Through playing the Command and Conquer, I've noticed this logo being used (this instance from the loading screen):
Gee, when was the last time I saw this logo? I estimate it was sometime in 1991 - which is surprise to me since I thought that this particular logo was ditched in favour of the distinctive EA.
But then again, considering that the afore-mentioned EA has a whole lotta baggage attached to it, perhaps it should come to no surprise that this older logo has been resurrected.
Showing posts with label Command and Conquer. Show all posts
Showing posts with label Command and Conquer. Show all posts
Monday, August 3, 2020
Monday, July 6, 2020
Commanding position
Of course I would buy the remastering of Command and Conquer. I would have to be a complete idiot not to.
From someone who grew up in the eighties, the original Command and Conquer was spoken of in terms of awe. It became one of those games that you had to own. In fact, i think I knew more people who had Command and Conquer than i knew people who had Warcraft. And of course, the only thing that could surpass Command and Conquer was it's successor Red Alert.
Because I, at the time, was both broke and in possession of a crummy computer, I didn't play a lot of Command and Conquer. So playing it now, complete with modern resolutions, is a new experience. And it seems that it's aged remarkably well. Okay sure the intelligence of my units is woeful (even to the point that their marching right into the fire and ruining my chance of victory) but the rest of the game still holds up. And the music still rocks.
So, how about remastering Tiberian Sun and Red Alert 2 then?
Wednesday, September 21, 2016
T-20
They say that nostalgia happens in chunks of twenty years. If that is the case, then the nostalgia goggles will be aimed at the the mid-to late nineties - also known as the Fifth Console generation.
I've said it once and I'll say it again: This was a great period for the PC Gamer with them being spoiled for choice with the likes of Baldur's Gate, Doom, Warcraft, Command and Conquer, Deus Ex, Plansescape Torment and System Shock 2 among others. Sure, there was some shlock when Windows 95 rolled around but once that nonsense was sorted out, there were some real games to be found. Sure there were some interesting things happening in the console camp but they have not aged well as their PC counterparts. I remember at the time, console games of this era were being marketed as 'cutting edge' but looking at them now, they have naturally aged the worst.
This in turn presents an interesting opportunity for someone keen on nostalgia: Take a brand, fix some glaring issues with it and you'll have a certified hit. Why do you think so many have been clamoring for a remake of Final Fantasy 7? When you have a hugely successful game you have a hit guaranteed purely on brand recognition - but when you fix some of the problems the critics have pointed out, you win on both a commercial and critical level.
I myself aren't really that interested on nostalgia as, for me, it stifles progress (how can you move forward when you have eyes on the past?). But I will admit, however grudgingly, that there's something to be said for making classic games readily available, accessible without dragging some aging tech out of the deepest corner of the bedroom cupboard and in a state of preservation.
That being said, has anyone tried to resurrect some of the lost classics from the Saturn? Someone must've played the likes of Panzer Dragoon Saga and Shining Force 3 - So surely they must've been hit with inspiration strong enough to make something similar so what they enjoyed two decades ago can be enjoyed by people of the present. If anything, I'd rather play a RPG that involves traveling across on a desolate, post-apocalyptic world with minimal NPCs atop a flying, customisable beast, encountering Moebius-inspired monsters and discovering lost ancient tech than a retread of Advent Children any day....
I've said it once and I'll say it again: This was a great period for the PC Gamer with them being spoiled for choice with the likes of Baldur's Gate, Doom, Warcraft, Command and Conquer, Deus Ex, Plansescape Torment and System Shock 2 among others. Sure, there was some shlock when Windows 95 rolled around but once that nonsense was sorted out, there were some real games to be found. Sure there were some interesting things happening in the console camp but they have not aged well as their PC counterparts. I remember at the time, console games of this era were being marketed as 'cutting edge' but looking at them now, they have naturally aged the worst.
This in turn presents an interesting opportunity for someone keen on nostalgia: Take a brand, fix some glaring issues with it and you'll have a certified hit. Why do you think so many have been clamoring for a remake of Final Fantasy 7? When you have a hugely successful game you have a hit guaranteed purely on brand recognition - but when you fix some of the problems the critics have pointed out, you win on both a commercial and critical level.
I myself aren't really that interested on nostalgia as, for me, it stifles progress (how can you move forward when you have eyes on the past?). But I will admit, however grudgingly, that there's something to be said for making classic games readily available, accessible without dragging some aging tech out of the deepest corner of the bedroom cupboard and in a state of preservation.
That being said, has anyone tried to resurrect some of the lost classics from the Saturn? Someone must've played the likes of Panzer Dragoon Saga and Shining Force 3 - So surely they must've been hit with inspiration strong enough to make something similar so what they enjoyed two decades ago can be enjoyed by people of the present. If anything, I'd rather play a RPG that involves traveling across on a desolate, post-apocalyptic world with minimal NPCs atop a flying, customisable beast, encountering Moebius-inspired monsters and discovering lost ancient tech than a retread of Advent Children any day....
