Showing posts with label Daytona USA. Show all posts
Showing posts with label Daytona USA. Show all posts

Monday, June 30, 2014

To be this good takes Ages

Following on from an earlier post, today I downloaded Radiant Silvergun and had a bash at it. I didn’t last long, which is unsurprising for an arcade shooter, but I was impressed with the number of shooting abilities on offer. Needless to say, this warrants further investigation.

What is of particular note is that with the purchase of Radiant Silvergun, the number of Sega games (as in either made by Sega or originated on a Sega console) on my XBLA account now reaches eight. It joins the likes of Sonic Adventure, Sonic CD, Ikagura, Soul Calibur, Daytona USA, Nights into Dreams and Guardian Heroes. Now whilst it may not sound like much it still represents a third of the games I have downloaded from XBLA.

I suppose having a particular empathy for the Sega games is a holdover from my days as a Sega fanboy. I guess once you’re a fanboy you’re one for life and you can never truly escape such a fate. However other reasons behind such an empathy exist in the form of:
  • Perhaps playing Sega games on the Xbox it is a firm indication of Microsoft's replacing of Sega in the Console race
  • Or maybe it is more of a case of finally playing games that I have previously only been able to admire from afar.
But most likely there is still the faint glimmer of hope that if Sega games are being brought maybe a miracle may happen and we’ll finally see a re-release of Panzer Dragoon Saga and Shining Force 3.

But what are the odds of the happening, amIrite?

Friday, June 8, 2012

XBLAndering forward

 Some more recent acquisitions for my Xbox (courtesy of XBLA):

Tetris Splash
What can I say? It's Tetris - however with a nuatical theme - and it's still as timeless and addictive as it ever was. My previous version of Tetris can't run on my computer (curse the 64x transition!) so this is a welcome addition in my book.

Daytona USA
The presence of this game seems a bit redundant as I'm not a Xbox Live user but it's still a great game to play - the HD revamp looks great too. And let us not forget that unrelenting refrain of : "Daytooooooonnnnnnnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!"

Sonic CD
Again, this is nice to have in HD but there's something about this that rubs me the wrong way: Where is the original music?! The original soundtrack to Sonic CD was wonderful enough - which coming from a Mega CD game was hardly surprising - so to hear something completely different is indeed a surprise and an unwelcome one at that. Apparently there is the option to switch between soundtracks but I have yet to find it.

Friday, April 20, 2012

Arcade Fire

Inspired by this week's edition of Good Game, I thought I might take the time to talk about some of my favorite arcade games. I played a lot of arcades during my youth and have fond memories of them all - some of which I still play today. So without a further ado....

Mighty Bombjack
Growing up in the eighties I always viewed Arcade Machines with some degree of awestruck reverence. Whereas I was used to playing games on the Commodore 64, Arcade machines were something else: They were technologically superior, they attracted players of all ages and it was games being played in public! I recall seeing them in certain locations and seeing them always sent a rush of excitement through my young mind.
They say you always remember the very first arcade you play and in my case it was the Mighty Bombjack. Of course it wasn't anything special in it's day but, as the saying goes, ya gotta start somewhere...


Aero Fighters  (Sonic Wings)
It was during the early nineties that my interest in arcade machines racked up - most likely to me growing aware of something called consoles. Seeing how gaming was expanding into something beyond what I thought I knew, I made it a point to check out an arcade game the instant I saw it. Now whilst there were several genres available, the one that interested me the most was the horizontally scrolling shooters. For some reason there was appeal of controlling a war machine and going around blowing the shit out of anything dumb enough to stand in the way with spectacular spread shot and homing missiles.
For this reason I do recall Aero Fighters quite fondly. Sure it was a tough game to play but I recall being nine years old and playing this game a lot - not to mention just how exciting it was, playing an arcade game with my own money.
And admittedly, at the time I thought the intro was kinda cool too:



