Showing posts with label Burnout 3. Show all posts
Showing posts with label Burnout 3. Show all posts

Monday, January 6, 2014

Mega Drive

And we're back. Welcome to 2014 folks. And what better way to kick off the new year than with the announcement of another game struck down from my Hall of Shame!
And who's the lucky candidate this time? Why, Mega Man 2!

(yeah the PAL box art isn't that crash hot but its lameness is still worth a chuckle)

I never played any of the Mega Man games during the 8bit era. That still didn't stop me admiring it from afar. And as far as I was concerned controlling a robot guy with a cannon for an arm sounded pretty sweet to me. 
This in turn placed me in a unique position when I finally got around to play it on the Virtual Console: I've never played this game and I don't have any memories playing it to influence my opinion  So what did I think?

Well first off the bat, this would have to be one of, if not the most technically impressive game I've seen on an 8-bit system. Having grown up in the Commodore 64 era I was thoroughly impressed with this quality of the graphics: the sprites have loads of personality that I wouldn't have previously thought possible.
I also enjoyed the use of weapon upgrades and the level selection: As I've come into Mega Man blind (like all games should be approached), I was thought this was quite a neat feature and surprised that this type of thing was being implemented in it's day - particularly when player-determined paths are commonplace in games of today.
But then there is the difficulty: My God, is this game a challenge and a half. I hate how games offer cheap deaths (yes Burnout 3, I am looking at you) and I do feel that mega Man 2 belongs in this category. I've lost count how many times I yelled at the TV screen, ground my teeth in frustration and faced my will being broken.
If anything Mega Man 2 comes across as more a battle of wits between the player and the game itself with neither willing to back down to the other. And that's the thing: A game should be fun to play. And if a game is making me frustrated, angry and anything but having fun, then something has gone seriously wrong. Thus to hear people laud Mega Man 2 as one of the greatest games ever made is confusing to me.
Okay true Mega Man 2 is a product of a bygone era when games were allowed to be as nasty as they choose and anyone will go along with it. And I will admit that games of today being much easier may allow for complacency in gamers, but if a game leaves me yelling "BULLSHIT!" on several occasions then perhaps it may be better to move onto something else.

Ultimately I did find a lot to be impressed with Mega Man 2 but it hasn't really sold me on the rest of the series. I do respect Mega Man 2 for both it;s own merits and being the best in the series but I'm not in any rush to go and explore some more.

Oh well, easy come easy go I guess....

Wednesday, September 18, 2013

Can you afford it?

Here's a car ad that played a lot on Australian TV back in early nineties. It was memorable largely due to an unforgettable jingle:

Original video located here. Accessed 18th September 2013

The reason I'm bringing this up is I always think of this ad whenever I see the loading screens to Burnout 3 - you know, the one's that seem concerned as to whether I have driven certain vehicles or visited certain locations.
That and I find the juxtaposition between such a cheerful sounding jingle against such a violent/intense/rage-inducing game like Burnout 3 utterly hilarious.

Wednesday, October 31, 2012

Raptr Preservation

Yeah it's Halloween so what have I got up my sleeve for this evening? Something completely unrelated! Ha!

Anywho, it's been a week since I started using Raptr. In that time I've notched up over a thousand hour of game time.
Of course, this is only through me going back over my game files, over several consoles, and adding them to my Raptor profile. Thus the 1000+ hours is the product of seven years not seven days (so you can kindly cease typing out that email denouncing me as a loser).

Why go to all this trouble? Well I like the idea that this, Raptr, is there to serve as a record for one's gaming achievements - and not just XBLA achievements/PSN Trophies. I like the idea of Raptr being evidence of doing such things and it serving as a record that may last for years to come. Of course that may not turn out that way but I do like the idea of it being set in stone. Who knows? You come back in several years time and think: Yep, I did that :)

However me going back over my old gaming files does ultimately defeat the purpose of the reward system that Raptr is plugging. The rewards system seem more focused on more recent games not on the classics. There there is really nothing really gained from me putting in so much hours for classic eighties/nineties games. Still I must admit that it's kinda nice to be ranked the no.1 player for Adventures of Lolo, Final Fantasy 1, Secret of Mana, Super Mario Bros 3, Ogre Battle 64, and Burnout 3.

Of course the 1000 hours are the time-frames that I've been able to recover on my PS2, Wii and 360. I have invested many hours in other games on other gaming platforms but they're sadly lost to time. Indeed, I'd like to know how many hours I've blown in Baldurs Gate. However I don't WANT to know how many hours I've sunk in World of Warcraft....

