Showing posts with label World of Warcraft. Show all posts
Showing posts with label World of Warcraft. Show all posts

Monday, August 24, 2020

810 Man

 Well it happened: On the weekend, I made it to Level 810 on Elder Scrolls Online. 

This means that, after so long, I have achieved the level cap and unlocked all the champion points for all my characters. 

So I've done it: I've achieved what I set out to do. I declared that I will commit some key gaming time to ESO for the sole purpose of getting to level 810 and I did it.

But now I face a new problem: Where do I go from here?

It has been observed that once you reached the level cap in ESO then that's it: The game is over and there's nothing left to see or do. And I do agree with that: In order to reach level 810, I went through countless dungeons and traversed through all available areas (all in correct chronological order) - only to come out the other side with a sense that there's no more places to visit. 

It also can't be ignored that ESO is, by far and away, the game I have sunk the most hours into. According to my Steam account it is the only game that boasts an investment of over a thousand hours. But that distinction has come because I have been playing ESO near exclusively - often at the expense of the other games in my collection.

Much like WoW before it. 

So perhaps it is fitting that with nowhere left to go, the time has come to move on. I guess there was a degree of finality and inevitability to ESO once I made it to level 810 but at least i can say that this time I ended this MMORPG on a positive note (as opposed to loss of interest (WoW) or bitterness (Star Trek Online)).

So to that end I should be grateful. 

Monday, December 9, 2019

That was the year it was: 2019

And we come to the end of another year. This post will mark the final post for Game Tumour in 2019.

This year has been a quiet one. For me, a lot of my time has been committed to both Elder Scrolls Online and my newly-acquired Retropie. But having said that, there’s more to that than meets the eye: I’ve invested a lot of time in ESO and, much like fellow MMORPGers World of Warcraft and Star Trek Online, the time has come to move on.  Similarity, I think I have spent more time addressing issues running the Retropie than actually playing it.

But getting to ESO for a moment: It has dominated my playtime recently – indeed it is telling that I cast only one game from my ever-present Hall of Shame this year. However, the end of my time spent with ESO is within sight: I have (more or less) set out what I wanted to do and I feel there is nothing left for me to see therein (or at least without traversing over previously trodden ground). I knew I quite WoW when I realised I didn’t want to do it anymore and the same could now be said for ESO – the only difference was WoW’s ending was abrupt whilst ESO’s ending has been a long and slow detox.

Read into that what you will

I also think it’s fair to say that this blog has suffered as a result what with posts that were either about ESO or somewhat inconsequential. True, this blog has been going for nearly a decade which is an abnormally long time in Internet terms. And yes blogs seem very much redundant compared to Vlogs and Twitch. But I have no intention to give up on this blog – not whilst I have many more games to check out anyway.
So a new decade is a good excuse as any to walk away from ESO and towards a fresh start.

That being said, this concludes Game Tumour for both 2019 and the 2010s. Thank you for following me for all this time and I hope to speak to you all again sometime in 2020.

Monday, February 5, 2018

A Walk Through Cyrodril

Recently I had a crack at the PvP portion of ESO. This wasn't something I had planned on when i started playing ESO but I thought i would at least give it a show. Plus the skillset offered on PvP looked quite tempting.
It should be noted that I never tried PvP when I played WoW so I had no idea what to expect (beyond the possibility of being ganged up on by people who knew what they were doing were of a higher level). Still fortune favours the brave....

So what i could gather, Cyrodril is a location wherein the three major factions are in a never-ending cycle of war to claim dominance. This is new to me as someone who has been doing PvE. However there are some quests that can be achieved by a single player so at least there is some degree of familiarity. But ultimately, my experience with Cyrodril is going around the area to be where I need to be. The absence of wayshrines is noticeably absent and reduces traveling as roaming around the area. An area that turns out to be very vacant.  Okay there is the occasional raid but I found that when you die, you are cast back to your starting area and have to start the long and arduous journey back to where you were. if anything i found I spent more time journeying than i did in combat.

Matters aren't helped with the combat being stupidly tough. Granted I may be approaching this as a lower-level character punching above his weight, but there is no fun value whatsoever by being decimated by a higher level character before you have a chance to start.
And then there's the Imperial city: loaded with baddies that I can barely scratch let, alone defeat. As such i found myself going through soul gems at a crazy rate.