Street Fighter 2
Whilst I gave the shooters more attention than any other arcade genre, there was however the fighters - they were there and they couldn't be ignored. And no roundup of arcade games would be complete with mentioning Street Fighter 2. History has decreed that arcade games were in something of slump before Street Fighter2 came along and breathed new life into them. From the outset I'd heard of Street Fighter 2 and people spoke of it in awe-struck tones, as if they'd just discovered the Holy Grail. I myself only got to see it through my brother playing it and I was quite impressed with what I saw. He used Blanka a lot and I recall seeing how the electric attack inspired a unique skeleton - and through watching him play I picked up a lot. Of course, it would be years before I got to play it myself and it was a damn fun game. Indeed, SF2 was a big deal I remember a lot of excitement when Super/the New Challengers showed up. And I still play SF2 to this day and even now I'm impressed by how many people also played it when they were kids.

Teenage Mutant Ninja Turtles
Well I loved the cartoon back in the day and seeing an arcade game based on it was sweet as. Of course, part of the appeal was the whole 4 player and that was pretty cool too. Of course I never saw four people playing it at once (although it may have been a bit hard to see the screen when four people are crowded the machine) this is definitely a high point in my arcade game history.

Vendetta
I'll always have a soft spot for this game. Beat-em-ups were definitely popular back in the early nineties and this was one of the stand outs. Yes it was Konami trying to replicate the four-player style that made TMNT a hit but Vendetta was special to me largely through showing a sense of humor rarely seen in a beat-em-up. Aside from the player characters resembling Mike Tyson, Hulk Hogan, Jean Claude Van Damme and Mr.T, there is heaps of character interaction, weapons, and slapstick to make this one of the finest games of it's day. The fact that this hasn't appeared on XBLA is a travesty but you know what? I'll take this over XMen Arcade any day.

Raiden 2
I had a soft spot for shooters and I think this was the best of the lot. Somehow it did everything right with the power-ups, bomb varieties, inventive bosses and detail with graphics. I still enjoy this one my Playstation and I believe I'll still be enjoying it years later.

Darkstalkers
I never played Street Fighter 2 that much during my youth but I do recall playing Darkstalkers quite a bit. It was a fun beat-em-up and I really enjoyed the creativity gone into it with a fighting roster made up of b-grade movie monsters getting stuck into each other. But really I should go ahead and admit it: It was all because of Morrigan Aensland. But then again what guy wasn't sold over?

Alien vs Predator
Forget the lame movies: This game was the shit! Predators? In a beat-em-up? With the Aliens? And shooting sections? And Arnie's character from Predator 1 thrown in for good measure?! HELL YES! So there was a whole lot going for this game and I particularly enjoyed how the shooting sections were integrated into a beat-em-up (which was something unique at the time). The graphics were mind-blowing to behold and it was indeed intense to be continually swamped by hordes of the aliens. Not much else I can say except this was one of the finest arcades I've ever played & someone should get this on the XBLA and NOW.

Daytona USA
Well what can I say? Everyone played this in it's day and no doubt still play it now. It was, and still is, a great game to play against friends and goes to show that if an arcade game is designed well enough it can have incredible lasting power. And you haven't played a game of Daytona USA with seven other people you haven't lived.

Virtua Cop 2
I never thought much of the 'gun' games during my time in the arcades but this was an exception. Not sure why though: Maybe it was the graphics, maybe it was the presentation or maybe it simply damn fun to play.
But whatever the reason, this is another game I still play when I get the chance and shooting the crims never gets old. I've even tried playing it with both guns in each hand! So yeah Virtua Cop 2 is great fun and I liked it a lot.

Metal Slug
Yet another game I still enjoy playing to this day. Just when I thought that games were getting too serious and someone should make something humorous, along comes Metal Slug. Everything about this game is class: The stupidly big guns, the absurd voice announcements and the delightful graphics that are still fun to watch even now. A lot of care and attention to detail went into this game and it shows - it makes even a compelling game years later. And, in a rare case, the sequels took a winning formula and made it even better!