Friday, December 2, 2011

Curse of the Burnout 3

I've spoken a lot about the brutal, unforgiving nature of the AI in Burnout 3 before. No other game has such a nasty AI and no other game has left me screaming insults at the TV screen.
So today, I present, a list of things I have uttered upon crashing in Burnout 3:

"BULLSHIT!" (most frequented)
"Where did that come from?!"
".......................................HOW?!?!?"
"Are you shitting me?!?!"
"Come on come on! You can make the Afte.....OH COME ON!!!"
"HELLLOOOO?! Steering?!?!? Where are YOOUUUUUUU?!?!?!!?"
"Is this for me getting a Perfect on that last lap?!?"
"These cars can't be made of metal! They must be made of cheap Taiwanese plastics!!!"
"That was miles away!!!!!!"
"Where's the Time reverse mechanic from Sands of Time when you need it?!?"
"You know sometimes I wonder why I bother with Aftertouch"
"Well there goes the first place"
"Well looks like I won't be catching him now"
"Somehow I bet the physics programmer is jacking off to this..."
"Well excuse me for trying to keep up!!!!"
"Well excuse me for playing!!!!"
"What the hell is a rage quit?!"

Wednesday, September 14, 2011

Burning up again

Recently I returned to a game I played a lot of over the past few years: Burnout 3.

Hooooboy, has there ever been a game that has, for me, inspired both loving and loathing in equal amounts. I know a lot of people love this game (and the Burnout series for that matter) but for me it is that catch 22 game: You know it's fun and enjoyable but that enjoyment is tainted with some issues - issues of the 'throw controller through the screen' variety.

I'm not saying Burnout 3 is a bad game: Indeed it's fun to ram one's opponents into the wall and it's kinda cool to partake in the kind of dangerous driving that would be unattainable in real life. Now normally I'm not one for racing games but I have to admit that, much to my surprise, the races often turn into intense affairs. And I particularly enjoyed the Road Rage events.

But get past that and you realise just how maddening the difficulty can get - particularly late in the game. Now I understand the crashes are an integral part of the game but in the later stages I crashed so much that it wasn't even funny. I swear there was one point where I'd come to a particular turn and I'll crash automatically! Sometimes crashes would happen right out of nowhere and leave me scratching my head in disbelief.
Indeed, I find this emphasis on crashing kind of puzzling when ultimately, the only way to succeed is to drive as carefully as possible. Thus I get points of particular crashes but I gte points for doing a perfect lap? What sense does that make?

And then there's the AI: Never before have I come across an AI that could only be described as brutal! Forget what I said last week about Rock Band 3 resenting the player - no the hatred Burnout 3 has for the player knows no bounds.
Firstly the burnout feature is a good idea but soon it becomes clear that it is necessity: Using it is the only only hope in hell the player has to keep up with the AI. And, going back to the crashing, why do the AI cars seem to escape the crashes? I've lost count how many times I've crashed only the have the opposing cars make the narrowest of escapes.
And don't get me started on my crashing: They happen out of nowhere and make it impossible to recover from. You know what I mean: You'll be driving along with a good lead and suddenly you'll crash for some reason only to fall back down to the last position. And you opponents would rush on ahead with speeds you can only dream of. And it's funny how my crashes, through the gloating cinematic, seem to last far longer than that of my opponents.
Granted a game should provide a challenge to the gamer but this is just ridiculous. Challenging is okay but brutal/gloating/impossible challenging isn't.
Indeed, no other game has made me scream "BULLSHIT!" and other curses as loudly as possible (much to the horror of my partner)

For this reason, many of the courses in Burnout 3 remain unfinished. But they ever will be finished. True it's fun to cause some destruction on the road but to face against an unforgivably evil AI is another.
Oh well...

Friday, August 12, 2011

Degeneration (no.6)

And this serial continues.
As stated at the end of the previous installment, my interest in video gaming was waning – but it was not out of spite or anything. No: It was a natural progression of life. Other things were demanding attention, not least of which the real world, and I wasn’t in a position to ignore any of them.
But that’s not to say that I was completely ignorant of developments in the gaming world. I knew about the Dreamcast being the last hurrah for Sega. I knew the PS2 got off to a rocky start and I knew about Microsoft bringing a console of their own, the Xbox, to the table. I even had an Atari Lynx during this stage: Hey, it was cheap and, as befit this blog, I wanted to see if the grass was indeed greener on the other side.
But ultimately, the period of 2000-2005 was one where I parted ways with gaming. But little did I know that gaming wasn’t prepared to let me go. The connection was there and there was some potential for us to continue. All it needed was a catalyst.

And one such came: In late 2005, I stumbled across a list made by IGN on the Best 100 Games Ever Made. Through reading it, I saw a mixture of the recognised and the unfamiliar. I saw some titles I played and some that escaped my notice previously. And most of all, I was impressed that someone had sat down and fashioned such an official-looking list, providing substantial reasoning of each games’ selection and saluting the efforts of various pioneers.