Wednesday, October 22, 2014
Highway to Hell
Not much to say for today so here's something I found awesome (where did Frank Klepacki get that guitar?!):
Original video located here. Accessed 22nd October 2014
Wednesday, October 8, 2014
Red Alert indeed
This week I've tried to play Command and Conquer Red Alerts 2 on three separate occasions - only to have the damn game crash every time.
I'm not sure why this is so - but a likely guess would be EA drones being displeased that I'm playing a game that isn't one of their latest.
I'm not sure why this is so - but a likely guess would be EA drones being displeased that I'm playing a game that isn't one of their latest.
Monday, August 26, 2013
Eureka
Recently I've been playing Command and Conquer Red Alert 2: Yuri's Revenge (there's a mouthful for you).
I've played, and thoroughly enjoyed Command and Conquer Red Alert 2 numerous times but Yuri's Revenge seems more an area of contention. An area that makes it more like a bastard child. Whereas I enjoyed the cutscenes in the original game, in Yuri's Revenge the actors seem tired and lacking in enthusiasm - That and Tanya's no longer a redhead! What the Hell?!
I don't like the soundbytes either - somehow having different voices for the tanks units doesn't seem to sit well with me. I can't put my finger on it but to different soundbytes for familiar vehicles seems unsettling - like a psychotic axe murderer who's disguising himself as a friend. I'm not too fond of the difficulty either - Gatling Tanks? Gatling Cannons? Well fuck you too!
Nevertheless, playing Yuri's Revenge now, after a long absence, has done little to change my opinion of it. Didn't like it then and I don't like it now.
Guess you can't win them all
I've played, and thoroughly enjoyed Command and Conquer Red Alert 2 numerous times but Yuri's Revenge seems more an area of contention. An area that makes it more like a bastard child. Whereas I enjoyed the cutscenes in the original game, in Yuri's Revenge the actors seem tired and lacking in enthusiasm - That and Tanya's no longer a redhead! What the Hell?!
I don't like the soundbytes either - somehow having different voices for the tanks units doesn't seem to sit well with me. I can't put my finger on it but to different soundbytes for familiar vehicles seems unsettling - like a psychotic axe murderer who's disguising himself as a friend. I'm not too fond of the difficulty either - Gatling Tanks? Gatling Cannons? Well fuck you too!
Nevertheless, playing Yuri's Revenge now, after a long absence, has done little to change my opinion of it. Didn't like it then and I don't like it now.
Guess you can't win them all
Wednesday, January 23, 2013
The Uncanny Xcom
Another game I had a go at over my Christmas break was Xcom: UFO Defense. Not the recent remake (although I've heard a lot of good things said about it), but the original from way back in 1994.
I recall my high school years, 1994-1997, to be something of a golden age for strategy games. Everyone I knew played Civilization 2, Warcraft, Command and Conquer, Dune 2 and, eventually, Starcraft. Even Syndicate and Heroes of Might and Magic 2 had it's fans. But strangely, I can't recall anyone ever playing Xcom or, as it was known in Europe and Australia, UFO: Enemy Unknown (incidentally now that I think of it I'm not sure if this game was ever released in Australia).
I was only aware of it through being an Amiga owner and even then I thought it had a really bizarre image for the box art:
Still, with absolutely no idea what to expect, I took the plunge and played Xcom: UFO Defense.
And to be honest I was really surprised: This was completely different from the strategy games I'd grown up with. The flow of time could be altered, resources weren't in easy reach and required proper management, solider deaths actually mattered and something was always happening - even if the player wasn't aware of it. It wasn't enough buying soldiers: I had to provide guns and amour as well as engineers to build it and scientists to discover it.
And the combat sections were indeed tense affairs with the aliens suddenly appearing, dreading that every shot might miss and the loss felt when a soldier died (for the record: I kept an Xcom tradition with naming all my soldiers after people I know).
One thing I found tricky was the handling of the income: As I found out, it takes a lot of money to establish a base and fit it out with the necessities required. But, of course, you're expected to have an eye on every location on the glove and if one nation isn't getting the necessary attention - most likely because you're trying get a base going to deal with potential aliens - they will cut their funding. And this will make the task of organizing the defense even more tougher. Indeed, far too often I would find myself sitting on my thumbs wondering what to do and even advancing the time to get to the monthly payout - only to find that something else was already happening beyond my notice.
Still this is indeed game that grabbed me by the throat and refused to let go. Sure it may have had it's slow moments but somehow, the accolades of the 'Greatest PC game EVAH' somehow seem justified.
Needless to say, I do feel excited to one day tackle the remake but, I suspect, it won't be for a while yet. Why? Because I'm far too busy playing the original!
I recall my high school years, 1994-1997, to be something of a golden age for strategy games. Everyone I knew played Civilization 2, Warcraft, Command and Conquer, Dune 2 and, eventually, Starcraft. Even Syndicate and Heroes of Might and Magic 2 had it's fans. But strangely, I can't recall anyone ever playing Xcom or, as it was known in Europe and Australia, UFO: Enemy Unknown (incidentally now that I think of it I'm not sure if this game was ever released in Australia).