Granted this through the perspective of a lower-level character but I think I'll stick to the PvE in future...

Monday, November 14, 2016

Warcraft is over if you want it

Well Blizzard have announced that they aren't interested in doing a remaster for both Warcraft 1 and 2 purely because they feel that the games are dated and "not fun" (Source).

I find this reaction somewhat puzzling from Blizzard. On one hand, they acknowledge their past works and have previously made them readily available (ie Lost Vikings and Blackthorne) but on the other hand, any game that's on the Battle.net launcher and isn't Diablo 3, World of Warcraft, Overwatch or Hearthstone, doesn't have a hope in hell.
The latter is a particular sore point for me: What, I can't use the Battle.net launcher to play other Blizzard games? Well then you're not much competition for Steam or GoG Galaxy then are you? Sorry but I like my Game launchers to, you know, launch games.

But I digress.
I maintain that there is value for games to be preserved and make them accessible, both for historical and educational purposes. After all, without preservation, history is but a fading memory. This is why I value GoG so much.
You'd think Blizzard might be better off handing off Warcraft and Diablo to CD Projekt but nooooooooo.....

Granted I will admit that Warcraft 1 may have aged the worst of the lot but I have played Warcraft 2 all the way through and still think highly of it - even when this was back in 2002 and everyone was going nuts for Warcraft 3. It has a lot of charm and a humorous tone that unfortunately Blizzard seems to have forgotten about (seriously, where were the bi-intelligent Ogres in WoW?).

But hey as long as Blizzard still keeps pumping out updates for WoW they can do whatever they want, amirite?

Wednesday, August 31, 2016

Five will make you get down

Whilst I haven't touched World of Warcraft in a considerable amount of time, it doesn't mean however that I am unaware of developments in that camp. And what do you know: Someone played the newest expansion Legion and got to Level 110 within five and half hours.

Well someone's keen.
I guess as long as there are people who are willing to speed-run through their game then there are records to be set.

Wednesday, December 16, 2015

That was the year it was: 2015

Well here we are at the tail end of 2015. The festive season is well and truly upon us so now is the time to step away from this blog and spend some time with family and friends - which is what we all should be doing around this time.
Therefore, this will be the final post for Game Tumour in 2015.

This year has been a quiet one: Its not just because I choose to scale back the amount of time and effort in this blog due to outside commitments.
No, much of my time has been invested in playing Star Trek Online. But if playing World of Warcraft has taught me anything it is too easy to fall in the trap that is common with MMORPGs: You find it is the only thing you play, the one thing you invest the most time in that the other games tend to get neglected and because you're continually investing money in this game you convince yourself to make the effort not to make the investment going to waste (WoW with the subscription, STO with Pay-as-you-go). But being in that trap doesn't mean you can escape from it.
Why, in the past week I've found myself moving away from Star Trek Online and enjoying an old favorite, Dragon Age Origins, again.

Still it's not all been bad news: I've knocked down more games off my Hall of Shame: System Shock 2, Curse of the Azure Bonds and some of the Leisure Suit Larry games.
Other highlights of 2015 have been:
  • my delight at seeing the Gold Box finally make it's way to GoG
  • Convincing a friend to play Divinity Original Sin and both going into it blind - and both of us finding it quite enjoyable
  • Meeting Bajo and Hex
  • In another coup for GoG, the arrival of the original Star Trek Adventure games!
  • Obtaining a copy of New One Lives Forever (and defying the legal confusion preventing it's re-release)
So what can I take away from 2015? Well, I think the less time I spend on MMORPGs, the better. Yes they are time-sinks - hell, that's what they're designed to be! - but the amount of hours invested in a MMORPGs can really be better invested in working on some of the many games that I have left untouched.

You know, I've been playing a lot of Western RPGs these past few years that it's been quite some time since I last played, and enjoyed, a JRPG.
Therefore, I think I will, in 2016, play Legend of Heroes: Trails in the Sky...

So this concludes Game Tumour for 2015. Thank you to everyone who has visited this blog over the past twelve months and I look forward to speaking to you all again in 2016 :)

Monday, November 9, 2015

This means War

So this has been doing the rounds lately:


Am I excited? Actually I'm astonished: I wasn't aware they were making a Warcraft movie

Wednesday, February 25, 2015

Paying up

Today I did some calculating up and found out that I've spent under thirty dollars on Star Trek Online.

