rock Band games. So I got all the Rock Band games for the 360 and downloaded all the songs I liked a second time. A terrible lack of foresight true but at least I'm keeping certain musicians from going hungry.
Secret of Monkey Island
I managed to get this game working using Scummvm - only to go on Steam and finding the special edition/version.
Sonic CD
I got the Sonic gems collection on PS2 to play this - but then it reappeared on XBLA in HD graphics and with the original soundtrack restored.
Soul Calibur
Once again, it was nice in it's original format (Dreamcast) but to see it on XBLA in HD is even better (still bitter they dropped the Direct the Opening feature though....)
Stars Wars: Knights of the Old Republic
Funny story: I purchased this game on the PC before encountering the Xbox and figure dit may be a better played on the console (stay with me). I played the Xbox version a lot but found, much to ym dismay that it wouldn't work on the 360. Solution? Download it on Steam
Xcom
Again: Had it on disc but then saw it on Steam
The GoG parade
Duke Nukem 3d, Baldurs Gate, Deus Ex, Thief 2, Rayman 2, Planescape Torment, Sim City 2000, Clive Barker's Undying, Fallout, Heroes 2, System Shock 2. Why buy them all again? Well I like that I have them all in digital format and they are continuously updated for modern OS by the tireless folk at GoG. Duke Nukem 3d is of special note: I had it on XBLA but then I saw a special event where GoG was giving it away for free for a limited time...
Looking back over what I've just typed, I can see a pattern emerging: If I've purchased games a second time it's largely down to two reasons: 1) a lack of foresight and 2) the game in question comes on a preferred format or system. The former can be dismissed as pure human error but the latter is more interesting: There is certainly a lot on offer for a digital format in that it is always in easy reach, it takes up less physical space than a boxed game (besides my 500g game hard drive isn't going to fill up itself) and, in the case of GoG and Steam, it's not going to disappear any time soon. And in some cases, sometimes it's better for some games to be played through gripping a console controller than bashing a keyboard. And at the same time, modded games can sometimes yield a greater experience than the restrictions imposed by a console game.
Still, once again, there is the thought that if I'm continually striving for the best than I deserve to be ripped off.
So here's a list of the games I purchased a second time - and some cases my reasons for doing so may make for fascinating stories by themselves:
Age of Empires
Had the original but seeing it on Steam was too good to miss (expect to see those words a lot ahead). Funnily enough I am still hanging onto the original disc seeing as Steam tends not to be kind to the modding community
Freedom Force
Got it on ebay but it didn't come with an install code. But then I saw it on Steam....
Dragon Age
In my previous post, I mentioned I was considering buying Dragon Age for the PC just to get my meat-hooks onto the mods available. But what would come as a surprise to some people is that my current version of Dragon Age Origins isn't the first: I got my first version of Dragon Age Origins second hand and Awakenings on the cheap. And then I found about about the Special edition....
So I got the special edition, with all it's DLC but to this day I'm still not sure if I saved any money from not buying the DLC on XBLA
Still one can't argue having all the DLC on a handy disc.
Half Life
In 2009, I was in Melbourne and I saw this in a store. I grabbed it and thought I was very lucky to get such a find. And then in 2013, I discovered something called Steam...
Pharaoh
I got Pharoah as a birthday present in 2001. Sadly, in recent years, the original disc disappeared on me so I got a new version. I was fortunate to find one in a Melbourne EB store for $10 - and this one had the Cleopatra expansion too!
Rock Band
I had a Wii at the time so naturally I'd download songs to use for it. But then I got a 360 and discovered that songs could be saved to the console's hard drive and utilized the songs from all the Rock Band games. So I got all the Rock Band games for the 360 and downloaded all the songs I liked a second time. A terrible lack of foresight true but at least I'm keeping certain musicians from going hungry.
Secret of Monkey Island
I managed to get this game working using Scummvm - only to go on Steam and finding the special edition/version.