I was only aware of it through being an Amiga owner and even then I thought it had a really bizarre image for the box art:
Still, with absolutely no idea what to expect, I took the plunge and played Xcom: UFO Defense.
And to be honest I was really surprised: This was completely different from the strategy games I'd grown up with. The flow of time could be altered, resources weren't in easy reach and required proper management, solider deaths actually mattered and something was always happening - even if the player wasn't aware of it. It wasn't enough buying soldiers: I had to provide guns and amour as well as engineers to build it and scientists to discover it.
And the combat sections were indeed tense affairs with the aliens suddenly appearing, dreading that every shot might miss and the loss felt when a soldier died (for the record: I kept an Xcom tradition with naming all my soldiers after people I know).
One thing I found tricky was the handling of the income: As I found out, it takes a lot of money to establish a base and fit it out with the necessities required. But, of course, you're expected to have an eye on every location on the glove and if one nation isn't getting the necessary attention - most likely because you're trying get a base going to deal with potential aliens - they will cut their funding. And this will make the task of organizing the defense even more tougher. Indeed, far too often I would find myself sitting on my thumbs wondering what to do and even advancing the time to get to the monthly payout - only to find that something else was already happening beyond my notice.
Still this is indeed game that grabbed me by the throat and refused to let go. Sure it may have had it's slow moments but somehow, the accolades of the 'Greatest PC game EVAH' somehow seem justified.
Needless to say, I do feel excited to one day tackle the remake but, I suspect, it won't be for a while yet. Why? Because I'm far too busy playing the original!
Monday, November 28, 2011
Forty Thousand and Two
Last weekend I finally got my computer upgraded (thanks Stephen!) so I finally got the chance to play some games that have been on my shelf due to them being beyond the capabilities of my last computer. So the lucky first would be the Warhammer 40,000: Dawn of War series.
Now I've had a long standing interest in Warhammer (both FB and 40k) stretching back to my high school days so this, for me, is the closest thing to a 'real-life' representation (for lack of better choice of words): Finally after years of text and artwork, we have actual voices, buildings, and movement. Okay sure hearing all Eldar speak in monotone voices was a big surprise to say the least but, for a long-term fan, this was pretty good to see the universe actual brought to life - and, whilst not the first game to be based on the Warhammer universe, it was the first to actually treat it seriously.
Whilst this is not the first time I've played Dawn of War it is however the longest I've spent on it. The Space Marines are great (although the lack of Space Wolves is annoying), the Eldar are great (even if I find their monotone voices far too hilarious), Chaos is hilarious and the Imperial Guard aren't too bad either.
But as a RTS game, I will admit that Dawn of War is compelling: Having grown accustomed to the formula that gave rise to Warcraft, Starcraft and the Command and Conquer series, it's interesting to see things done differently. No resource gathering (which honestly was something I found quite tedious with the Blizzard/Westwood Studios trinity) but in it's place is claiming objectives. The leader attachment to squads is kinda handy and it is indeed welcome to see a focus on building actual armies as opposed to a small empire. Indeed, it is great to get the tedious elements of RTS get discarded in favor of actually building a force to go crack some heads. Of course this may not be first time such a thing has happened but it is a welcome change from someone who keeps surrendering to the siren call of Starcraft,
So yes, I like Dawn of War, as a fan of 40k and fan of RTS games. Now if you will excuse me, I must keep on crushing heretics in the Emperor's name...
Now I've had a long standing interest in Warhammer (both FB and 40k) stretching back to my high school days so this, for me, is the closest thing to a 'real-life' representation (for lack of better choice of words): Finally after years of text and artwork, we have actual voices, buildings, and movement. Okay sure hearing all Eldar speak in monotone voices was a big surprise to say the least but, for a long-term fan, this was pretty good to see the universe actual brought to life - and, whilst not the first game to be based on the Warhammer universe, it was the first to actually treat it seriously.
Whilst this is not the first time I've played Dawn of War it is however the longest I've spent on it. The Space Marines are great (although the lack of Space Wolves is annoying), the Eldar are great (even if I find their monotone voices far too hilarious), Chaos is hilarious and the Imperial Guard aren't too bad either.
But as a RTS game, I will admit that Dawn of War is compelling: Having grown accustomed to the formula that gave rise to Warcraft, Starcraft and the Command and Conquer series, it's interesting to see things done differently. No resource gathering (which honestly was something I found quite tedious with the Blizzard/Westwood Studios trinity) but in it's place is claiming objectives. The leader attachment to squads is kinda handy and it is indeed welcome to see a focus on building actual armies as opposed to a small empire. Indeed, it is great to get the tedious elements of RTS get discarded in favor of actually building a force to go crack some heads. Of course this may not be first time such a thing has happened but it is a welcome change from someone who keeps surrendering to the siren call of Starcraft,
So yes, I like Dawn of War, as a fan of 40k and fan of RTS games. Now if you will excuse me, I must keep on crushing heretics in the Emperor's name...