Not a bad amount invested on a FTP game.

I suppose it is a good thing though that I've kept track of this figure. If anything, it's a necessary restriction when facing down a MMORPG - if you lose track of how much money you've spent on it, then maybe you're in a dangerous position. I hate to think how much money I've blown on World of Warcraft or Elder Scrolls Online but no doubt both amounts are somewhere in the three digits.

And considering how much money I've spent on games that have ultimately gone unplayed then maybe such a restriction is more important than I realize.

Wednesday, January 28, 2015

Free the Elder Scrolls

So Elder Scrolls Online has gone Free to Play. What this means is that this game is joining the other MMORPGs on the same boat whilst WoW is continuing to stream-roll along unabated.

Okay seriously, I've played ESO and I will certainly admit that it has been fun. So to hear to go Free to Play is something of a mixed blessing. On one hand, it may generate new interest in the game and become something of a lifeline. But on the other hand, it is a step towards the graveyard where many other MMORPGs lie.

Ultimately though, I guess time, as ever, will tell whether or not ESO has enough clout to go in for the long-term but it would be interesting to see how things develop in the wake of the FTP announcement

Wednesday, December 10, 2014

That was the year it was: 2014

And so we reach the end of another year. So what can I say about 2014?

For me 2014 is defined by Elder Scrolls Online. It's the game I spent the most time on this year - although one could argue that the monthly subscription may have had something to do with it. I never thought I would return to MMORPGurs following my falling out with WoW and whilst ESO has never quite generated the same enthusiasm I had for WoW, it is still a lot fun to play and a great way to get together with some friends and have a bash.

Elsewhere, I did knock off more games off my Hall of Shame. And two of which I am particularly proud of beating: Jade Empire and Planescape Torment. Which goes to show that, in my book, RPGs still rule the roost. Also of note is that Jade Empire was a console game, thus proving that I haven't abandoned that field completely.

And speaking of consoles, the eighth generation has yet to make it's move. Nothing has reared it's head to pique my interest and pull me away from my PC. And considering that my PC is based largely around Steam and heavily modified PC games, that's a very tall order. Still, this generation has only begun and it would be interesting to see what happens next....

And with that, this is the end of Game Tumour for 2014. Okay so I may not have had much to talk about this year but I have no intention of abandoning this blog yet.
So thank you to everyone who has visited this blog over the past twelve months - and I look forward to speaking to you all again in 2015.

Friday, September 26, 2014

If I had a heart I could love you

So I visited my battle.net account on a whim and what should I find but one of Blizzard's earlier games, The Lost Vikings, being given away as a free download.

I remember the Lost Vikings from 1993-94. It was something of a big deal as everyone played and talked it up a lot. I (eventually) got around to playing it and was won over the game's charm, sense of humor and baffling puzzles. I never did quite complete the game but hey - at least having the game now within easy reach will remedy such a problem.

Looking back at this game twenty years later, I'm surprised just how well it still holds up: The graphics still look great and the humor still inspires more than a few chuckles. Indeed, with hindsight it is funny to see this game from a humble company that would eventually provide the monstrous behemoth that is World of Warcraft.

Funny how things turn out, eh?

Friday, July 25, 2014

An Ode to Ico

Something I put together in anticipation for Good Game's greatest game special:

Favorite game? Ico. On the PS2
No joke: you’ve heard exactly what I’ve said
Not for me Portal, Halo and Wow too

No, give me a lad with horns on his head
Who meets a princess in a big fortress
Who can open doors and make black shapes dead

Both doomed to die: A fate to readdress
So an escape Ico and Yorda plan
Hand in hand through the castle they progress

Contending with: puzzles, solved as they can
And bashing, with a wood stick, black shadows
And, worse of all, Yorda’s attention span

Under bloom lightening the game flows
Showing Legend of Zelda how it’s done
Along with a loneliness this game knows

Oh Ico, you poor selling ball of fun
Father of Shadow of the Colossus
Now on the PS3 for everyone
Ico: Who does so much more with so less
Who proudly passes the ‘game as art’ test
And a real tear jerker I must confess

Yes, my favorite game’s Ico. It’s the best!
Mood, emotion: There’s nothing quite like it.
Even though it’s one big long escort quest

Wednesday, May 28, 2014

Pool one's resources

Today I want to talk about a game that I’ve played in the past and thoroughly enjoyed: Pool of Radiance!


