Showing posts with label Bioware. Show all posts
Showing posts with label Bioware. Show all posts

Wednesday, June 1, 2011

RPG Suggestions

I heard that Bioware may continue making RPGs but beyond the confines of a fantasy or sci-fi setting. That's not a bad idea - I mean why not? So many RPGs get the fantasy/sci-fi setting down so why not something else? With a bit of thought and creativity, anything can work.

How about a pirate RPG? I heard Sid Meier's Pirates! started out this way before it turned into the open-world game it eventually became known as. Why not dust off the original idea? Using the Mass Effect/Star Wars KOTOR model, I can see a pirate captain going on a ship with a crew, visiting islands to go on a main quest to find a buried treasure (or something). Along the way, the captain can do sidequests like doing things as a privateer (ie killing certain dudes) or exploring unfamiliar territory. As for character classes, I can see three types (again going with the ME model): Combat (swordplay), Cunning (lockpicking) and Gunner (firearms and explosives).

Or how about a western RPG? If Red Dead Redemption is anything to go by, there may be an audience for Sergio Leoni-inspired antics and certainly room for it the gaming world. Indeed, I would like see a western-based RPG having a character traversing across a world, killing dudes with antiqued firearms and exploring the world he lives in. I like the idea of getting a posse together and riding out into the great wild open righting wrongs and shooting people.

Of course, both the reference points I have mentioned above are both open-world games and such games do a lot and offer so much to the player. Perhaps that's why no RPG's have been attempted in either a pirate or western setting - perhaps they have nothing more to add to that which has already been done.

Oh well....

Friday, May 27, 2011

Dirty Dozen

Another scrap of information has emerged about the upcoming Mass Effect 3: It would seem that the crew numbers in ME3 will be smaller than that in Mass Effect 2.

I'm disappointed by this to say the least. I really enjoyed the large crew in ME2 and felt it was one thing that really made ME2 stand out as an RPG. To enlarge the crew from six to twelve (ten in game + Zaeed and Kausmi) was a great move - therefore going back to six seems more like a backward step in more ways than one.

As said before, ME2 was for me gaming's equivalent of the Dirty Dozen: You take twelve characters and you spend the majority of the game forging them into a fighting unit. And along the way, you learn a lot about each of them in turn - indeed, the loyalty missions were a masterstroke on Bioware's part, allowing the gamer to find out about each of his crew and taking them on a mission which changes them forever.
Now some may say that small cast would offer more focus when compared a large cast that may prove to be unwieldy - indeed, the only other RPG I can think of with a cast number in double figures would be Final Fantasy 6 (14) - but it is indeed a credit to Bioware that they put a lot of attention to each of the Loyalty mission and make sure the player actually cared about those people who's come to fight beside Shepard.
Also the large cast also adds variety in selection - indeed too often does it happen in RPGs that the player just picks the same party members each time. Indeed, it's fun to see different combinations in different battles. Likewise, the large crew also expands the interior of the Normandy - I heard someone think the Normandy became over-crowded but I don't think so: The large crew with their own areas made the ship look big and well-populated.

Still, no matter how much complaining I'm willing to do, there's no denying that Bioware have their hands on the wheel and we're all just going for the ride.
Damn....

I mean if I knew this was going to happen, then what was the bloody point of me going to the trouble of having everyone alive by the end of ME2?!

Monday, May 16, 2011

If you're happy and you know it clap your hands

Recently it has been announced that Mass Effect 3 will cave into fan pressure follow the lead of Dragon Age and incorporate the potential for a homosexual romance sub-plot.

Personally I have mixed feelings about this announcement. By comparison I am more indifferent to the possibility for gay romance in Dragon Age but if other people liked them then I shouldn't complain. After all, how one takes upon the romance sub-plot is up to the player and if they do things differently to others then that's their way of playing the game in question and more power to them.

However, in the case of ME3, I can see some problems:

1) This is coming in with the third game - indeed rather late in the saga. Thus it seems absurd for a character to suddenly decide they are gay/bisexual. I have friends who are gay/bisexual and I can tell you that how they are isn't based on a decision - it's based on genetics. No one can change who they are and to have a ME character suddenly decide to change their preference of sexual partner just seems both weird and awkward.
Indeed, it was bizarre for Dragon Age to have Anders start off as straight (Awakening) to suddenly decide he likes dicks as well (DA2). And for a series such as Mass Effect, whose strengths lie in immersion, writing and being epic, this may seem something of an backward step.

2) Suddenly the group dynamic is changed: Suddenly, Shepard is now beating off people with a stick. This has already proven a problem: Why, in my last play-through of ME2, I wanted my Shepard to turn down any romantic advances - as I wanted him to remain loyal to Ash from the first game - but this was a challenge indeed. Similarly in Dragon Age Origins, there is too much opportunity for the characters to hit on my character. By way of example, I thought Zevran from DAO hitting on anything with legs was kinda exasperating at times - and apparently I'm not alone: I heard that some gay gamers actually took offense with Zevran stating his seeming obsession with sex totally misrepresenting as to what gays are like as people.
Thus to have nearly everyone hit on Shepard in ME3 is both unrealistic and kinda silly. So Shepard able to have anyone and everyone fawning at his/her feet? Pull the other one.