Friday, November 18, 2011
31 Songs (no.3)
And welcome to part 3 of this ongoing series of video game music. Today, we head into the fifth generation. Now things are a little different than before: In previous posts, I made mention that I grew up with the games of the previous generations. But during the fifth generation of consoles, my interest in gaming was being directed away and I missed out on a lot - much of which was eventually rediscovered years later. Thus, this post is going to be based on looking through a past generation through a perspective both new and adult.
Will it make a difference? Let's find out...
Castlevania: Symphony of the Night - Dracula's Castle
Well when you call your game a Symphony it’s kind of expected that the music be top-notch right? Well not only does Symphony of the Night achieve this goal but it surpasses it many times over.
Symphony of the Night is often considered one of the finest soundtracks ever made in the history of gaming and rightly so. Whilst many other soundtracks may age with time and technological advancements, Symphony of the Night is in a class of its own. It has a timeless quality that can proudly hold up some fourteen years later. And it certainly has a lot of variety and colour throughout, touching many styles and succeeding: Choral voices, classical pieces, rock guitars and even a dancey number – it may sound cluttered but somehow it works and even maintains the gothic horror mood that made the Castlevania series famous. In fact, I could say this is one of the few soundtracks that could actually work without the game: on it’s own it sounds dark, sinister and strangely beautiful. Much like Symphony of the Night itself.
Thus I, once again, am spoiled for choice when it comes to selecting one piece for the purposes of this list. Requiem for the Gods, Abandoned Pit, Lost Paintings and Heavenly Doorway are all beauties but I’ve decided to go with Dracula’s Castle. It is the first theme heard when the player enters the castle as Alucard and pretty much sets up the mood for what’s to follow. It’s nightmarishly scary but at the same time, wonderful.
You know, I recall playing Symphony of the Night at a friend's place and someone heard Lost Paintings and said: “That’s nice music”. And this was without looking at the TV screen. Sometimes moments like that can count for so much.
Chrono Cross - Unsealed Jewel
It seems that each time I do a post to this series I must, at some point, break my own guidelines. Yes this game wasn’t released in Australia, yes I never played it, and yes I’m basing this theme purely on what I’ve heard but damn is this a sweet theme.
For me, I have no idea what this song is implying: I don’t know what the singer is singing, I don’t know what context this is being used in the game (okay I do: it’s the ending cinematic) and I have no idea what the point, if any, is trying to be conveyed. But you know what? I don’t care. This is such a simple song and it works well. I love the singing, the guitar playing and the peaceful mood this song manages to project. And that’s the beauty of it: It doesn’t need the game to work for me. I can listen to this and still enjoy it without playing the game. And for a game theme to do that is indeed a substantial accomplishment – and an accomplishment that happens much rarely than one would realise.
In fact, as I found out, it’s quite nice to listen to when you go outside in the morning and watch the sun rise. It’s also nice to listen to when you wake up in the morning nursing a large hangover.
Command and Conquer - Act on Instinct
I must say I’ve always had a soft spot for the work of Command and Conquer composer Frank Klepacki. It's a great combination with the metal guitars and industrial beats – even to the point that when I play the previous Command and Conquer games now I’m still impressed that the music like this was still being made in the mind-nineties. It was as if someone decided that music in computer games was going to get serious and, years later, it would seem they were successful.
So what can I say about Act on Instinct? Well not a lot really: There’s a lot going on in this song with the bass, the pounding drums and the sound effects. But honestly what makes this theme for me is that four note keyboard part that appears halfway through the piece. It’s the dealmaker for me, even to the point that I rewind those parts of the song just here it again. Although I’m not entirely sure why I like to so much – but then again, there is the fear that if I try to explain it may not work in the same light ever again.
So yes, Act on Instinct is a rockin’ theme. And this must rank as one of the few game themes that can actually work outside the game: As I found out, this is actually a really good theme to listen to in the car.
Command and Conquer: Red Alert - Hell March
Die Waffen legt an!
Well it was hard to choose one piece from the repertoire of Frank Klepacki so I went with his other best known theme. And could I not? This is a theme with plenty of bite and perfect for charging into battle with guns blazing. Or behind the wheel of a tank.
This is pretty much a battle theme – even to the point of being shameless in its intent. It’s loud, powerful and pretty much just the thing to get one’s blood pumping. It may have been intended for a strategy game but it could work equally well for a shooter. Or a death match LAN. Open fire? Hell yes.
Everything here seems to work: The rumbling bass demands attention before the drums kick in and the guitars come charging in. And it must’ve succeeded so well because it’s been remixed for the Red Alert sequels
Now I’m not a big fan of metal music – I do enjoy it yes but I’m nowhere near the hyper serious fans that flock to it’s banner – But I have to say this works for me far more than a lot of metal bands I’ve heard. And all for a computer game no less! And if such a theme can cross such barriers then you know you’ve done something right.
Deus Ex - Opening Theme
Yes it’s another no-brainer but its inclusion is there for a reason. For one of the main goals for any opening theme is to pretty much establish the mood and establish a line of thinking that the player must abide to. And this theme is shining example of that principle. I hear this now and I immediately think cyberpunk, X-Files-esque conspiracies and saving the world from catastrophe – pretty much what Deus Ex is all about. I can picture all of this is achieved even without a single image being shown. In fact I bet you could play this to anyone without a prior knowledge of Deus Ex and they'll pick it up straight away. And if your opening theme can do that then you're onto a winner indeed.