I have previously made mention about this game but this time I will give it the full lowdown about my history with this game.
If, like me, you grew up in the age of the Commodore 64, you would know of a series referred to as the ‘Gold Box’. This series consisted of a series of Dungeons and Dragons-inspired games that took place in the same region of the Moonsea region of Faerun. This titles within this series included Curse of the Azure Bonds, Hillsfar, Secret of the Silver Blades and, of course, Pool of Radiance (there was also Heroes of the Lance, a game inspired by the Dragonlance Chronicles but the less said about that the better).  The four games mentioned above all connected together to form a series with a connecting storyline (although Hillsfar was more of a side-step) with Pool of Radiance being the first one in the series.

Pool of Radiance was made in 1988 and showed a lot of ambition for the time. For starters, the entire game was built around the rules of Dungeons and Dragons meaning that matters like alignment, Thaco, and encumbrance had to be taken into account when playing. And when the game started, the player had to build a complete party of six warriors and guide them all throughout the entire game (and beyond…more on that later).
And once the game began, much of it was spent moving the party around environments in a first-person perspective. And when combat arose, the view changed to an isometric interface where the party of PCs could move and fight the enemies encountered.
Plotwise, the party found itself in the city of Phlan, a ruined city whose glory days were long gone and was overrun with monsters. One civilised area remained and it was ruled by the City Council who handed out quests and provided payment to party upon returning from a successful quest. It was therefore up to the party to take back the city of Phlan, block by block, and claim it for the council. And quests weren’t confined completely to the city area –later quests required the party head out into the wilderness to find allies or face down a particular threat.

For me Pool of Radiance was my gateway drug to Dungeons and Dragons (and dungeon crawlers). Whilst Pool Radiance may not have been the first attempt to replicate DnD in an electronic form, it was however one that made a large splash, introducing many people to it. Indeed, I recall spending many hours in front of my computer invested in this 8-bit game. Now I hear today about how many people have got into RPGs through the likes of World of Warcraft or Final Fantasy 7 and subsequently invested countless hours into it - but for me, such a similar experience came from Pool of Radiance and it fills a place in my heart that no other game can dislodge (seriously where else you defeat 100 kobolds with a single fireball?!).

The game wasn’t perfect however. There were only four classes, there was no level cap and combat required everyone involved to take a turn - meaning if you faced a horde of foes, each and every one in it had to take a turn making it very tedious very quickly. And the game’s economy was catastrophic, as in later levels the party found themselves weighed down with so much gold and little to spend it on.  But ultimately the game had plenty of very good writing (for its day) and certainly had a whole lot of personality that many other 8-bit games can only dream of.

But one thing of particular interest was the character export feature. The sequel, Curse of the Azure Bonds, allowed characters from parties that had beaten the game to be imported over into this new game. This allowed the same party to be used against some tougher monsters. Now whilst this did allow for a head start and subsequently reduce the challenge offered, it was nice to see the same group of characters you’d grown attached to and show that they’re still being quite capable of kicking all kinds of arse. It was a great idea and one that no one has managed to replicate, or even better, since.

Recently, as in back in 2009, I managed to revisit Pool of Radiance with the DOS version. And this time I managed to complete it all the way through. I will admit it certainly has some appeal twenty one years since it’s first release and it was fun to see quests and areas that I was unable to see when I was a kid. I did take the same party into Curse of the Azure Bonds but sadly I wasn’t able to progress any further due to a software failure. It is indeed s shame and I hope, in future, the Gold Box series gets a proper reworking (are you reading this GoG?!).

So yeah Pool of Radiance was my first RPG I played and my first step into DnD. Since then I’ve played other RPGs but honestly it is hard to think any of them existing without Pool of Radiance (mind you there was that sequel/remake but the less said of that the better…). It was a game I loved and one day I hope to sit and play the series all the way through using the same characters.
And one last thought in parting: I recall many times playing Pool of Radiance in front my Commodore 64 in my bedroom whilst across the hallway my sister played Pearl Jam’s Ten album on her stereo. That may sound like a strange combination but whenever I hear Ten now I still recall, years later, fighting my way through a dungeon of monsters.

