Showing posts with label Gold Box series. Show all posts
Showing posts with label Gold Box series. Show all posts

Monday, August 24, 2015

Bond. Azure Bonds.

Another game has been struck down from my Hall of Shame. Goodbye Curse of the Azure Bonds!

Original image located here. Accessed 24th August 2015

Boy has this been along time coming: I recall playing this over twenty years ago on my C64! True it was well and truly on the way out by then but I still played it and enjoyed it. After all, it was in the same series of the legendary Pool of Radiance so it has to be good, right?

This may sound strange but I compare Pool of Radiance to Super Mario Kart in that the first game introduced the concept and did it so well that the successive games haven't really done a lot to add to it. And that is the main problem I found with Curse of the Azure Bonds: It may have introduced two new classes, the Paladin and Ranger, as well as Dual Classing (keep in mind this was based on 2nd AD&D edition rules) but somehow it seems smaller then Pool of Radiance.
I recall Pool of Radiance being full of large areas to explore. In Curse however, the same area size is still present but there seems to be less of them. Also many of the areas are divided up. Case in point: The opening area, which is split between the city of Tilverton (where the PCs start the game) and the Thieves Guild. Now according to the background, Tilverton is a major city - it has a large temple and is visited by royalty. But for such a city it certainly seems small. And the Thieves Guild also seems small - especially when the thieves in question seem organized (one can imagine the thieves in Kovel Mansion in Pool of Radiance sniggering at these guys). True, Curse may have introduced an overworld map but the reduced areas somehow do take a lot of the immersion away from me.

Other things of note is the inclusion of Alias and Dragonbait from the original novel, Azure Bonds (for the unfamiliar, they're the two characters on the box art above). Sure they weren't much help but it was great to see them and have them join my party. It was also great to see Akabar, Olive, and Nameless too.
Also, the last battle was one tough nut to crack. It took me several attempts due to me being swamped by the Margoyles and the Priests of Bane. But when I finally managed to wipe them all out, the Big Bad, Tyranthraxus, turned out to be surprisingly easy to defeat. Anticlimax much?

Grumbling aside, I did enjoy Curse of the Azure Bonds. True it's part of the Gold Box series and I played those games a lot when I was a kid but seeing it now, it holds up surprisingly well. This goes to show that a well-designed game can outlast the march of time.
Also it's fun to see the same party I took all the way through Pool of Radiance return and go to even greater strengths.
Furthermore it's always pleasing to complete a game I started playing over twenty years ago :)

Friday, September 12, 2014

Cursed

Earlier this week, I managed to get the classic Pool of Radiance working again. I dug up my old save game from 2009 and reacquainted myself with the party I used for countless hours. Having spent so much time with these guys I certainly had a sense of attachment to them and it;s been fun seeing them progress.
That progression however won't be going any further: try as I might, I can not make Curse of the Azure Bonds work in Dos-Box. It is indeed frustrating but nothing i can do can make the game work. So I need to type out some complex commands? Pardon me but isn't that the reason why we originally abandoned DOS?

This is not the first time Curse of the Azure Bonds has failed me. When I played it on the Commodore 64, I kept getting stuck in the Fire Knives guild. When I revisited the game in 2009, I made significant progress before a software failure put an end to that. And now, the game has let me down again, meaning I am unable to see my party progress and see how they go facing tougher monsters.

How fitting it is then that I should such problems with a game that has the word 'Curse' in it's title.

Monday, September 1, 2014

Not as forgotten as we thought

I've heard that, in the wake of the success of the Baldurs Gate Enhanced Edition games, another game from the Forgotten Realms will be given the same treatment.

Now when I hear the words 'Forgotten Realms' I immediately think of the Gold Box - the RPG series that appeared on 8-bit and 16-bit computers in the late eighties and early nineties that pioneered D&D for the home computer. Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Hillsfar, Pools of Darkness - all associated with the Gold Box and very fondly looked upon by veteran gamers such as myself.
So could this be? Has someone decided that a revamp of Pool of Radiance and it's successors was in order? Did someone revamp these games so modern gamers can experience what their older comrades did years earlier? Does mean I play through this massive saga of games with the same party and complete it this time?

Oh wait, the game in question is Icewind Dale.
Oh well, never mind then.