Needless to say I was blown away – so much so, I actually made it my goal to track down every last one of them and play them. And thus, dreams were dusted off and raised from their slumber, opportunities that had passed me by the first time were now possible, and a world of brand new discoveries waiting to be found beckoned. A trigger had been set off and I plunged headlong into the sixth generation.
True it may have been at the tail end, when the seventh generation dawned but who the hell cares? I had returned to gaming and was prepared to savor every last moment. And what better why to kick it off was to return my gaze to a voice that called once before….

Playstation 2
As mentioned before, I knew the PS2 got off to a rocky start and wasn’t really that big of a hit. Funny how this baby is now recognised as the highest selling console ever.
As mentioned above, I finally made a goal in mind. This now presented the new problem of deciding which console, out of Playstation, Xbox and Gamecube, to get. With it’s extensive library, certain exclusives and it’s access to the PS1 catalogue, the winner was the PS2.
I recall the first game I placed into the system: Final Fantasy X. This was pretty much a return to console gaming after nearly a decade of absence. To be honest I had been away for so long I really had no idea what to expect – I had no idea what the graphics would be like (seriously!) or what advances had been made since the days of the fifth generation. Needless to say, what I saw was more akin to waking up from a coma. I was astonished that graphics had grown so spectacular. I was surprised that 3D gaming was actually playable and fun. Okay so maybe Final Fantasy X isn’t quite the best in the series but in any case, it was what got me back to gaming and, eventually encouraged me to seek out other entrants in the series (one has to start somewhere I guess).



I may have been a latecomer to the Playstation but I have many fond memories of playing my PS2: Appreciating the creativity that went into Resident Evil 4, being impressed with the inventiveness and brutality that went into God of War, the satisfaction of coming back to a boss in Final Fantasy X having levelled up extensively and knocking him flat, and, of course, completing Ico for the first time and, much to my surprise, having an emotional response.
I even hunted down some old PS1 games, granting me the chance to dust off some old favourites (Loaded, Darkstalkers, Raiden Project, Return Fire) and the opportunity to hunt some games that escaped me the first time around (Castlevania Symphony of the Night, Metal Gear Solid and Final Fantasy 7).
Interestingly enough, I also discovered how the PS2 could work as a social device. True going round to a friends place to play games is nothing new but when you’re the one who owns the console, you really see how it the social aspect works. Indeed, I remember when I went to a small LAN with my PS2: It was with a small group of people who had far better computers than my POS computer so I brought along the PS2 so I could be part of the fun. And indeed it worked a treat to have the other people queue up to fight each other on Soul Calibur 3. And was indeed gratifying to hear someone else see my playing through the inverted library in Castlevania Symphony of the Night and thinking the music was pretty cool. And finally, there has indeed great fun to have a bunch of friends around for an evening to have a bash at Singstar.

In a way, PS2 represented the destination of a journey: After leeching off other people, I finally had a console to call my own. I had discovered new wonders in a field I’d been away from for so long. And I discovered the power of the social element that can lie with owning a console. After years of having an interest in video gaming, a breakthrough had come like no other. Perhaps it was fitting that I should get my first console when I was well and truly into my adult years – and that console should be a Playstation.
So yes, the sixth generation was more or less the second coming with my gaming career. And as one journey ended another began….

Dreamcast
Remember in the introduction how I made mention of having an Atari Lynx? Maybe it’s the Australian in me, but I’ve always had a fascination for the underdog. You know, the guy who has a go. That, coupled with my previously-established love for Sega, may have counted for me owning a Sega Dreamcast.



I’m still not entirely sure why I got a Dreamcast. Maybe it was indeed favouring the underdog. Or maybe it was a last gesture for years of loyalty to Sega. Maybe it was case of going out and exploring in the hope of finding some hidden treasure. Or maybe it was, at that point in time, case of having far too much money and not enough common sense.

Say what you like about the Sega Dreamcast but there’s no denying that there was a time when Soul Calibur looked mind-blowing (even now) and Sega looked likely to recover from the disasters from the past. But, as we all know, it was not to be and Sega’s reign as a console developer had come to an end.

In retrospect, we can all whinge about the faults of the system (no third party games, too many arcade conversions, no DVD capabilities, online features being overlooked, poor marketing and the impending arrival of PS2) but in the end, there was no denying the Dreamcast was a potent game machine and the potential to be great. Sure that potential wasn't truly realised but at least Sega were trying new things. Sure there was no third party support but at least Sega were trying to build up new IP and doing things that messed with the formula. Sure the Dreamcast wasn’t the hit it should’ve been but nowadays people treat it a reverence not seen for other failed consoles (maybe having no one to blame for the console’s shortcomings helps considerably). True the Dreamcast may have been the death-knell for the once glorious console giant but I still have mine and it still gets used.