Friday, April 25, 2014

Foul Sand

Not much to say today except that, according to my Raptr account, I have surpassed 1000 gaming achievements.
Granted I suspect most of them are through having multiple characters in World of Warcraft but any milestone is worth some recognition.

Monday, April 21, 2014

Steam Inaction

Here's a theory I came across: As Steam has so many games that are readily available and for real cheap, the Steam user would actually spend more time collecting games than actually playing them.
Put simply: The Steam user will always have 36% of the games in their library unplayed.

So how does my Steam library look next to this theory? Well, at time of writing, I have 40 games. Half of which are unplayed. While that is far from the proposed 36% it does raise the question of why some games are unplayed. Well takes a look at some the games I have in my Steam library and try find an explanation or two as to why they've gone untouched:

Analogue: a Hate Story
I was curious about this game largely to it's reputation in having a strong narrative. However after I made the purchase, I found out it was a game made by a lesbian for the LBGT community - which kinda made me situated outside the intended audience. Oh well...

Counter-Strike (with Condition Zero)
Purchased purely on the grounds that this seems to be one of those games that every PC owner has to have. At least I take comfort in knowing I got it on sale...

Enclave
Purchased largely out of me having the discount coupon.

Half Life (with Blue Shift and Opposing Force)
Purchased purely on the grounds that this seems to be one of those games that every PC owner has to have.

Hamilton's Great Adventure
Again, purchased largely out of me having the discount coupon (hey can you say no to a 90% discount?!).

Larva Mortus
Again, purchased largely out of me having the discount coupon

Left 4 Dead 2
In a case of being in the right place at the right time, I have those purely out of being offered as a freebie  one time

Papers Please
Heard it was awesome but have yet to get around to playing it...

Psychonauts
Again, purchased largely out of me having the discount coupon

Quake (with Ground Zero and The Reckoning)
Again, purchased purely on the grounds that this seems to be one of those games that every PC owner has to have. Mind you, i did play this a lot back in the day most likely I'll have a tough time taking it seriously now....

Sid Meier's Civilisation 4
Because when you buy the PC verison, for some reaosn you get the Mac version as well for some reason

Sid Meier's Civilisation 5
Unplayed largely due to it's reputation for being forever doomed to remain in it's predecessors' shadow

Looking back at what I've written, it seems a pattern has emerged: A large number of the games mentioned above have been purchased out of obligation. So is this is where gaming is headed? A sense of obligation? Where owning big library is more important than making use of it's contents? Where by making sure you use one product (however so) to a point where all else is of little consequence (World of Warcraft anyone?)?

Friday, April 18, 2014

The Final Frontier

Recently I've been having a go at Star Trek Online.

So far it's proving to be a compelling game. It does what I want a Star Trek game to do with traversing through the galaxy, building up a crew and going through missions presented in an episodic format. The latter deserves special notice: I like how the game remains true to it's TV roots with each expansion being a new 'season' and each mission having it's own title card. It's a clever approach and certainly goes a long way to give Star Trek Online a sense of it's own identity.

Also of note is that this is my first time doing a FTP MMORPGer (damn abbreviations!). It certainly makes a change when I was playing a WoW in that by not having a subscription I don't have a sense of commitment to the game. Which in turn assists in me actually enjoying game.
Still, some exchange of money is required and it is here that I have an issue with - certain things are proving costly. I don't mind paying for Borg crew members or for a Federation Klingon PC but I do object to paying so much for a particular crew member. According to the Earth dock, you need 240 purple things (whatever they're called) to purchase a new crew member. And for 114 of these purple things you spending an excess of over $100! That is indeed a bit much.

Still this is only but the beginning and it would be interesting to see how things go from here....

Wednesday, April 16, 2014

The Day the World of Warcraft Went Away

Last week I made mention that I'd ceased playing World of Warcraft. A mention that is indeed worth of some elaboration.

Yes it is true: I decided to give World of Warcraft the flick. It's a decision I made by myself and myself alone. It had zero to do with outside forces - I merely decided that I had had enough and I didn't want to play WoW any more. I've heard stories of people giving up WoW due to problems it created to their health and social life - stories that make my departure anti-climatic by comparison. But that is not the case here.