I also like the orchestral arrangements and the pounding drums throughout. And let us not forget: At the end of the day is a pretty damn good tune.
Not much more I can say except, I must confess that nowadays I, unfortunately, can’t hear this song without thinking: “Put on a trenchcoat, and fight some conspiracies, Get experience and level up abilities…”
Final Fantasy 9 - Crossing The Hills
You know what? Of all the Final Fantasy games I’ve played, I would have to say that no.9 has the strongest soundtrack of all. And I’m not the only one: Nobuo Uematsu himself has even ranked no.9 as his favourite. So who am I to argue?
And once again I face the difficult process of selecting one track on a soundtrack that’s packed to the gills with gems. I love The Place I’ll Return to Someday. I love Awakened Forest. I love Freya’s theme. I love Burmecian Kingdom. I love You Are Not Alone!. Much like Secret of Mana, in the previous post, if I could the entire soundtrack on this list I damn well would’ve. But no, I’ve broken enough of my own self-imposed rules already so we must go with one. And the lucky winner is Crossing the Hills.
One thing I like about this, and this may sound kind of bizarre, is whilst this used as a world/journeying theme, it doesn’t sound anything like an atypical journeying theme. I wouldn’t associate this with exploring a world – I would think it more a theme to a storybook being read than a game.
And that’s what’s kinda cool about it. I mentioned in my best endings post that Final Fantasy IX does come across as taking the storybook approach – perhaps more so than it’s brethren – and this theme really is representative of that intent.
But this is just me rambling. Simply put: I like this song, I think it’s great so just listen to it and draw your own conclusions.
Metal Gear Solid - The Best is Yet to Come
Well seeing have I’ve spoken at length of the emotional impression Metal Gear Solid’s ending had on me having The Best is Yet to Come on this list shouldn’t come to a surprise to the regular viewer of this blog. But who am I kidding? It’s a great song and one of those rare songs that still sound great no matter how many times one hears it.
Mind you, Celtic folk isn’t something you’d hear in any video game at all, let alone a military drama but here it works. And as the title suggests, the Best is Yet to Come: Snake completed his mission and ultimately found himself and a new purpose in life and hearing this haunting tune only adds to that truth. The fact that it is accompanied by the footage of the Alaskan wildlife, where life truly does go on, only adds more to it.
But again, this is one theme that exists freely beyond the confines of its original purpose. I can hear this when I’m feeling low and it helps. For tomorrow is another day. The problems that came before are meaningless. Things can get better and every moment in this life counts. It may sound cheesy but to find a theme that can work without it’s accompanying game is a rare thing. But to find such a life-affirming theme in a video game is certainly an achievement in itself. Who would’ve guessed that video game music could do such a thing?!
Shining Force 3 - Scenario 1 opening theme
I’ve played the Shining Force games that came out on the Megadrive and I enjoyed them very much. But I have issue with the music: It sounds ghastly and has aged rather horribly. So much so I can barely listen to instead preferring to mute it and put on some Dragon Force.
Thus hearing this, the opening to Shining Force 3 (scenario 1) on the Saturn, comes largely as a shock: Instead of some Megadrive ditty, we get a full orchestral piece accompanied by the rapping of military drums. It sounds epic, heroic and more representative of the game, a strategy RPG, as a whole. The fact that this is playing during the opening cinematic – which features the unforgettable image of two warriors facing off against each other in a crumbling fire-ravaged city as a giant mech approaches – is the icing on the cake.
Indeed, listening to this theme now to me sounds like the composers finally had an opportunity to work beyond the technological restrictions previously presented to them and are relishing it for all it’s worth. As such whereas the previous Shining Force games have had soundtracks consisting of rather chirpy sounding little ditties, this, along with the rest of the soundtrack, sounds much more serious and indeed more befitting of an army fighting its way through countless battles. Indeed one feels that this is the soundtrack that the Shining Force games deserved all along.
Not much else to say but there have been many heroic themes throughout fantasy games but none of them can match this: More than anything that came before it, or even after it, this is the sound of an army marching to war.
Starcraft - Terran Theme 1
It’s the Korean National Anthem!
Okay seriously, much like the Command and Conquer themes, this is pretty much a battle theme, designed to get the blood pumping and create the mood of building an army, storming across the battlefield and annihilating anything stupid enough to get in your way. Whilst the first part, the orchestral arrangements that came with the UED campaign in Brood War, is impressive by it’s self, the real meat comes in the rock part. I love the moody bass and the guitar work but the real treat comes in the keyboard work (Ba-ba-ba-ba-ba-Bah, Bah, Bah bahhhh!!!). In any case, this theme works as being many parts being put together to produce a compelling whole.