3) Honestly, I think Bioware are pushing their luck: Remember when they tried to romance sub-plot for the first time? In Baldur's Gate 2? That was innovative at the time and, as such, kinda cool: It happened over the course of many conversations that could happen during and in-between questing. Like any romantic relationship, it was something that happened over a long period of time and showed, through the limits of text and voice-acting, a growing attraction Aerie/Jahiera/Viconia have for the player. In contrast, it's far more easier to get in relationship in Mass Effect - no doubt inspired by the limitations of the dialogue wheel. Thus it is too easy to have acts of friendliness being taken as romantic advances - as if it was one or the other. Which, as a series taking pride in giving the player as many options and methods to do stuff seems kinda strange.

4) Most importantly of all, I see all this attention given to the romance in Mass Effect and to be honest, I call bullshit. For fuck's sake people: It is a sub-plot! It's not something you HAVE to do and it is entirely OPTIONAL! Seriously, why would people care about their romantic partner when THERE IS A MAIN PLOT INVOLVING SAVING THE UNIVERSE?!??!?!!?!?!

*pauses to get breath back*

Personally I enjoy Mass Effect for the epic nature, writing, immersion, exploring the vast universe before me and shooting dudes - the romance sub-plot is there as an added bonus. All of which is what the game sets out to do and achieves in spades.
Seriously, if people are so enamored of the romantic sub-plot it makes me wonder why Bioware don't go the whole hog and just make a dating sim!

Wednesday, April 13, 2011

Mass Effect 3 Wish List no.2

Well what do you know? The same day I post my thoughts on who in ME2 might reappear in ME3, some earlier indications are leaked from Bioware.
Suggestions abound that Liara, Ashley/Kaidan, Garrus, Wrex, Mordin, and Legion will be making a return (provided they all survived at the end of the ME2) and a new character by the name of James Sanders will also appear.

Not many surprises there but it does raise the question of whether the Dirty Dozen of ME2 will all return: I mean it is possible for them all to end up all to Sheperd and they are each well-realised and well written for. So it does seem a waste to abandon them all. Okay it may mean an even larger crew but damn, that idea can work (indeed, I would like to see large RPG cast done right especially when JRPG's have fumbled this so many times).
Mind you, it does seem a bit odd to introduce a new character at this late hour because there have already been plenty of characters who have come and had their say. Can a new guy make an impact? It's certainly a big ask...

Ultimately though, this is all mere speculation: Bioware are trying hard ATM not to reveal anything about their game and I respect them for it - getting worked up about pre-release details ultimately doesn't mean jack in relation to the final product. There's little point in commenting on this because Bioware really are coming across as being in complete control and doing their utmost to make a killer game.

...........I hope.......

Monday, April 11, 2011

Mass Effect 3 Wish List no.1

Now that Mass Effect 3 is rumbling ever so closer, speculation is now open to what’s going to happen in this final instalment. So I thought I’d might through in my two cents in the vain hope that someone from Bioware is listening.

So to get the ball rolling, here is my thoughts on who of the Normandy’s crew in ME2 might return.
I really liked the idea of the crew interaction in ME2. The loyalty sidequests was a superb idea, enabling each of the team to step forward and have their say. The loyalty quests were great for character development and really ended with the character in question significantly changed by the experience. And if the player didn’t do said loyalty mission? Well, the character may die, never to return and the player only has themselves to blame.

Indeed, the loyalty missions add a new slant to speculation considering only two of the original Normandy crew from ME1 returned for a second swing. So who out of this Dirty Dozen will return for ME3? Here’s what I think:

Jacob Taylor
I didn’t mind Jacob. I thought he was a bit of wimp at first but he sort of grew on me – Indeed, seeing his loyalty mission and confronting his father was indeed a turning point and thankfully, made him a bit tougher. Personally, on the strength of that, I think Jacob might do well being in a commanding role. And it would seem that the writers of Mass Effect think so too as I found that having him lead the crew of the Normandy to safety in the Collector Station meant everyone on the team surviving.
Now that I think of it, maybe that was the idea so it would be interesting to see if this idea is expanded upon.

Miranda Lawson
My attitude to Miranda is changeable at best: At first I liked her but eventually she grew to annoy me. Maybe it’s her snotty attitude, maybe it’s her voice (seriously do we Australians really sound like that?), maybe it’s the fact that more attention than I’d like is paid to her breasts and arse but I don’t know.
Throughout ME2, Miranda functions as the bridge between Shepard and Cerberus. However, by the end of the game, she seems intent on pursuing Shepard’s interests than that of the Illusive Man. Indeed, this change of loyalties certainly sets up some plot points worth expanding on.

Zaeed Massani
I loved this guy: After enduring so many youngish pretty-boy types in the Final Fantasy and Kingdom Hearts games, it is indeed a welcome change to see their antithesis – a cantankerous, hard-as-nails, old guy - in an RPG. As the oldest (human) in the team, he made a welcome addition (in my book) to the team with his grumpiness, cynicism and war stories.
Sadly, I don’t see him sticking around: he’s a bounty hunter so he’s motivated by money and the job he was paid for by the Illusive Man was accomplished. Which is a shame because he certainly added some colour to the team and I personally thought the line of “You just cost me twenty years of my life!” was too good a plot point to let go.