Sonic CD
I got the Sonic gems collection on PS2 to play this - but then it reappeared on XBLA in HD graphics and with the original soundtrack restored.
Soul Calibur
Once again, it was nice in it's original format (Dreamcast) but to see it on XBLA in HD is even better (still bitter they dropped the Direct the Opening feature though....)
Stars Wars: Knights of the Old Republic
Funny story: I purchased this game on the PC before encountering the Xbox and figure dit may be a better played on the console (stay with me). I played the Xbox version a lot but found, much to ym dismay that it wouldn't work on the 360. Solution? Download it on Steam
Xcom
Again: Had it on disc but then saw it on Steam
The GoG parade
Duke Nukem 3d, Baldurs Gate, Deus Ex, Thief 2, Rayman 2, Planescape Torment, Sim City 2000, Clive Barker's Undying, Fallout, Heroes 2, System Shock 2. Why buy them all again? Well I like that I have them all in digital format and they are continuously updated for modern OS by the tireless folk at GoG. Duke Nukem 3d is of special note: I had it on XBLA but then I saw a special event where GoG was giving it away for free for a limited time...
Looking back over what I've just typed, I can see a pattern emerging: If I've purchased games a second time it's largely down to two reasons: 1) a lack of foresight and 2) the game in question comes on a preferred format or system. The former can be dismissed as pure human error but the latter is more interesting: There is certainly a lot on offer for a digital format in that it is always in easy reach, it takes up less physical space than a boxed game (besides my 500g game hard drive isn't going to fill up itself) and, in the case of GoG and Steam, it's not going to disappear any time soon. And in some cases, sometimes it's better for some games to be played through gripping a console controller than bashing a keyboard. And at the same time, modded games can sometimes yield a greater experience than the restrictions imposed by a console game.
Still, once again, there is the thought that if I'm continually striving for the best than I deserve to be ripped off.
Labels:
Age of Kings,
Baldur's Gate,
Deus Ex,
Dragon Age,
Duke Nukem,
games,
Half Life,
Heroes of Might and Magic,
Pharaoh,
Planescape Torment,
Rock Band,
Star Wars KOTOR,
Steam,
System Shock 2,
Xcom
Monday, September 30, 2013
Here I come to save the day
In my last game of Planescape Torment my Nameless One had a dramatic change of character: he turned Lawful Good. It was the latest step in a three step path that started at True Neutral and carried on through to Neutral Good.
I must admit I was surprised by this: I was all too aware that the player’s choices will ultimately build their version of the Nameless One but I was kind of expecting it to be ambiguously presented – I was kind of hoping that the alignment would be kept hidden away from the player until the very end, like in Ogre Battle 64, thus building suspense and not really giving them something to deliberately aspire to. But then again, Ogre Battle 64 is Ogre Battle 64 whilst Planescape Torment is Planescape Torment, so anyway…
But to be Lawful Good in a game like Planescape Torment is indeed an odd occurrence. This is a game that was deliberately setting out to break from tried-and-tested RPG tropes and seemed intent on making the player anything but the good guy. Indeed, it is hard to be the ‘good guy’ of many other RPGs when the world of Sigil isn’t really one of any grandiosity, the majority of party members are either Lawful Neutral or Chaotic Neutral, and the Nameless One himself has more than a few skeletons in the closet – and that may have well been precisely the point.
I know that there are some gamers that enjoy being the bad guy and doing appalling things - without any sense of a conscience whatsoever - that would make Joffrey Baratheon or Ramsay Snow envious. But I can’t do that. Maybe through playing games since the eighties being the good guy has been ingrained into my mind. Maybe I’m so used to being the good guy that I can’t bring myself to do anything nasty. Maybe I’ve too big a guilty conscience. Or maybe I’ve found myself being too wrapped up in the artificial world laid out before me that I can’t find it in me to go ahead and ruin it.