Of course the rest of the soundtrack to Starcraft is pretty cool in itself. But what I find particularly interesting is that this theme, and indeed the rest of the Terran music, is more akin to conventional music from a strategy game. Thus the themes to the Protoss and the Zerg are less about convention and more building a mood to go with the race in question. Thus the Zerg get themes with industrial electronics, squealing guitars and a sense of being evolved to destroy. And the Protoss get orchestral themes, a sombre mood and the sense that a once glorious civilisation is pretty much on it’s knees. It’s an unusual move for a strategy game but in my mind, makes it all the better for it.
So that's it for the fifth generation. Already, game music was evolving at an impressive rate and delivering some unforgettable tunes. So what can the sixth generation do? Tune in next week to find out...
Will it make a difference? Let's find out...
Castlevania: Symphony of the Night - Dracula's Castle
Well when you call your game a Symphony it’s kind of expected that the music be top-notch right? Well not only does Symphony of the Night achieve this goal but it surpasses it many times over.
Symphony of the Night is often considered one of the finest soundtracks ever made in the history of gaming and rightly so. Whilst many other soundtracks may age with time and technological advancements, Symphony of the Night is in a class of its own. It has a timeless quality that can proudly hold up some fourteen years later. And it certainly has a lot of variety and colour throughout, touching many styles and succeeding: Choral voices, classical pieces, rock guitars and even a dancey number – it may sound cluttered but somehow it works and even maintains the gothic horror mood that made the Castlevania series famous. In fact, I could say this is one of the few soundtracks that could actually work without the game: on it’s own it sounds dark, sinister and strangely beautiful. Much like Symphony of the Night itself.
Thus I, once again, am spoiled for choice when it comes to selecting one piece for the purposes of this list. Requiem for the Gods, Abandoned Pit, Lost Paintings and Heavenly Doorway are all beauties but I’ve decided to go with Dracula’s Castle. It is the first theme heard when the player enters the castle as Alucard and pretty much sets up the mood for what’s to follow. It’s nightmarishly scary but at the same time, wonderful.
You know, I recall playing Symphony of the Night at a friend's place and someone heard Lost Paintings and said: “That’s nice music”. And this was without looking at the TV screen. Sometimes moments like that can count for so much.
Chrono Cross - Unsealed Jewel
It seems that each time I do a post to this series I must, at some point, break my own guidelines. Yes this game wasn’t released in Australia, yes I never played it, and yes I’m basing this theme purely on what I’ve heard but damn is this a sweet theme.
For me, I have no idea what this song is implying: I don’t know what the singer is singing, I don’t know what context this is being used in the game (okay I do: it’s the ending cinematic) and I have no idea what the point, if any, is trying to be conveyed. But you know what? I don’t care. This is such a simple song and it works well. I love the singing, the guitar playing and the peaceful mood this song manages to project. And that’s the beauty of it: It doesn’t need the game to work for me. I can listen to this and still enjoy it without playing the game. And for a game theme to do that is indeed a substantial accomplishment – and an accomplishment that happens much rarely than one would realise.
In fact, as I found out, it’s quite nice to listen to when you go outside in the morning and watch the sun rise. It’s also nice to listen to when you wake up in the morning nursing a large hangover.
Command and Conquer - Act on Instinct
I must say I’ve always had a soft spot for the work of Command and Conquer composer Frank Klepacki. It's a great combination with the metal guitars and industrial beats – even to the point that when I play the previous Command and Conquer games now I’m still impressed that the music like this was still being made in the mind-nineties. It was as if someone decided that music in computer games was going to get serious and, years later, it would seem they were successful.
So what can I say about Act on Instinct? Well not a lot really: There’s a lot going on in this song with the bass, the pounding drums and the sound effects. But honestly what makes this theme for me is that four note keyboard part that appears halfway through the piece. It’s the dealmaker for me, even to the point that I rewind those parts of the song just here it again. Although I’m not entirely sure why I like to so much – but then again, there is the fear that if I try to explain it may not work in the same light ever again.
So yes, Act on Instinct is a rockin’ theme. And this must rank as one of the few game themes that can actually work outside the game: As I found out, this is actually a really good theme to listen to in the car.
Command and Conquer: Red Alert - Hell March
Die Waffen legt an!
Well it was hard to choose one piece from the repertoire of Frank Klepacki so I went with his other best known theme. And could I not? This is a theme with plenty of bite and perfect for charging into battle with guns blazing. Or behind the wheel of a tank.
This is pretty much a battle theme – even to the point of being shameless in its intent. It’s loud, powerful and pretty much just the thing to get one’s blood pumping. It may have been intended for a strategy game but it could work equally well for a shooter. Or a death match LAN. Open fire? Hell yes.
Everything here seems to work: The rumbling bass demands attention before the drums kick in and the guitars come charging in. And it must’ve succeeded so well because it’s been remixed for the Red Alert sequels
Now I’m not a big fan of metal music – I do enjoy it yes but I’m nowhere near the hyper serious fans that flock to it’s banner – But I have to say this works for me far more than a lot of metal bands I’ve heard. And all for a computer game no less! And if such a theme can cross such barriers then you know you’ve done something right.