Kasumi Goto
I heard some people didn’t like Kasumi: Being a thief she didn’t really fulfil any role on the Normandy (she even admits so herself!) and, unlike her comrades, she didn’t come out of her loyalty mission learning anything.
But what would I care? Kasumi was great! I would definitely love to see her make a comeback. Indeed, if anything, I enjoyed her various observations about the crew on the Normandy – perhaps more so than that of Kelly Chambers. And that, in my mind, may be a strength worth working on. Maybe Shepard could use Kasumi to spot any dissension in the ranks perhaps? Now that I think of it, perhaps even Kasumi could see something different than Kelly: Kelly would see the good in the team members whilst Kasumi could see something different…..
Plus, as strange as it may seem, Kasumi’s interest in Jacob could be worth pursuing….

Mordin Solus
What can I say? Mordin was one of my favourites so yeah bring him back! I mean, was he worth going through the Collector’s Station a second time to make sure he didn’t die? Damn right he was.
I heard that a potential conflict between Mordin and Grunt (like that of Miranda/Jack and Tali/Legion) was going to be added in ME2 but was cut from the eventual release. An idea worth resurrecting perhaps….?
(EDIT: It's official - Mordin is returning for no.3. Yay!)

Garrus Vakarian
Well he’s been a mainstay of the series thus far - and he was one of the original six who came back to fight alongside Shepard thus making them brothers in arms. So it makes no sense for Garrus to be excluded from ME3 - Particularly if his many fangirls (one of which is my partner) have anything to say in it.
(EDIT: Turns out I needn't have worried: Garrus has been confirmed for a return in no.3. Fangirls rejoice!)

Jack
Okay, if there is one character that should be dropped from the team, I think Jack would be it. What exactly is her purpose on the Normandy? Does she even care about what Shepard is setting out to do? True Jack’s loyalty mission was compelling indeed but what happens at the end? She doesn’t come out any of the wiser and still resents Shepard’s presence – even when Shepard could well be Jack’s only friend in the entire universe. What, so the only way to be on friendly terms with Jack is get a romance going? That seems awfully restrictive.
And even when the mission ends, Jack is still as cranky as ever: I’d honestly think a misanthrope like Jack would be less than impressed that she played a part in saving the galaxy but sadly this was more a wasted opportunity. Indeed, one would think the Mass Effect writers ran out of ideas once Jack's loyalty mission was done.
Personally, I think a more plausible scenario would be Jack leaving the Normandy and continue being on the run as a criminal. She then heads to Omega where she decides to challenge Aria. Now there’s an idea…
(EDIT: Nope, looks like ol' cranky bitch is in. Damn!)

Grunt
I sure hope he returns: After all, Grunt openly admits Shepard to be his battlemaster: No doubt he’ll be sticking around Shepard for a while yet.
Plus ya gotta have a Krogan to represent the blunt, thuggish, kill-everything comrade that seems to appear in fictitious fighting teams these days )That and Wrex is kinda tied up on Tuchanka to join Shepard).
Not that I'm complaing of course....
(EDIT: Strangely Wrex is confirmed for a return in ME3 but no sign of Grunt as yet. Hrmmm....)


Tali'Zorah vas Normandy
Another mainstay who ends up linked to the Normandy (and, as her title attests, in more ways than one). I like the idea of someone being with Shepard through all three games so there’s no reason why she (or Garrus) should stop now - but should she be absent I can imagine Bioware will have more than a few angry fans at their doorstep. (EDIT: And it would seem Bioware thought the same as the Quarian will be back for a third round. Woohoo!)

Samara
I personally thought Liara in the original ME1 was a bit wet (thankfully she became heaps better in ME2). That being said, I liked Samara for being the opposite: A nasty Asari if you will. Indeed, she swore an oath to Shepard so it would be plausible that she’d return for ME2.
As for Morinth, I never used her: I always chose the nasty Asari over the slutty Asari every time (Sorry).

Thane Krios
Well, this guy certainly makes for an interesting addition to the team – particularly on the notion that his time is limited and he wants to make his remaining days count. This was a great idea on Bioware’s part but it does raise a question: Will he be alive long enough for ME3?
In addition this guy was a romantic interest for my female Shepard – I’d like to see how it all shapes out in the end….

Legion
It’s the voice of the Geth and it’s interested in Shepard. Not much more to say other than that’s reason enough to for this guy to stick around. (EDIT: And it looks like he will, having been confirmed for ME3).

Ultimately though, the presence of the loyalty missions in ME2 makes it clear that the people involved will forever linked to Shepard. That being said I don’t see a repeat of the ME2 opening where the team is dismantled and scattered across the galaxy – it was a clever idea with a new cast and a new method of gameplay but ultimately it doesn’t make sense with twelve combatants all loyal to Shepard.
So can Bioware rise up to this challenge? Only time will tell…..

Wednesday, April 6, 2011

Golden Gaytime

Recently Bioware has been getting some attention through this debate over the ‘straight gamer’. Seems this one guy complained about Bioware being ignorant of the ‘straight gamer’ to which some Bioware employee slammed him for being prejudiced. The pro-gay community championed this rebuke but at the same time some of the gay community were angry that they were being misrepresented.
So for today, I contribute my two cents to this debate – it may not get read but what do I care? No one listens to me anyway.

Firstly, may I make it clear that I’m not homophobic. Far from it: As we all should be aware right now, homosexuality isn’t a choice. No, it’s all in the genetics. Being fully aware of this, I myself have gay friends and they’re fine by me. Just because life made them different is no reason to condemn them – particularly when common interests can be identified and worked upon. The gay people I know are no more human than you or I and they are good friends to me whilst I’m a good friend back.
Hopefully by making this clear, it should stop any misunderstandings before they start in the paragraphs ahead.