Yeah lets go with that.
I don’t think me being horrible in an RPG is a complete impossibility however. If anything I wouldn’t mind playing as a Lawful Evil character because a) it’s where honor walks hand in hand with self-advancement and b) therein lies a challenge worth rising up to….
…Just not now. XD
I must admit I was surprised by this: I was all too aware that the player’s choices will ultimately build their version of the Nameless One but I was kind of expecting it to be ambiguously presented – I was kind of hoping that the alignment would be kept hidden away from the player until the very end, like in Ogre Battle 64, thus building suspense and not really giving them something to deliberately aspire to. But then again, Ogre Battle 64 is Ogre Battle 64 whilst Planescape Torment is Planescape Torment, so anyway…
But to be Lawful Good in a game like Planescape Torment is indeed an odd occurrence. This is a game that was deliberately setting out to break from tried-and-tested RPG tropes and seemed intent on making the player anything but the good guy. Indeed, it is hard to be the ‘good guy’ of many other RPGs when the world of Sigil isn’t really one of any grandiosity, the majority of party members are either Lawful Neutral or Chaotic Neutral, and the Nameless One himself has more than a few skeletons in the closet – and that may have well been precisely the point.
I know that there are some gamers that enjoy being the bad guy and doing appalling things - without any sense of a conscience whatsoever - that would make Joffrey Baratheon or Ramsay Snow envious. But I can’t do that. Maybe through playing games since the eighties being the good guy has been ingrained into my mind. Maybe I’m so used to being the good guy that I can’t bring myself to do anything nasty. Maybe I’ve too big a guilty conscience. Or maybe I’ve found myself being too wrapped up in the artificial world laid out before me that I can’t find it in me to go ahead and ruin it.
Yeah lets go with that.
I don’t think me being horrible in an RPG is a complete impossibility however. If anything I wouldn’t mind playing as a Lawful Evil character because a) it’s where honor walks hand in hand with self-advancement and b) therein lies a challenge worth rising up to….
…Just not now. XD
Friday, July 5, 2013
Shut up and Play the Game
I've been traversing through Planescape Torment in recent weeks and, whilst I haven't got far, the game itself is proving to be engaging. It's making me pay attention to the dialogue and my journal - where I've previously skipped over in other games - so that must account for something.
But somehow I can see a problem: The writing may be top-notch but the combat is kinda dull. It is more or less like thwacking people over the head than actual life-threatening combat. If anything, the lame combat somehow makes the many kills The Nameless One racked up seem difficult to swallow.
Now that I think of it, the combat seems more like an afterthought, behind the massive effort gone into the writing. I heard that it is possible to talk your way out of certain situations and, true or not, it suggests that maybe the combat wasn't the intent of the game.
But strangely, a decade plus on, Planescape Torment is still a highly regarded game, beloved by fans and critics and still acknowledged as one of the finest games ever made. This makes an interesting point considering the many games that have been condemned for having too much story and not enough game. Metal Gear Solid 4 and Final Fantasy 13 have both copped it for trying to tell a story whilst involving the player as little as possible. And yet we praise games that do the same thing: To the Moon requires the player to do little more then push the protagonists forward in the narrative and yet it's hailed as having an emotional effect on the player. Indeed, you could make the same argument for Planescape in that for the eternal search of finding more and more about the Nameless One and recovering his memories, all the player is doing is pushing him from one revelation to another.
So how much can a story-strong/gameplay-weak get away with it? Such games have had a rancid reputation throughout gaming history (Sega CD anyone?) so how can a game like To the Moon can do the same thing and still be highly regarded? I guess it all comes down to the story: it must be compelling and and must require at least some involvement with the player. Because, unlike a book or a movie, the medium of gaming is unique in that requires participation from the audience. So it would seem a story-strong/gameplay-weak game can succeed if the story was engaging enough and the involvement from the player is clearly defined.