But let’s drop the pretences: At the end of the day was buying a Dreamcast worth it just to play Skies of Arcadia?
Damn right it was.

Xbox
As with the other entrants in the sixth generation, I came to the Xbox at a rather late point in the console’s life. For a long time I got a lot of mileage out of my PS2 (and Dreamcast) but I didn’t care much for the seventh generation as it happened around me.
Then, in 2009 I moved into a flat with my girlfriend, Kathleen, and she brought along her Xbox. Curious, I decided to buy some games to use on it.



Of course at the time, I was still giving my PS2 a lot of attention so time on the Xbox was limited. But that’s not to say it was enjoyable: I have many fond memories playing Star Wars Knights of the Old Republic and Sid Meier’s Pirates. It was also fun to have someone watch me play my games – sure gaming has long been a solitary experience so to have a second person paying undivided attention to my progression through a game is indeed a welcome change (of course I had no idea how Kathleen really felt about my constant swearing through Burnout 3 but still….)

And I think that what I got the most out of the Xbox: After years of playing games in my room by myself, I finally felt that gaming had finally become a social event. Previously, I’d played games against other people on consoles but the game, so to speak, had now changed. The PS2 may have made me aware of the fun involved with playing games in the presence of other people but the Xbox expanded upon it. Indeed, it is fun to see someone else show an interest in the game you're playing and suddenly you don't feel like you're the only person in the universe who's enjoying it.

When I jumped on the PS2 bandwagon, it was after years of absence – and coming back from that time away I’d grown astonished by what games were accomplishing from the days of the 2nd and 3rd Generations. Games were now being marketed as experiences, offering social commentary, challenges of the relationship between the game & the gamer and triggering emotional effects one never would’ve thought possible.
And I got all that and surprised that gaming could do that. But that was all by my own in my bedroom – so to have someone else along for the ride playing just as much attention as you (the gamer) is particularly sweet.
And to have gaming be a contributing factor to a romance is also kinda cool too.

So that’s my thoughts on the sixth generation. In the terms of my gaming career it was more or less a Second Coming – the return after years of wandering in the desert. And when I came back, I’d seen how gaming had evolved beyond entertainment value. I had seen how gaming had now grown as a social event and more importantly, I see gaming from the perspective of an adult: Indeed, it’s great spending your own money on consoles and games without having to badger/explain to one’s parents. It is fascinating how something you liked as a kid can evolve to a point where you can enjoy it as an adult and not look silly (and having a partner who thinks the same is also pretty cool too). And I’m always amazed just how many people have played the same games I have – even when I thought I was the only on Earth who’d heard of the game in question. I even loved striking up conversations over games and sharing both opinions and solutions.

If anything, sixth generation got me wrapped up in the gaming culture like never before. Gaming had finally become the norm and was now taken seriously.
So where do we go from here?
Towards the next generation one would think….

Friday, September 3, 2010

Burned out

Whilst I finally have a 360, I'm not in any rush to play any of the new games. Strangely I'm sticking to the original Xbox games. Seeing as the gaming industry is built on a constant demand for new things, I however am taking things at my own pace, leaning on the notion that games cost a lot of money, such investment should be made to last, and there's no rush. After all, if one game is completed at least there is another ready and waiting in the wings (ie my Hall of Shame).

Anyway, I dusted off the old chestnut Burnout 3. I have always had a soft spot for this game, with it's gorgeous presentation and a prospect of a racing game that's charged with adrenalin and the satisfaction of slamming the opposition of the road. It's great fun and certainly entertaining to watch. I can't recall how much time I have invested in this game - which is a surprise seeing as I normally don't enjoy racing games. But if one works then it must be doing something right.
However, now the flaws of the game have become obvious: The soundtrack is woeful having an uneven ratio of good songs to crap songs. The DJ Striker as annoying but he can be turned off thankfully. However, special ire is reserved for the AI of the computer: It is nasty indeed. Whilst the game relies on crashes, it seems to have no idea what it wants to do with them: You get points for doing some decent driving yet, at the same time, you also get points of crashing. Likewise, crashing seems almost inevitable: Some of them come out of nowhere, the player crashes seem to last a whole lot longer than the computer crashes in an almost taunting fashion (my partner will verify just how much swearing has come out of my mouth whilst playing Burnout 3). And speaking of the opposing cars, they seem the recover pretty quickly from crashes and they seem to speed away an impossible rate when you crash. I know games should be challenging but they shouldn't be unfair.

Still, Burnout 3 still has a charm to it that keeps calling me back - not bad a feat seeing as the racing genre has never really endeared itself to me.