Secondly, as an aspiring author, I don’t mind gay characters – just as long as they are treated with respect. And with respect I mean: “This character is gay, Deal with it”. Really, one’s sexuality shouldn’t make one inch of difference: I don’t object to gay characters being in my RPG party just as long as they can kill the baddies and interact with the other people just as well as the next person. If any gay character can move beyond being treated with ‘safety gloves’ (so to speak) then they’re all the better for it.
What I don’t like is a gay character in a book/film/TV show/video game who is treated in a manner that the narrative can’t stop going on about it. Seriously, some writer emphasising their character’s homosexuality in seemingly endless fashion seems less inspirational and more exploitative. I reiterate: Why should it make a difference? Why emphasise that which has already been established many times over? To be honest, to be constantly reminded in such is an insult to my intelligence as the person being told the story to – Come on, I am an adult! You don’t need to treat me like I’m a few beers short of a six pack!



Thirdly, I do not see the appeal of seeing two gay people making out with each other. Sure saying so may make me seem strange in the eyes of ‘normal’ people but you know what? Fuck them.
Okay, okay, granted this appeal is based on the concept of desire – wanting what you can’t have – but I’m not into that. And if that is my choice and I’m comfortable with that, then there shouldn’t be a problem. I don’t see why this should dub me as ‘strange’ or even ‘homophobic’. Homosexuality isn’t a choice but I can still make a choice about what interests me and how I play my video games. That being said, I had het romances with both Leilana and Zevran from Dragon Age – anyone going to condemn me for that?
And before anyone starts, I am a straight male who has a loving partner who adores me for me – even to the point of being perfectly willing to cosplay as Aerith Gainsborough.

And finally, if there is one thing I can NOT stand, it’s people constantly forcing their opinions and/or beliefs down my throat. Now I’m not one to sound harsh (and ultimately go against the grain of this post) but I’m for being my own man. I make my own decisions and I do things my way. This is my choices I’m making and I’m happy with it. Thus I don’t take too kindly to some people trying to tell me otherwise – saying I should do this or say that, or directing my attention to something as if it should matter over my own principles. I march to my own tune thank you very much. If you don’t like it, it’s not my concern. I don’t see why doing things differently should set me up for condemnation - Hate to break this to you people but the world isn’t as black and white you’d like to believe.

Taking all this into account I really see the whole ‘straight gamer’ debate is being truly absurd. Because in the end it all boils down to how we play the game. I can’t emphasis this enough. This is why we play games, right? We do it for fun and if you are enjoying making difference in a world someone else made then more power to you.
I don’t believe Bioware are ignoring the ‘straight’ gamers by including the option of a gay relationship in the Dragon Age games. Because that’s what it is: An option! If you don’t want to do have that kind of relationship it then no one is forcing you to! If you want to have het relationship with a bunch of ones and zeroes then by all means: It’s your way of playing and no one can take it from you. If Bioware truly was ignoring the ‘straight’ gamers in Dragon Age then it would be compulsory to have a gay relationship with one of the characters in the game and we know this is not the case.
Similarly, I find the Bioware reply unnecessarily harsh – not to mention strange that many pro-gay people are latching onto it (maybe it’s just me but in the terms of getting a point across, I’ve preferred the subtly of a sniper bullet than the bluster of a battle tank). Just because someone doesn’t want to do a gay romance in a Bioware RPG doesn’t necessarily make them homophobic. It is their choice and their preferred way of playing the game.
Still why should how a romantic side-quest is accomplished make any difference?



Bioware introduced the Romantic sidequest back in Baldur’s Gate 2 and it’s been a mainstay of their RPGs ever since. Back then, it was new and aimed at giving your character some colour, depth and degree of interaction with one of the other party members. But ultimately it was optional. That’s right: The player was given a choice as to whether to do it or not. It didn’t make any major changes to the storyline – it just added to the player’s enjoyment to the game they were playing.
And that is the whole point of an RPG: giving the player many choices on how they play the game – it is the commitment of actions that affect the plot and seeing their character develop and grow much like a real person. If you, the player make choices as you see fit and influenced by your tastes then really there is no problem whatsoever.

Ultimately though, this whole ’straight gamer’ debate is pointless because it really doesn’t tell me anything as to whether Dragon Age 2 is a good game or just utter rubbish.
Oh well…..

Friday, April 1, 2011

Broodmother! You had me!

At the moment, I'm currently making my way through the Awakenings expansion of Dragon Age Origins. And before anyone asks, yes I do have DA number 2 but I'm not in a rush to play it (hardly a good sign) - well at least not until I'm down with the first one.

Anyway, I must give credit to Bioware for coming up with the Broodmother - never has there been a video game character that has made me close to becoming physically ill when watching them

Monday, February 14, 2011

Valentine's Day

Still playing Dragon Age - this time however, I successfully completed one of the romantic sidequests. In this case, I seduced Leliana.

I've previously stated my thoughts on the romantic sidequests that seem to be a staple of Bioware RPGs so what I do I think of Dragon Age's effort? Well, I don't find it a very convincing one. If anything, I found it kinda short and my opinion on the outcome (the cinematic of the two characters getting it on) hasn't really changed from being a) rather pointless, b) lame pretensions to maturity and c) pandering to the many virgins who no doubt make up the gaming demographic. This is disappointing becuase I've played many Bioware RPGs and the romantic sidequests that proliferate in them and I know Bioware can do better.