But to have uninspiring combat in an RPG is problematic. Granted it is nearly a prerequisite for modern RPGs to have a damn good story but how many RPGs have managed to achieve that balance between engaging story and engaging gameplay? Mass Effect? Jade Empire?
Still this is but the first few steps into the world of Planescape Torment. i have yet to leave Sigil so whether or not things will get better has yet to be seen....
But somehow I can see a problem: The writing may be top-notch but the combat is kinda dull. It is more or less like thwacking people over the head than actual life-threatening combat. If anything, the lame combat somehow makes the many kills The Nameless One racked up seem difficult to swallow.
Now that I think of it, the combat seems more like an afterthought, behind the massive effort gone into the writing. I heard that it is possible to talk your way out of certain situations and, true or not, it suggests that maybe the combat wasn't the intent of the game.
But strangely, a decade plus on, Planescape Torment is still a highly regarded game, beloved by fans and critics and still acknowledged as one of the finest games ever made. This makes an interesting point considering the many games that have been condemned for having too much story and not enough game. Metal Gear Solid 4 and Final Fantasy 13 have both copped it for trying to tell a story whilst involving the player as little as possible. And yet we praise games that do the same thing: To the Moon requires the player to do little more then push the protagonists forward in the narrative and yet it's hailed as having an emotional effect on the player. Indeed, you could make the same argument for Planescape in that for the eternal search of finding more and more about the Nameless One and recovering his memories, all the player is doing is pushing him from one revelation to another.
So how much can a story-strong/gameplay-weak get away with it? Such games have had a rancid reputation throughout gaming history (Sega CD anyone?) so how can a game like To the Moon can do the same thing and still be highly regarded? I guess it all comes down to the story: it must be compelling and and must require at least some involvement with the player. Because, unlike a book or a movie, the medium of gaming is unique in that requires participation from the audience. So it would seem a story-strong/gameplay-weak game can succeed if the story was engaging enough and the involvement from the player is clearly defined.
But to have uninspiring combat in an RPG is problematic. Granted it is nearly a prerequisite for modern RPGs to have a damn good story but how many RPGs have managed to achieve that balance between engaging story and engaging gameplay? Mass Effect? Jade Empire?
Still this is but the first few steps into the world of Planescape Torment. i have yet to leave Sigil so whether or not things will get better has yet to be seen....
Friday, June 28, 2013
Feeling stronger
Not much else to say except I've been playing a lot of Planescape Torment this week.
*demonic voice* UPDATED MY JOURNAL!!!!
*demonic voice* UPDATED MY JOURNAL!!!!
Monday, June 3, 2013
Endless Summer
Some weeks ago I added another game to my never-ending list of games to be played - after all, I've been busy with my Hall of Shame these past couple of months so I'd worked up enough karma to justify the purchase of a new game. And what did I choose this time? Another time sink!!!
Okay joking aside, I picked up Neverwinter Nights from GoG. A natural choice considering my long-standing love for Dungeons and Dragons in computer game form (one day i think might play DnD for real) and Bioware games (although that r/ship was grown sour in recent years).
Now approaching this game has been a challenge: From the outsider view it a) is the forgotten child in the Bioware library and b) carries a rather rotten reputation for being rather crummy. However that reputation comes from the original game's campaign - whereas the expansions and the enormous user content has saved Neverwinter Nights to make it the stand proudly alongside it's bigger brothers, Planescape Torment and Baldurs Gate. Well maybe it's the Australian in me but championing the underdog and he who has a go? Sign me up!
So far I haven't played much of Neverwinter Nights - If anything I've spent a far greater amount of time hunting down the user modules that are worth a damn. Still this is only the beginning and it would be interesting to see what this game can offer....
Okay joking aside, I picked up Neverwinter Nights from GoG. A natural choice considering my long-standing love for Dungeons and Dragons in computer game form (one day i think might play DnD for real) and Bioware games (although that r/ship was grown sour in recent years).