Wednesday, May 28, 2014

Pool one's resources

Today I want to talk about a game that I’ve played in the past and thoroughly enjoyed: Pool of Radiance!


I have previously made mention about this game but this time I will give it the full lowdown about my history with this game.
If, like me, you grew up in the age of the Commodore 64, you would know of a series referred to as the ‘Gold Box’. This series consisted of a series of Dungeons and Dragons-inspired games that took place in the same region of the Moonsea region of Faerun. This titles within this series included Curse of the Azure Bonds, Hillsfar, Secret of the Silver Blades and, of course, Pool of Radiance (there was also Heroes of the Lance, a game inspired by the Dragonlance Chronicles but the less said about that the better).  The four games mentioned above all connected together to form a series with a connecting storyline (although Hillsfar was more of a side-step) with Pool of Radiance being the first one in the series.

Pool of Radiance was made in 1988 and showed a lot of ambition for the time. For starters, the entire game was built around the rules of Dungeons and Dragons meaning that matters like alignment, Thaco, and encumbrance had to be taken into account when playing. And when the game started, the player had to build a complete party of six warriors and guide them all throughout the entire game (and beyond…more on that later).
And once the game began, much of it was spent moving the party around environments in a first-person perspective. And when combat arose, the view changed to an isometric interface where the party of PCs could move and fight the enemies encountered.
Plotwise, the party found itself in the city of Phlan, a ruined city whose glory days were long gone and was overrun with monsters. One civilised area remained and it was ruled by the City Council who handed out quests and provided payment to party upon returning from a successful quest. It was therefore up to the party to take back the city of Phlan, block by block, and claim it for the council. And quests weren’t confined completely to the city area –later quests required the party head out into the wilderness to find allies or face down a particular threat.

For me Pool of Radiance was my gateway drug to Dungeons and Dragons (and dungeon crawlers). Whilst Pool Radiance may not have been the first attempt to replicate DnD in an electronic form, it was however one that made a large splash, introducing many people to it. Indeed, I recall spending many hours in front of my computer invested in this 8-bit game. Now I hear today about how many people have got into RPGs through the likes of World of Warcraft or Final Fantasy 7 and subsequently invested countless hours into it - but for me, such a similar experience came from Pool of Radiance and it fills a place in my heart that no other game can dislodge (seriously where else you defeat 100 kobolds with a single fireball?!).

The game wasn’t perfect however. There were only four classes, there was no level cap and combat required everyone involved to take a turn - meaning if you faced a horde of foes, each and every one in it had to take a turn making it very tedious very quickly. And the game’s economy was catastrophic, as in later levels the party found themselves weighed down with so much gold and little to spend it on.  But ultimately the game had plenty of very good writing (for its day) and certainly had a whole lot of personality that many other 8-bit games can only dream of.

But one thing of particular interest was the character export feature. The sequel, Curse of the Azure Bonds, allowed characters from parties that had beaten the game to be imported over into this new game. This allowed the same party to be used against some tougher monsters. Now whilst this did allow for a head start and subsequently reduce the challenge offered, it was nice to see the same group of characters you’d grown attached to and show that they’re still being quite capable of kicking all kinds of arse. It was a great idea and one that no one has managed to replicate, or even better, since.

Recently, as in back in 2009, I managed to revisit Pool of Radiance with the DOS version. And this time I managed to complete it all the way through. I will admit it certainly has some appeal twenty one years since it’s first release and it was fun to see quests and areas that I was unable to see when I was a kid. I did take the same party into Curse of the Azure Bonds but sadly I wasn’t able to progress any further due to a software failure. It is indeed s shame and I hope, in future, the Gold Box series gets a proper reworking (are you reading this GoG?!).

So yeah Pool of Radiance was my first RPG I played and my first step into DnD. Since then I’ve played other RPGs but honestly it is hard to think any of them existing without Pool of Radiance (mind you there was that sequel/remake but the less said of that the better…). It was a game I loved and one day I hope to sit and play the series all the way through using the same characters.
And one last thought in parting: I recall many times playing Pool of Radiance in front my Commodore 64 in my bedroom whilst across the hallway my sister played Pearl Jam’s Ten album on her stereo. That may sound like a strange combination but whenever I hear Ten now I still recall, years later, fighting my way through a dungeon of monsters.