Deus Ex - Opening Theme
Yes it’s another no-brainer but its inclusion is there for a reason. For one of the main goals for any opening theme is to pretty much establish the mood and establish a line of thinking that the player must abide to. And this theme is shining example of that principle. I hear this now and I immediately think cyberpunk, X-Files-esque conspiracies and saving the world from catastrophe – pretty much what Deus Ex is all about. I can picture all of this is achieved even without a single image being shown. In fact I bet you could play this to anyone without a prior knowledge of Deus Ex and they'll pick it up straight away. And if your opening theme can do that then you're onto a winner indeed.
I also like the orchestral arrangements and the pounding drums throughout. And let us not forget: At the end of the day is a pretty damn good tune.
Not much more I can say except, I must confess that nowadays I, unfortunately, can’t hear this song without thinking: “Put on a trenchcoat, and fight some conspiracies, Get experience and level up abilities…”
Final Fantasy 9 - Crossing The Hills
You know what? Of all the Final Fantasy games I’ve played, I would have to say that no.9 has the strongest soundtrack of all. And I’m not the only one: Nobuo Uematsu himself has even ranked no.9 as his favourite. So who am I to argue?
And once again I face the difficult process of selecting one track on a soundtrack that’s packed to the gills with gems. I love The Place I’ll Return to Someday. I love Awakened Forest. I love Freya’s theme. I love Burmecian Kingdom. I love You Are Not Alone!. Much like Secret of Mana, in the previous post, if I could the entire soundtrack on this list I damn well would’ve. But no, I’ve broken enough of my own self-imposed rules already so we must go with one. And the lucky winner is Crossing the Hills.
One thing I like about this, and this may sound kind of bizarre, is whilst this used as a world/journeying theme, it doesn’t sound anything like an atypical journeying theme. I wouldn’t associate this with exploring a world – I would think it more a theme to a storybook being read than a game.
And that’s what’s kinda cool about it. I mentioned in my best endings post that Final Fantasy IX does come across as taking the storybook approach – perhaps more so than it’s brethren – and this theme really is representative of that intent.
But this is just me rambling. Simply put: I like this song, I think it’s great so just listen to it and draw your own conclusions.
Metal Gear Solid - The Best is Yet to Come
Well seeing have I’ve spoken at length of the emotional impression Metal Gear Solid’s ending had on me having The Best is Yet to Come on this list shouldn’t come to a surprise to the regular viewer of this blog. But who am I kidding? It’s a great song and one of those rare songs that still sound great no matter how many times one hears it.
Mind you, Celtic folk isn’t something you’d hear in any video game at all, let alone a military drama but here it works. And as the title suggests, the Best is Yet to Come: Snake completed his mission and ultimately found himself and a new purpose in life and hearing this haunting tune only adds to that truth. The fact that it is accompanied by the footage of the Alaskan wildlife, where life truly does go on, only adds more to it.
But again, this is one theme that exists freely beyond the confines of its original purpose. I can hear this when I’m feeling low and it helps. For tomorrow is another day. The problems that came before are meaningless. Things can get better and every moment in this life counts. It may sound cheesy but to find a theme that can work without it’s accompanying game is a rare thing. But to find such a life-affirming theme in a video game is certainly an achievement in itself. Who would’ve guessed that video game music could do such a thing?!
Shining Force 3 - Scenario 1 opening theme
I’ve played the Shining Force games that came out on the Megadrive and I enjoyed them very much. But I have issue with the music: It sounds ghastly and has aged rather horribly. So much so I can barely listen to instead preferring to mute it and put on some Dragon Force.
Thus hearing this, the opening to Shining Force 3 (scenario 1) on the Saturn, comes largely as a shock: Instead of some Megadrive ditty, we get a full orchestral piece accompanied by the rapping of military drums. It sounds epic, heroic and more representative of the game, a strategy RPG, as a whole. The fact that this is playing during the opening cinematic – which features the unforgettable image of two warriors facing off against each other in a crumbling fire-ravaged city as a giant mech approaches – is the icing on the cake.
Indeed, listening to this theme now to me sounds like the composers finally had an opportunity to work beyond the technological restrictions previously presented to them and are relishing it for all it’s worth. As such whereas the previous Shining Force games have had soundtracks consisting of rather chirpy sounding little ditties, this, along with the rest of the soundtrack, sounds much more serious and indeed more befitting of an army fighting its way through countless battles. Indeed one feels that this is the soundtrack that the Shining Force games deserved all along.
Not much else to say but there have been many heroic themes throughout fantasy games but none of them can match this: More than anything that came before it, or even after it, this is the sound of an army marching to war.
Starcraft - Terran Theme 1
It’s the Korean National Anthem!
Okay seriously, much like the Command and Conquer themes, this is pretty much a battle theme, designed to get the blood pumping and create the mood of building an army, storming across the battlefield and annihilating anything stupid enough to get in your way. Whilst the first part, the orchestral arrangements that came with the UED campaign in Brood War, is impressive by it’s self, the real meat comes in the rock part. I love the moody bass and the guitar work but the real treat comes in the keyboard work (Ba-ba-ba-ba-ba-Bah, Bah, Bah bahhhh!!!). In any case, this theme works as being many parts being put together to produce a compelling whole.