Now approaching this game has been a challenge: From the outsider view it a) is the forgotten child in the Bioware library and b) carries a rather rotten reputation for being rather crummy. However that reputation comes from the original game's campaign - whereas the expansions and the enormous user content has saved Neverwinter Nights to make it the stand proudly alongside it's bigger brothers, Planescape Torment and Baldurs Gate. Well maybe it's the Australian in me but championing the underdog and he who has a go? Sign me up!
So far I haven't played much of Neverwinter Nights - If anything I've spent a far greater amount of time hunting down the user modules that are worth a damn. Still this is only the beginning and it would be interesting to see what this game can offer....
Wednesday, April 24, 2013
East vs West
Regular visitors to this blog would know that I’m something of a connoisseur when it comes to RPGs. So the big question then is: Which do I prefer out of Western RPGS or JRPGs?
Much like any tribe, it would seem that there is no overlap: It’s either one or the other. My experience has shown that people raised on Dungeons and Dragons think JRPGs are inane whilst people who grew up with Final Fantasy tend to have little to no time for anything else.
But if the logic of 'the first one is the best one' was true then I’d lump in with Western RPGs. I grew up playing Pool of Radiance on the Commodore 64 and it in turn got me interested in Dungeons and Dragons. It proved to be my gateway drug to fantasy and as a result, set me on a path to seek out familiar material – eventually leading to reading Fighting Fantasy, Chronicles of Narnia, Dragonlance and Lord of the Rings.
However that logic isn't always the case: You see what appeals to me about RPGs is more or less a replication I had when I was a child: Taking a group of heroes together and go kicking some arse in various forms: Visiting interesting locations, smashing the face in of anything dumb enough to stand in your way, growing stronger with each step, building a bond with the dudes in your party, and, well, saving the world (true many games of the era did that but only in RPGs did it present a time investment that actually felt like the effort was worth it). This may sound like nostalgia but ultimately any RPG whether from the East or West, seems to follow the same formula – it only becomes matter of how this formula can be utilized.
So what do I like about Western RPGs? I enjoy roaming around Tolkien-inspired environments, with quasi-medieval elements merged with huge monsters. I enjoy a high quality of narrative and writing that always accompanies Western RPGs. I like being an elf, complete with long hair and pointy ears. I enjoy making decisions that actually have an effect and shape the world around me. I like leading a large party of dudes (large party as in more than two) through one battle after another. I like storming into a final dungeon made to look like an extension of hell loaded with demons galore. I like seeing, and interacting with, worlds that had been from straight from the pages of Tolkien. If anything I like seeing the Dungeons and Dragons rule-set being replicated in gaming form.
That being said, is there anything I don't like about Western RPGs? Why yes: They all seem to drawing from Tolkien playbook that it gets really tiresome to see the same tropes used over and over again. Also if you, like, play enough Bioware RPGs you soon realize that they're all formulaic - come on: you can't tell me that Mass Effect, Dragon Age Origins and Stars Wars KOTOR aren't running on the same blueprint.Indeed, it is rare to see one break from the formula - and rarer still to see one do so successfully (as the fans of Planescape Torment will attest).
So what does the JRPG offer to me then? Well for a start they offer a lot on technical level: I love the use of bright colours that I wouldn't see otherwise in a Western RPG. I love seeing environments that are inventive in their design. I love being swept up in a continually gorgeous soundtrack. Anything beyond that? Well, I do like how many JRPGs treat their characters and put effort into writing for them. And say what you like cinematics in a JRPG you can't deny that they're done very well. And if anything I appreciate JRPGs for being (for most of the time) an antithesis for the gritty Tolkien-inspired Western RPGs.