So there you go. Hope you enjoyed this trip down memory lane. Now whilst people may say the arcades may be something of an anachronism I however maintain that if an arcade game is fun, is well designed and can be enjoyed with more than one person then the game will have staying power - which is impressive seeing that video games tend to have a limited lifespan and are often outclassed by technological superior successors. And if I'm still willing to spare the change for the likes of Virtua Cop 2 and Daytona USA then something must've worked better than originally hoped for.
Until next time...

Wednesday, November 30, 2011

31 Songs (addendum)

And so the month that was the Planet of Sound series, comes to an end. And I can tell you: Choosing the thirty one songs that made up the serial was not an easy task - let alone writing a paragraph each to go with them! There were so many other great video game tunes I wanted to include but to cut the selection down to thirty one was a tough call - as such many other tunes I liked had to be discarded.
But having said, there's no reason why the one's that didn't make the cut shouldn't get their moment in the sun. So, to wrap this serial up, I present some of the tunes that didn't make the list. Some of them were victims of my self-imposed restrictions and others had to be cut out for slack of room.
So, for the final part of the serial, may I present the rank outsiders:

Xenon 2: Megablast

For the unfamiliar, Xenon 2: Megablast was a game that, for it's day, was a big hit on the Amiga. It was put together by the legendary Bitmap Brothers who, at the time, pushing the idea of software developers into the public eye and incorporating well-known musicians into their works. Of course, this sounds old hat now but it was unique at the time (late eighties). And thus the theme for Xenon 2 was an accurate recreation of the song Megablast done by Bomb the Bass - which is in itself a remix of the theme to Assault on Precinct 13.
Of course, it seems quite unfair to have commercially available tracks in my list so thus it didn't make the cut. But damn, what a rockin' theme this - somehow perfect for gunning down enemies by the hundreds.


Shadow of the Beast - Title theme

Another lost treasure from the Commodore Amiga. I must admit I never played this game (thus automatically preventing it from making the cut) and it's only in recent years, through the magic of youtube, that I came across this theme. But what a stunning theme it is: It's a freaky theme that sounds genuinely scary with it's odd percussion and shrilling flutes. It's truly the sound of an evil forest wherein beasts lie and evil acts are being committed.
And it would seem that if you go to down the woods today you're in for a BIG surprise.....


Truxton - Far Away

Another theme I remember fondly from my childhood. It's a rocking theme and somehow fitting for flying through space and gunning down anything dumb enough to stand in your way.
I know I've been critical of the musical capabilities of the Megadrive before but you know what? I think this is actually much better then it's original arcade counterpart. Somehow, the original comes across as being a bit stiff whilst this seems much more energetic.
So why didn't this make the cut then? That's a very good question. Either space was limited or I didn't think of it at the time. Oh well, it get's it's own place here then!


ActRaiser - Filmore

This should've made the cut but alas, space was limited. Nevertheless, here it is in all it's sword-swinging, demon-smiting glory.
It's a rockin' theme driven entirely by the bass line. Indeed the latter deserves particular theme as it really grabs the attention of the listener and really delivers a sound that one wouldn't think possible on the SNES. The bass makes the tune rumble and drives it forward in a manner that would've made Cliff Burton proud.
Other than that, this is a grandiose theme perfectly fitting for a god. And for smiting demons with a huge sword.


Oh No More Lemmings - Ingame 4

This too should've made the cut: Oh No More Lemmings is loaded to the gills with maddeningly catchy tunes (again all sounding much better on the Amiga than anywhere else) so it was difficult to choose one. That and it was hard to find on youtube. But no matter: It's for the reason of making these tunes heard that this addendum was created.
As mentioned above, the music in Oh No More Lemmings have to be amazingly catchy. It sounds goofy but even now I see such a simple catchy melody - not unlike a children's nursery rhyme - and a load of colours laid on top of it. It may sound simple but really there is a lot of complexity being put to work. Indeed, I think that years later I can still recall these tunes and catch myself unwittingly humming them.
Thus it is hard for me to choose one because they're all so damn memorable. But I think this is the I like the best. Not sure why but I fear that if I try to explain it, it may lose significance. So lets move on shall we?


