Friday, January 7, 2011

Return of the Shepard

I'd sure hate to be in Bioware's shoes right now: Building a sequel to the monumental smash Mass Effect 2. I've said before that the followup to Mass Effect 3 has the potential to fall into the trap the original Star Wars trilogy did with the third installment being confined to the shadows of it's older brothers. Mass Effect 1 was great, Mass Effect 2 was mind-blowing so a lot lies on Mass Effect 3's shoulders.

A lot that can go so wrong so easily.

At this early stage, Bioware have began delivering what they intend to accomplish with ME3. It's a fool's errand to get excited about promises but I have to admit, however grudgingly, such statements have caught my attention. I like how the idea of furthered complexity in enemies, combat and RPG options, I like the idea of 1,000 variables brought up from decisions made from the previous games and how something established in the first game can return and bite the player on the arse in the third!

Yet at the same time, ME3 is already to be made out as a conclusion to the trilogy - meaning those who aren't already on board are going to end up confused and alienated. Also, if Commander Shepard died in ME2 the story will not be continued in ME3? Seems a bit harsh. Personally, i would like to see some degree of ambition and have a new character trying to finish what Shepard started. A risky move true but it may be interesting to see a galaxy altered through Shepard's actions viewed through the eyes of someone else.

Indeed, a lot lies on Bioware's shoulders to see if they can deliver the goods.
Sure hate to be in their shoes - having to deal with an audience like us.

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