So then, what don't I like about JRPGs? Oh where do I start? For one, I find they don't offer a sense of non-linearity - you go in a different direction than the one the computer wants you to go in and computer gets all sulky. For two, there is very little freedom on offer when compared to Western RPGS - you're not making lasting decisions, no you're just prodding a character along a predetermined route. For three, whilst JRPGs may look great on a technical level most of it comes at the expense of the actual game part of the game. For four (?) I don't like many of the enemies in JRPGs because, more often than not, they look stupid and have equally silly names that one wonders if they're there to be taken seriously. Finally, through playing numerous JRPGs, there is the realization that they're all trying to be Final Fantasy. And don't say they're aren't lest I call upon the bullshit police. I've seen attempts to replicate the formula that made Final Fantasy work in both the likes of Phantasy Star and Skies of Arcadia. And even then Final Fantasy originated as a variation on the DnD rule-set. In fact I can't think of any areas where the formula needed improving - which may account for why little has been done with the JRPG genre since.
So in the end what can I conclude from this post? Well I can say that I see these two forms of RPGs as beverages: Western RPGs are like a fine wine and JRPGs are like red fizzy cordial - both of them are nice but there's a time and place for each of them and they're not to be conusmed all at once.
Yeah lets go with that
Much like any tribe, it would seem that there is no overlap: It’s either one or the other. My experience has shown that people raised on Dungeons and Dragons think JRPGs are inane whilst people who grew up with Final Fantasy tend to have little to no time for anything else.
But if the logic of 'the first one is the best one' was true then I’d lump in with Western RPGs. I grew up playing Pool of Radiance on the Commodore 64 and it in turn got me interested in Dungeons and Dragons. It proved to be my gateway drug to fantasy and as a result, set me on a path to seek out familiar material – eventually leading to reading Fighting Fantasy, Chronicles of Narnia, Dragonlance and Lord of the Rings.
However that logic isn't always the case: You see what appeals to me about RPGs is more or less a replication I had when I was a child: Taking a group of heroes together and go kicking some arse in various forms: Visiting interesting locations, smashing the face in of anything dumb enough to stand in your way, growing stronger with each step, building a bond with the dudes in your party, and, well, saving the world (true many games of the era did that but only in RPGs did it present a time investment that actually felt like the effort was worth it). This may sound like nostalgia but ultimately any RPG whether from the East or West, seems to follow the same formula – it only becomes matter of how this formula can be utilized.
So what do I like about Western RPGs? I enjoy roaming around Tolkien-inspired environments, with quasi-medieval elements merged with huge monsters. I enjoy a high quality of narrative and writing that always accompanies Western RPGs. I like being an elf, complete with long hair and pointy ears. I enjoy making decisions that actually have an effect and shape the world around me. I like leading a large party of dudes (large party as in more than two) through one battle after another. I like storming into a final dungeon made to look like an extension of hell loaded with demons galore. I like seeing, and interacting with, worlds that had been from straight from the pages of Tolkien. If anything I like seeing the Dungeons and Dragons rule-set being replicated in gaming form.
That being said, is there anything I don't like about Western RPGs? Why yes: They all seem to drawing from Tolkien playbook that it gets really tiresome to see the same tropes used over and over again. Also if you, like, play enough Bioware RPGs you soon realize that they're all formulaic - come on: you can't tell me that Mass Effect, Dragon Age Origins and Stars Wars KOTOR aren't running on the same blueprint.Indeed, it is rare to see one break from the formula - and rarer still to see one do so successfully (as the fans of Planescape Torment will attest).
So what does the JRPG offer to me then? Well for a start they offer a lot on technical level: I love the use of bright colours that I wouldn't see otherwise in a Western RPG. I love seeing environments that are inventive in their design. I love being swept up in a continually gorgeous soundtrack. Anything beyond that? Well, I do like how many JRPGs treat their characters and put effort into writing for them. And say what you like cinematics in a JRPG you can't deny that they're done very well. And if anything I appreciate JRPGs for being (for most of the time) an antithesis for the gritty Tolkien-inspired Western RPGs.