Of course the rest of the soundtrack to Starcraft is pretty cool in itself. But what I find particularly interesting is that this theme, and indeed the rest of the Terran music, is more akin to conventional music from a strategy game. Thus the themes to the Protoss and the Zerg are less about convention and more building a mood to go with the race in question. Thus the Zerg get themes with industrial electronics, squealing guitars and a sense of being evolved to destroy. And the Protoss get orchestral themes, a sombre mood and the sense that a once glorious civilisation is pretty much on it’s knees. It’s an unusual move for a strategy game but in my mind, makes it all the better for it.
So that's it for the fifth generation. Already, game music was evolving at an impressive rate and delivering some unforgettable tunes. So what can the sixth generation do? Tune in next week to find out...
Wednesday, August 11, 2010
Hey Ladies
Last week I posted a list of my favourite heroines in gaming. Some o them made the list for different reasons, whether it was strength in personality or having the looks to kill for. But, in coming up with that list, there were some names that didn't make the cut. So, for today, a list of honorable mentions:
Lt. Eva (Command and Conquer: Red Alert 2)
Sonya Blade (Mortal Kombat series)
Lucrecia Crescent (Final Fantasy 7)
Princess Garnet Til Alexandros XVII (Final Fantasy 9)
Oerba Yun Fang (Final Fantasy 13)
Meryl Silverburgh (Metal Gear Solid)
Anyway, now that i think about it, constructing a list of my favourite gaming heroines ultimately makes it one among many here in cyberspace - all of which say the same damn thing. So yes, I certainly have a sense of satisfaction in that I put the effort in and said something different (and it would appear it is possible to make list without mentioning Lara Croft).
The thing is, I am a man (Shut up I am!) and it seems that many of these lists are constructed by men - in an essentially male dominated market. But seeing as female gamers are growing in number and prominence, it makes me wonder - has any of them ever sat down and thought up a similar list?
I for one would like to see a woman gamer do what I did: Sit down and work out a list of their 10 favourite heroines (and/or heroes) and explain why, using personal experiences, analysis to character design, strength of character and potential role-model material. Indeed, it would be interesting to see what the other side of the gender fence think.
The gauntlet has been dropped - any takers?
Lt. Eva (Command and Conquer: Red Alert 2)
Sonya Blade (Mortal Kombat series)
Lucrecia Crescent (Final Fantasy 7)
Princess Garnet Til Alexandros XVII (Final Fantasy 9)
Oerba Yun Fang (Final Fantasy 13)
Meryl Silverburgh (Metal Gear Solid)
Anyway, now that i think about it, constructing a list of my favourite gaming heroines ultimately makes it one among many here in cyberspace - all of which say the same damn thing. So yes, I certainly have a sense of satisfaction in that I put the effort in and said something different (and it would appear it is possible to make list without mentioning Lara Croft).
The thing is, I am a man (Shut up I am!) and it seems that many of these lists are constructed by men - in an essentially male dominated market. But seeing as female gamers are growing in number and prominence, it makes me wonder - has any of them ever sat down and thought up a similar list?
I for one would like to see a woman gamer do what I did: Sit down and work out a list of their 10 favourite heroines (and/or heroes) and explain why, using personal experiences, analysis to character design, strength of character and potential role-model material. Indeed, it would be interesting to see what the other side of the gender fence think.
The gauntlet has been dropped - any takers?
Monday, August 2, 2010
Music to fight some dudes to
When I face some opponents - either in a LAN game or in Laser-Tag, I like to have the following playing the background: A playlist I dubbed, Live in Baghdad:
1. Preshrunk - ***Gamer
2. Alchemist - Eve of the War
3. Rammstein - Du Hast
4. Bubblegum Crisis 2040 OST - You're in the Battlefield
5. Command and Conquer Red Alert OST - Hell March
6. Rob Zombie - Dragula
7. Prodigy - Firestarter
8. Kenny Loggins - Highway to the Danger Zone
9. Foo Fighters - Down in the Park
10. Geneshaft OST - Shaft Drive
11. Pop Will Eat Itself - Get the Girl, Kill the Baddies
12. Filter and the Crystal Method - Can't You trip Like I do
13. Chemical Brothers - Life is Sweet
14. Ghost in the Shell Stand Alone Complex OST - Trip City
15. Dragonforce - Valley of the Damned
1. Preshrunk - ***Gamer
2. Alchemist - Eve of the War
3. Rammstein - Du Hast
4. Bubblegum Crisis 2040 OST - You're in the Battlefield
5. Command and Conquer Red Alert OST - Hell March
6. Rob Zombie - Dragula
7. Prodigy - Firestarter
8. Kenny Loggins - Highway to the Danger Zone
9. Foo Fighters - Down in the Park
10. Geneshaft OST - Shaft Drive
11. Pop Will Eat Itself - Get the Girl, Kill the Baddies
12. Filter and the Crystal Method - Can't You trip Like I do
13. Chemical Brothers - Life is Sweet
14. Ghost in the Shell Stand Alone Complex OST - Trip City
15. Dragonforce - Valley of the Damned
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