Personally, I feel Bioware's romantic subquests worked best the first time around: In Baldur's Gate 2. They worked in the terms of length and complexity, showing a depth in the character being seduced and presenting a lot of conversations that gradually built up the romance with each step - just like in real life. But becuase gamers these days tend to have attention spans of caffeine-addled hummingbirds, nothing has come close to replicating the success of these quests. They have been instead cut down and placed more emphasis on the sex. Ironically, the only gaming romance I can think that could match Baldur's Gate 2 was Final Fantasy X - ironic considering a) it's a JRPG, b) It's not a game made by Bioware and c) it's game which offers less choices to the player.

Still I'm not willing to say that Bioware has entirely forgotten how to make a great romantic subquest. As mentioned in this blog, I've beaten Mass Effect 2 twice. Both times I was using a different Shepard, which presented an opportunity to do two completely different romances. Thus my first Shepard (male) made the effort to hit on Miranda whilst the second Shepard (female) worked to get into Thane's pants.



Ironically, I found the latter romance to be the far more compelling one. With the first romance, I felt the acting was bland - Now I wish no offense to Mark Meer but whilst his voice sounds great for an action hero type, trying to be a Rudolph Valentino just plain doesn't work. And the outcome of the romance is seeing the act of intercourse - even if some parts are left unseen. Although Miranda wearing a bra just looks more weird than enticing.....
Conversely, in the Thane romance, it's completely different. Firstly, nothing is shown - and is all the better for it. It is all conveyed through the words uttered and the actors playing them. Indeed, there is no denying the emotion involved with Thane, however accepting of his eventual fate, is now afraid of the idea of losing a loved one. Indeed, the line 'Stay alive with me' may sound corny on paper but here it is conveyed to a point where it becomes kinda touching.
Okay granted it didn't take many conversations to get to that point but this indeed offers an outcome that places subtly over flesh and puts forth an inevitably tragic angle to it. This makes this romance, in my mind, much more satisfying.
So to summarize, romancing Miranda yielded something from a bad porno whilst romancing Thane resulted in something much more successful in triggering an emotional response. Hmmm, perhaps the female Shepard did indeed get the better deal....

Ultimately though, winning over Leliana is just one of four romances offered in Dragon Age Origins. Maybe the others could offer something different? Guess it may be worth a look....

Wednesday, February 9, 2011

1000 Words

Still playing Dragon Age....

And since, we're talking Bioware games, a lot is resting on Mass Effect 3 with Bioware's promise that it will be effected by 1000 variables brought up from the previous games. It's ambitious but not without potential.
When I completed my recent ME binge, I played through the Paragon path, with a character imported from the previous game who went through the Paragon path there as well. BUT! At the end, I made the drastic decision and kept the Collector information for the Illusive Man. This, in spite of the 'good' decisions I made earned me the 'bad' ending. So this may make for an interesting outcome for the third game to build upon.

Also, as this is the third game in the series, there raises the issue whether it may be too late for any newcomers to appear, and accompany Shepard. Personally, I feel the loyalty missions were a masterstroke and really enabled me to become attached with all twelve of my dudes. Indeed, it would be shame for someone to hit the reset button (as the opening of ME2 more or less did) and build a new team from scratch. Personally I went to the effort of making sure all twelve of my dudes survived the suicide mission and to have them taken away from me will indeed be a slap in the face.

In particular there are two things I'd like to see:
- How just the anti-social Jack feels about saving the galaxy
- Whether or not Zaeed will succeed in his mission of revenge. Of course, I played through that particular mission with the Paragon route but it did leave the particular plot point unresolved. Sure Zaeed may be DLC but that line "You just cost me twenty years of my life Shepard!" is too potent to be abandoned

Friday, February 4, 2011

Dragon Age of Reason

Well, my Mass Effect 2 binge has ended so I may was well swap one Bioware RPG for another. I've decided to give Dragon Age another shot. Call it a combination at annoyance with myself for leaving another game to go ignored within the confines of my Hall of Shame, an eagerness to finish a game I was very keen on and the intent of having something work from when Dragon Age 2 hits (which, at time of writing, is in 34 days time).

I think the time away has actually done me some good. sure it may not sit well seeing as I have a whole list of games in My Hall of Shame, but now DAO is actually enjoyable. I thought some of the Blight/Main Quest were long and dull, but I have recently tackled some of the minor quests and the DLC and am much happy for it (incidentally, is it just me or does Shale sound remarkably like David Bowie?).

In addition, I, most likely out of frustration, toned down the difficulty from Normal to Casual. In theory that may sound like a cowardly move but I care little for it: Dragon Age is indeed a tough game (even Bioware employees have admitted so) and I got tired of some many frustrating moments. In making the change I have instead made a lot of progress and have now covered a lot of ground. I guess having a deadline to beat a game can actually work for someone with an over-sized Hall of Shame.

Mind you, I am disappointed that I, at the point I am with my current character, seem to have missed the boat with hitting on Morrigan. It is annoying that I went to all the effort to get her approval but nothing further has come of it. I defeated Flemeth but it seems Morrigan is indeed a tough nut to crack.
Still, perhaps that's the point: The character who demands the greatest amount of effort to win over is also the one who bares the most cleavage...