So then, what don't I like about JRPGs? Oh where do I start? For one, I find they don't offer a sense of non-linearity - you go in a different direction than the one the computer wants you to go in and computer gets all sulky. For two, there is very little freedom on offer when compared to Western RPGS - you're not making lasting decisions, no you're just prodding a character along a predetermined route. For three, whilst JRPGs may look great on a technical level most of it comes at the expense of the actual game part of the game. For four (?) I don't like many of the enemies in JRPGs because, more often than not, they look stupid and have equally silly names that one wonders if they're there to be taken seriously. Finally, through playing numerous JRPGs, there is the realization that they're all trying to be Final Fantasy. And don't say they're aren't lest I call upon the bullshit police. I've seen attempts to replicate the formula that made Final Fantasy work in both the likes of Phantasy Star and Skies of Arcadia. And even then Final Fantasy originated as a variation on the DnD rule-set. In fact I can't think of any areas where the formula needed improving - which may account for why little has been done with the JRPG genre since.
So in the end what can I conclude from this post? Well I can say that I see these two forms of RPGs as beverages: Western RPGs are like a fine wine and JRPGs are like red fizzy cordial - both of them are nice but there's a time and place for each of them and they're not to be conusmed all at once.
Yeah lets go with that
Monday, February 4, 2013
People say we monkey around!
Well if you’ve completed the first two Monkey Island games, you may as well take the leap and complete the third one. And that’s exactly what I did: Yep Curse of Monkey Island has now been cast down from the Hall of Shame.
Going into Curse of Monkey Island presents a challenge a half: I was aware that opinions are divided about this game. Some said this was the best of the series and a highpoint in the entire Point-and-Click-Adventure game genre. Others said it was a bastardization of the series and the absence of Ron Gilbert was painfully obvious. So what do I think of it?
Well strangely enough I can see both sides of argument. On one hand, Curse of Monkey Island succeeds on many levels: The animation is extraordinary to behold and it’s certainly welcome to see animation of Disney level being put to good use in a computer game. The voice acting is great – particularly the contributions from Alan Young and Earl Boen. The backdrops are beautiful to behold (but then again, I’ve been saying that a lot for many of the adventure games I’ve been playing lately). The jokes are great and laugh out-loud funny. And even if Rob Gilbert isn’t on board, the people behind Curse of Monkey Island are obviously putting in a lot of effort to say something of their own.
But on the other hand, many of the problems are really repeating themselves. The insults are still there and whilst it’s a nice idea to put a different twist on them it’s odd to see one of the memorable aspects of the original replicated. The plot is compelling enough but it’s still following the same structure as the first Monkey Island game. The ship battles are an unusual inclusion – almost as if the game suddenly decided it would rather be Sid Meier’s Pirates instead. Also annoying is how little Elaine Marley contributes to the game itself – she’s shown to be a smart and capable woman so it is disappointing that she’s been shut out of the game for 95% of it. I did say it was clear that the makers of Curse of Monkey Island wanted to say something of their own but it is an off-putting thought that the makers may have been spending too much time than necessary looking at Curse of Monkey Island’s predecessors.
And then there’s the ending: Again, much like Monkey Island 2, it led from a bizarre final act that seemed to be completely disconnected from the rest of the game only to arrive at a conclusion that could be best described as abrupt. Personally, considering the abrupt nature of the ending to Monkey Island 2, I would've preferred it if the makers swept it under the rug and concentrated on saying something of their own - bu no, they seemed awfully intent on going out of their way to explain Monkey Island 2's ending and thus it comes across as being somewhat unwelcome.
But if following the motions that Monkey Island 2 set up (to the letter!) seemed a bit suspicious, worse still was the series of vignettes based on previous Monkey Island locations. Thus one gets the feeling that maybe somehow the love for Money Island 1+2 may have had a far greater influence on the makers of Curse of Monkey Island then first assumed.