Daytona USA

Sure nowadays we may laugh at the bad Engrish and the unrelenting refrain of "Daytooooooonnnnnnnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!" but I think that's the key to the theme's success. The refrain commands attention - which is exactly what an arcade game must do in order to reap the change from any passerby's. As a selling point it works a treat as people can remember the theme years later. It also doesn't that the theme is a fantastically energetic and rockin' theme - perfect for a racing game.
Again, I'm not sure why this made the cut. Maybe the fact that the refrain is the only part people remembering held it back. Maybe, again, I didn't think of it at the time - cut no matter. With this post, I now provide an excuse to shout out "Daytooooooonnnnnnnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!"


Panzer Dragoon - Flight

Another tune from a game I never played. True I've played Zwei (however briefly) but the first Panzer Dragoon game eluded me. Thus, it didn't make the cut. Sure there were some tunes from games I've never played that did make the cut (ie Chrono Cross and Shining Force 3) but for me they work just as well outside the game - which is rarer than one would think.
Still, this addendum was written to give those that didn't make the cut some attention so, lets talk Flight:
As time marches on, the series that is Panzer Dragoon will keep descending into a legendary status. It had some great ideas and wonderful art direction but sadly, it wasn't played by enough people. Sure there have been attempts to remake it but Team Andromeda has since folded and scattered - thus ensuring that there will never be another quite like it. Sure Panzer Dragoon Saga may endure as gaming's Holy Grail with the passing of time, it;s looking increasingly clear that the Panzer Dragoon series will never reappear to satisfy the longing of those who want to play it (like me!).
Yet scraps of information on the series remain on youtube: not least this wonderful theme. I love the orchestral arrangement in this theme and it fits perfectly the mood of flying across deserts on the back of a majestic dragon. Not much else I can say bar I love this theme - even if I never have (and probably never will) played the game it's from.


And with that, this serial comes to a conclusion. I hope you enjoyed reading this and you've come away from it having discovered something new. Until next time, may the music last forever. Cheers!

Wednesday, March 2, 2011

Eternal Arcadia

In this modern age, it's fair to say that the arcade machines are pretty much antiqued: It's hard to compete with home consoles which boast DLC and online gaming.
Still, whenever I have the chance, I like to spare the chnage to play the odd game of Virtua Cop 2. Sure I have memorized a lot of areas where/when the baddies show up but it's still loads of fun. I don't mind looking at graphics from the mid-nineties - in fact I actually find a lot of mid-nineties arcade graphics look a lot better than some fifth-generation console games.

Of course arcades may be dead but they are still around in the form of arcade parlors (Galactic Circus in Melbourne's Crown Casino comes to mind) and, in Japan, public places where they generate a decent revenue (train stations being one such example). It does present something that not many games have:

Staying power.

As I mentioned above, I'm still keen to have a shot at Virtua Cop 2. And Daytona USA is still heaps of fun to play with a group of people (8-way game FTW!). Thus, it becomes clear why arcade games persist: If it's a good game, people will continue to play it. This is what Nintendo realized with the virtual console and may also explain why old games are being revamped in HD.
Many of the games I see in my local arcade are pushing fifteen years which is an absurdly long amount of time in an industry where major developments happen in third of that time. Granted, I have seen some innovative things being done to arcade games elsewhere - like Namco & Nintendo joining forces to present Mario Kart as an arcade game - but as said, if a game works well then people will keep playing it until the end of time.

Now there's a thought to ponder: Would we still be playing Starcraft if Blizzard didn't keep pumping out updates for it on a regular basis?