Wednesday, February 2, 2011

Binge it On

Just got through my Mass Effect 2 binge. It's been fun, and indeed different, to play through the whole game with the inclusion of the DLC so here are some of my thoughts that cropped up during play:

- I've heard a lot of people don't like Kasumi Goto - reason being (as is my understanding) is that whereas everyone else comes out of their respective loyalty mission significantly changed by the whole experience, she doesn't.
Strangely, I'm not sure that was the point: If her conversations on the Normandy are anything to go by, Kasumi is an observer - and, speculatively, a key source for Shepard to spot any dissension in the ranks. Indeed, a spy seems to be the ideal role for Kasumi with her being sassy, her limited range of emotions and her face being concealed under her hood.
Okay, so I will concede that Kasumi doesn't evolve much as a character, and what I've mentioned above is me finding my one excuses, but playing the role of a spy is good reason to belong on the Normandy. And I for one would like to see more of her in ME3.
Besides, that part where Kasumi blows up the gunship is frigging hilarious:


- Of the DLC, the moments that stood out for me the most were the wreck of the Normandy and the Prometheus Station (Overlord). What I like best about these two is that they're really effective in creating a sense of atmospheric unease - the type of which is usually found in a Silent Hill game. If I'm eager to leave the damn place in question then Bioware must've done something right.

- I did enjoy the Shadow Broker mission (although I found beating it on Hardcore difficulty wasn't as difficult as I thought it would be). Great to see Liara go from boring to, in a remarkably turnaround, kinda cool.

- In the final mission, man did I get sick of Harbinger constantly reappearing. It got to the point where he started to remind me of one of those High School drama queens - you know, the type that go :"Lookatme! Lookatme! Lookatme! Lookatme!"

- Gaming on a HDTV is sweet as.

Friday, January 7, 2011

Return of the Shepard

I'd sure hate to be in Bioware's shoes right now: Building a sequel to the monumental smash Mass Effect 2. I've said before that the followup to Mass Effect 3 has the potential to fall into the trap the original Star Wars trilogy did with the third installment being confined to the shadows of it's older brothers. Mass Effect 1 was great, Mass Effect 2 was mind-blowing so a lot lies on Mass Effect 3's shoulders.

A lot that can go so wrong so easily.

At this early stage, Bioware have began delivering what they intend to accomplish with ME3. It's a fool's errand to get excited about promises but I have to admit, however grudgingly, such statements have caught my attention. I like how the idea of furthered complexity in enemies, combat and RPG options, I like the idea of 1,000 variables brought up from decisions made from the previous games and how something established in the first game can return and bite the player on the arse in the third!

Yet at the same time, ME3 is already to be made out as a conclusion to the trilogy - meaning those who aren't already on board are going to end up confused and alienated. Also, if Commander Shepard died in ME2 the story will not be continued in ME3? Seems a bit harsh. Personally, i would like to see some degree of ambition and have a new character trying to finish what Shepard started. A risky move true but it may be interesting to see a galaxy altered through Shepard's actions viewed through the eyes of someone else.

Indeed, a lot lies on Bioware's shoulders to see if they can deliver the goods.
Sure hate to be in their shoes - having to deal with an audience like us.

Friday, October 29, 2010

Legion of the Damned

I'm feeling rather proud of myself: Been playing a lot of Mass Effect 2 and got Legion recruited in my squad. I like this character a lot, in the fact that he is a member of the 'enemy' (from the first game), he speaks with the knowledge absorbed from various data sources and his electronic voice is kinda cool.

Now that I think of it, my experience with RPGs and the people have played them has revealed that there is always someone in your party who you, the player, hate: Someone who is just annoying or just can't pull their weight in combat (or both). Players are encouraged to get behind someone and fight to the death to defend their character against the haters with so much passion, you'd think it was a law for an RPG to have someone to hate.
I personally found it puzzling that anyone would tolerate someone of such caliber: Anyone useless would seriously have been given their marching orders - likewise to someone who is trying to be funny but instead comes across as annoying.



I have never had such a problem: I would never hate a character becuase, in a way they are there for a reason: If not for combat then for the plot. If they at least contribute something in their own way then that's fine be me. As RPG's are renowned for taking up tens of hours of gameplay, I am willing to give time to charatcer so they can have the chance to impress me.
By way of (Final Fantasy) example: Quina must be the most maligned character in the Final Fantasy universe but at least s/he has some neat blue magic to make up for it. Also I think Tifa Lockhart is a poor fighter and nothing more than fanboy fodder but I must admit she does play a key role in the plot. And with FFX, everyone seems to hate someone in the main party (except for Auron) but with me, I used all seven combatants and utilised the sphere grid to great effect in order to build a team that functions like a well-oiled machine.

Which brings me back to ME2: It would seem that I don't hate anyone on board the Normandy. Each character is well realised and makes their own unique contribution to the game itself. I have no favorites and, similarly, no one has got on my nerves. I may thought Liara was a bit dull in the first game but now, as an information broker, she kicks arse!
I think what makes this work is the loyalty missions: Here, the character's background is explored, they are provided some depth and they undergo proper development. Better still, they contribute unlockable skills and their personality is changed with the quest completed. Thus Jack becomes more than hostile, Miranda shows more beyond snobby and Mordin shows signs of morality.
In any case, this was a masterstroke on Bioware's end and it is, in a sense, real effort being made to stop such 'useless character' bollocks that RPG's seem to have.
I for one am delighted that such effort is being put into the realization of these characters and only hope that this catches on.