At least this time though the game got a proper ending. Not a good one but it was somewhat satisfying to see Guybrush and Elaine sail off into the sunset.
So in the end I enjoyed playing the first three Monkey island games. But now I think, having completed Curse of Monkey Island, now may be a good time to stop. At time of writing, I have no interest in pursuing Escape to Monkey Island or the Tales of Monkey Island – as is my understanding, if I was bothered by the various allusions to the first two games in Curse of Monkey Island then the next two game aren’t going to much better.
So in a way, maybe this is the cue to stop waffling about Adventure games in this blog. I’ve been playing a lot of adventure games over the past month so now perhaps now is a good time as any to cease and explore new horizons. And is there something I already have in my sights?
Oooooooooooooooh yeah….
Going into Curse of Monkey Island presents a challenge a half: I was aware that opinions are divided about this game. Some said this was the best of the series and a highpoint in the entire Point-and-Click-Adventure game genre. Others said it was a bastardization of the series and the absence of Ron Gilbert was painfully obvious. So what do I think of it?
Well strangely enough I can see both sides of argument. On one hand, Curse of Monkey Island succeeds on many levels: The animation is extraordinary to behold and it’s certainly welcome to see animation of Disney level being put to good use in a computer game. The voice acting is great – particularly the contributions from Alan Young and Earl Boen. The backdrops are beautiful to behold (but then again, I’ve been saying that a lot for many of the adventure games I’ve been playing lately). The jokes are great and laugh out-loud funny. And even if Rob Gilbert isn’t on board, the people behind Curse of Monkey Island are obviously putting in a lot of effort to say something of their own.
But on the other hand, many of the problems are really repeating themselves. The insults are still there and whilst it’s a nice idea to put a different twist on them it’s odd to see one of the memorable aspects of the original replicated. The plot is compelling enough but it’s still following the same structure as the first Monkey Island game. The ship battles are an unusual inclusion – almost as if the game suddenly decided it would rather be Sid Meier’s Pirates instead. Also annoying is how little Elaine Marley contributes to the game itself – she’s shown to be a smart and capable woman so it is disappointing that she’s been shut out of the game for 95% of it. I did say it was clear that the makers of Curse of Monkey Island wanted to say something of their own but it is an off-putting thought that the makers may have been spending too much time than necessary looking at Curse of Monkey Island’s predecessors.
And then there’s the ending: Again, much like Monkey Island 2, it led from a bizarre final act that seemed to be completely disconnected from the rest of the game only to arrive at a conclusion that could be best described as abrupt. Personally, considering the abrupt nature of the ending to Monkey Island 2, I would've preferred it if the makers swept it under the rug and concentrated on saying something of their own - bu no, they seemed awfully intent on going out of their way to explain Monkey Island 2's ending and thus it comes across as being somewhat unwelcome.
But if following the motions that Monkey Island 2 set up (to the letter!) seemed a bit suspicious, worse still was the series of vignettes based on previous Monkey Island locations. Thus one gets the feeling that maybe somehow the love for Money Island 1+2 may have had a far greater influence on the makers of Curse of Monkey Island then first assumed.
At least this time though the game got a proper ending. Not a good one but it was somewhat satisfying to see Guybrush and Elaine sail off into the sunset.
So in the end I enjoyed playing the first three Monkey island games. But now I think, having completed Curse of Monkey Island, now may be a good time to stop. At time of writing, I have no interest in pursuing Escape to Monkey Island or the Tales of Monkey Island – as is my understanding, if I was bothered by the various allusions to the first two games in Curse of Monkey Island then the next two game aren’t going to much better.
So in a way, maybe this is the cue to stop waffling about Adventure games in this blog. I’ve been playing a lot of adventure games over the past month so now perhaps now is a good time as any to cease and explore new horizons. And is there something I already have in my sights?
Oooooooooooooooh yeah….
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