Really there wasn't a lot else I could think of doing. Across several characters, I'd seen a lot of locations, fought many bad guys, busied myself with multiple professions, ventured into dungeons and so much more. But with multiple characters, it's hard to see anything new without treading over the ground that's already been gone over before. That being said, did having multiple characters hinder my experience in World of Warcraft? Yes and No. Yes it did make things repetitive and dull but, at the same time, it was interesting to try different things and see the game from a different perspective.

According to my Raptr account I have notched up over 560 hours of World of Warcraft - easily the most of any game I've played. There was indeed times when World of Warcraft was all I played - and thus the secret of Blizzard's success becomes clear: Make sure that the people who bought your game play it and it alone (and now that I think of it, me making multiple characters could've well been me justifying the $15 a month subscription fee). That may not have been their intent but if it was, it's an ingenious plan and one that has paid off in spades.
Therefore it is telling that when I've previously stopped playing WoW for something else, I've found myself having a lot of fun playing something else and the satisfaction of beating it.

So, does the experience that was World of Warcraft effect my playing of Elder Scrolls Online? Certainly. So far with ESO, I've found myself confining my play times to two a week and I've confined myself to the one character. This may change in the future but not when I have other games that require my attention.

For now, World of Warcraft still exists on my hard drive. I can tell you from experience that it is an absolute bitch trying to wait for all the updates to be downloaded - but should i find myself short of hard drive space, it will be the first to go.
I suppose I may return to World of Warcraft in the future but I suspect not for a long while. Until then, Rithendal, Beldrath, Kyuzo, Naesandra and Grimcrag will all be sleeping a long sleep - until that day when i shall call upon them again.....

Monday, April 7, 2014

Coming online....Now!

So where do you go when you've decided you've had enough of World of Warcraft?
How about here?

Original image located here. Accessed 7th April 2014

Yep I signed up for Elder Scrolls Online. Fun times lie ahead....hopefully.

Nothing much to say but....Oblivion awaits?

Wednesday, March 12, 2014

Cultivation

Last week I made the joke that if Oblivion was a person, it'll be a giant looking down upon me from up above. This made me wonder what human forms othe rgames would take.

World fo Warcraft, for instance, is, to me, a cult leader that leads you in on promises, fixes you with a whole lot of agreeing followers, fleeces you for your money and makes sure you never leave!

Actually, having said that there really isn't anything else I can add to this post...

Wednesday, February 5, 2014

Wow! Look at those numbers!

I bashed this out for Muse Culture last week but it wasn't used. So I may as well give it a home here:

World of Warcraft: It has been nearly a decade and still the king of MMORPGS rumbles on, unhindered. Sure it may have faced a recent drop of numbers, sure it may have been challenged by some potential contenders and sure the approach of Elder Scrolls Online casts an ominous shadow on the horizon but World of Warcraft’s popularity shows no sign of waning.
So much so, Blizzard have released an infograph depicting some fascinating facts and figures related to World of Warcraft. Among the surprises are:
o    There have been more than 100 million accounts created since World of Warcraft touched down onto an unsuspecting world. This is a figure larger than the population of several world nations.
o    There are 500 million player characters inhabiting Azeroth. This makes for an average of five player characters per account.
o    The total of players hail from 244 countries and territories of the world. This includes Antarctica.
o    Of all the player characters, the Alliance represents 52% whilst the Horde is made up of 47%
o    And the remaining 1% you may ask? Well they represent the Pandarens. Meaning there are that many players who haven’t chosen which faction to join
o    Speaking of the Pandarens, they represent 11 million of the Azeroth population
o    There have been a total of 9 million guilds created
o    There are 2.8 million trades being conducted at the Auction House daily
Some impressive numbers to be sure but such numbers are to be taken lightly: World of Warcraft is approaching its tenth anniversary and still boasts seven million active players.
For a complete look at the infograph please go here
Speaking as a Wow Player, I find these figures incredible. Whilst I may be annoyed at the numbers of the Alliance outnumbering those of the Horde (“Gol’Kosh!”), I do find a sense of pride contributing to something that has been going for nearly a decade. Indeed, there are few games that can boast years of continuous operation let alone ten – and from a sixth generation game no less! Even if World of Warcraft’s peak of subscriber numbers may never again be matched and I myself may have had times where I’ve been disillusioned by it, it is indeed reassuring to know that I played a role in building up these numbers.
So here’s to ten years.
Lok’tar Ogar!