Monday, October 18, 2010

It Takes Two

As some of you may know, I do have a significant other in my life: Like many other relationships, we bonded over similar interests, namely anime and video games. Thanks to my partner I have an interest in the Xbox (a console I had previously little to do with) and I've had an attentive audience watching me play games.

Strangely, we've never really played a game together. This may seem strange as we both love gaming and playing a game together is something couples do (or at least should do). Thing is, the games we like aren't really of a two player variety. Indeed, the games we've really played together are few in number: Rock Band, Singstar and Super Mario World (note how all bar one are music games)

We both enjoy the Bioware RPG's. I loved Baldur's Gate and was determined to play Dragon Age Origins as soon as I saw it. My partner meanwhile was won over through playing Mass Effect and completed Dragon Age Origins well before me. The thing is, RPG's are really a one player game: there is no room for a second player to come in. Fable may present a second player option true but the role of the second player is reduced to that of an underling.

I would like to see an RPG where a second player can come in. It may seem a tall order seeing as RPG's are all about making decisions and fashioning character development in a way that stays with the player throughout the entire game but why not? True RPG's are usually a one player game but consider Final Fantasy X: The main character is Tidus but he isn't the driving force of the man quest - Yuna is. I would like to see conversations between two player characters where two people are individually selecting responses. I would like to see one player character doing something that will ultimately effect the other player character. I would like to see two people going off an doing separate sidequests at the same time. I would like to see two people playing the same RPG and making choices via connected consoles. We have the processing power so why not?

Wednesday, October 13, 2010

Mass Effect 5

I recently read one critic compare Mass Effect 2 to, in relation to it's predecessor, The Empire Strikes Back. To me however, saying that seems to anticipate that the upcoming ME3 will be..... not as good.

Anyway, I recently read that whilst Mass Effect was originally planned as a trilogy, apparently EA are keen to expand the franchise and keep it going. Hardly surprising as franchises are the pretty much the lifeblood of games these days. However with this news, I can see some untapped potential.
This year I sat down and watched Babylon 5 - a long time coming true but well worth it in the end. And like most people, I was significantly impressed with how it was planned out from the very beginning and how things established earlier on become more important much later. It got me thinking, has anyone ever tried something of this multitude in a video game series?
Think about it: How awesome would be to keep using the same saved game over the one series, where the choices you made in the first game can ultimately effect the fifth and final game? You could even choose to keep the same character all the way through or change to someone else who has to deal with the decisions the first character made. The Quest for Glory series did it before with keeping the same character over a series, but with the processing power we have today, it may be possible to make decisions that can have much longer-lasting effects.

Sadly, as ambitious as the idea may seem, it may never happen: Bioware doesn't seem at all interested in going beyond a trilogy. And besides, who on earth actually SETS OUT to make a new game franchise in this day and age?

Wednesday, September 29, 2010

Cause and Mass Effect

Today I completed Mass Effect 1


Yet whilst I relish the triumph of completing game, I came away from Mass Effect feeling somewhat let down. Now I know what makes a good game ending (and I hope to talk about it in a later post) but to me the ending of Mass Effect felt anti-climatic. I can recall the feeling of utter triumph when I beat Baldur's Gate 2 (original+expansion) but I didn't feel anything similar with Mass Effect.

I don't know: Maybe it's the feeling that this is essentially the first part of a game cut into three installments. Maybe it's the thought that I need to play Mass Effect 2 and the upcoming Mass Effect 3 to get the full effect (pun unintended). Maybe it's the impulse of scoring all the achievements and unlocking all the bonuses to build the ultimate Shepard to take into ME2 and ME3.

Still, Mass Effect 1 has certainly proven to be entertaining. Sure the dialogue is monumentally tedious and the driving sections wonky but I enjoyed the action elements and the feeling of exploring a massive galaxy. The writing was top-notch (but being a Bioware game that's hardly surprising), the voice acting stellar and the graphics impressive. It was an epic journey and I had a lot of fun getting there.

Ultimately though, there does lie the nagging thought that, much like the Lord of the Rings movies, the game is far from over and much more is on the horizon. Which, of course, makes ME1 look silly as a stand-alone title (but I doubt that was the point). Kind of makes one wonder what would've happened if the game wasn't a hit and the trilogy didn't go ahead as planned.....

Friday, September 10, 2010

Customise This

Been playing a lot of Mass Effect lately: Took a while to get into it but now I'm having a great time getting through it. But then again, this is a Bioware game and they have yet to let me down.
Okay sure, the quality ratio between story and game-play seems dreadfully unbalanced but there is still some good to be gained from this game.

I found the customization a bit strange though: I go to the effort of building a decent avatar to represent my John Shepard - but what looks like something workable in the development doesn't quite work out in the final product (much like many other games). Still, it could be worse: I recall my friend Hanna playing Mass Effect 2 with a Jane Shepard that resembled a cross between Samus Aran and Julia Gillard....

Friday, August 27, 2010

Lets talk about all the good things and the bad things that made me

Today I want to follow on from a post I made earlier in the week about Bioware's legendary romance subquests that proliferate in their RPGs.

One thing I've noticed about romances in fantasy/science fiction is that we always have a human protagonist getting hitched with a non-human romantic interest. By way of exampl, we have Aragorn and Arwen (Lord of the Rings), Keiichii and Belldandy (Oh My Goddess) Parn and Deedlit (Record of Lodoss War), Sheridan and Delenn (Babylon 5) and Bella Swan having to contend with the attentions of a vampire and a werewolf (not to mention hundreds of jealous fangirls).
And with Bioware it's no different: In Baldur's Gate 2, the male player character has a choice of three elvish ladies whilst Gauss reigns supreme as the most popular option for female player characters in Mass Effect.

I have often found this act of having a human character love a non-human character quite unappealing. Sure it has been done so often that the idea becomes tiresome (and for some reason the Twilight novels spring to mind) but there is always the notion of: What is wrong with your own species?
I guess it's example of escapism at work but it doesn't really say a lot about the race you're born into when the best option is someone outside of it. Or maybe escapism wouldn't be escapism if the humans weren't all complete jerks.
You see, I know some humans and they're not all that bad. Really!

Monday, August 23, 2010

Lets talk about you and me

Just came back from a week away in Melbourne, attending the prestigious anime convention Manifest! Had a great time and the events I ran proved to be quite popular.

Also, I was staying at a friend's place where myself and my partner bore witness to her playing Mass Effect 2. Being familiar with Bioware's other RPGs, namely Baldur's Gate and Star Wars KOTOR, I was intrigued. My partner, who'd played Dragon Age Origins, was also keen. Indeed, now I have even more motivation to go out and get a 360.

Interestingly, the Bioware RPG tradition of having romantic sub-plot continues. However this, time something seems a tad different: Now the male characters face themselves with slim pickings.
Allow me to explain: In Baldur's Gate 2, the male player characters had a choice of three candidates for a romance sub-quest: Aerie, a waifish elf of good alignment and gentle characteristic; Jahiera, a half....elf being of a neutral nature and a crabby disposition; and Viconia, a drow....elf who was evil and favoured strength. Conversely, the female player characters had to settle for Anomen, an whingeing, whining, arrogant sod who doesn't have issues - no, he has lifetime subscriptions. It makes you wonder what the female player characters did to have such little choice.



Then came Star Wars KOTOR. There the party was smaller but there was till room for romantic sub-quests even if the choices were slim: the male player characters had the courageous Jedi Bastilla Shan whilst female player characters had to settle for the insufferable Carth! It makes you wonder, if Bioware were heeding the female gamer demograph at all.
But they must've becuase in Dragon Age Origins, female player characters finally had decent character to latch onto for a romantic sub-quest in the form of Alistair (and in some cases Zevran and Leliana). And Alistair is a very a good choice - or at least my partner thinks so. It makes for an interesting counter-balance as the male player characters may find themselves hitting on Morrigan - and with a sexy voice like that, how can one refuse? (even if she does put a bra on to have sex)

But noticing Mass Effect 2, there doesn't seem to much choice for a romantic partner for male player characters. Miranda? Didn't work for me with her disagreeable personality and for sounding like someone from Home and Away (or at least that's what my friend thinks). Tali? She has a weird voice from an equally weird headgear. Jack? Mmmmmmm.............Naaaaaahhhhh.
But interestingly enough, the characters I like in the Mass Effect party are those available for a romantic sub-quest for the female player characters. Namely Thane, Jacob and, of course, Garrus.
So it strikes me that the tables have been turned: Now the female player characters are spoiled for choice whilst the male player characters find themselves caught short.
Still, this assessment is based on impressions built from watching someone play Mass Effect. Thus, this is subject to change - I mean who knows? Maybe over the course of playing the game, my mind could change.

Friday, July 9, 2010

Lets talk about sex bay-bee

If you've been following my ramblings in this blog, you will know I have a particular love for Bioware RPGs. Baldur's Gate was ace, Star Wars: KOTOR was ace and I look forward to one day sitting down and playing Dragon Age Origins all the way through. Now whilst I am unable to play Dragon Age Origins, I have an understanding of it and am able to put names to characters and so forth - not least of which is Morrigan and the romance side-quest.

Now whilst I have yet to play Dragon Age Origins, I have, though the miracle of YouTube been able to see some male charatcer get it on with Morrigan. And I'm have no idea as to what to make of it: It looks like some bad porno flick and it's attempts to be 'intimate' just look laughable (or maybe that's the point, I'm not sure). I think the nadir is the point where the character has the most hilariously bland expression on his face during the entire thing. Additionally, I find it strange that Morrigan has to put a bra ON to have sex!!!



Looking back at the scene (Good Lord, what a voyeur I am) I'm not too sure just what this sequence is meant to prove. Is it an excuse to see more Morrigan beyond her cleavage? Is it it pandering to the many virgins who find solace to video games? Is it taking the ever-popular Bioware romance sidequests to the next level (no I'm not sure what that means either)?
Maybe it's just me but I prefer the romance sidequests in Baldurs Gate 2: You never saw the characters get up to anything, it all came across in the dialogue and the voice acting. And that's the beauty of it: It was all done in a subtle manner. After guiding these two into something you emerge with a real sense of payoff: You brought them together and you leave them to it. I really think that through not showing anything, make the romance work better: By contrast, watching the romance scene in Dragon Age Origins seems rather bland - leaving me the impression of being a perv.

Now that I think of it, why do the male characters get the better options? In Baldurs Gate 2, a male character has three options (all them elves funnily enough), whilst female characters have to settle for the insufferable Anomen. Male Jedi in Star Wars: KOTOR get to woo Bastilla Shan whilst female counterparts have to settle for the irritating Carth!
Oh well, at least the presence of Alistair in Dragon Age Origins seems to readdress the balance. Yes Bioware, girl gamers do exist! (and no I'm not one of them)