Friday, May 30, 2014

I will rue the day

Recently I had the pleasure of striking another game from my Hall of Shame. And which title is out on their rear end? Yet another indie/adventure/Steam game: Gemini Rue!


I find this game impressive on a number of fronts: Firstly it was the product of one guy. Secondly the art direction is simply staggering, with some truly beautiful backgrounds and some well-crafted environments. Thirdly, the atmosphere is superb what with being drawn heavily from the likes of Blade Runner and a suitably moody soundtrack. Finally the sense of immersion is compelling enough for me to finish the game all the way through.

But in spite of what I may have said about the plot, I do take issue with one aspect of it: What did Saiyuki and Six do before they were incarcerated? It is particularly infuriating at the conclusion for Saiyuki to   have a change of heart. And it’s suggested the Six did play a part in the Gemini War but what was this role? Was he a deserter? Or a soldier that had gunned down hundreds?

Now I kind of like stories that don’t give straight answers as it invites the reader to draw their own conclusions. Indeed, I have enjoyed Ico and Shadow of the Colossus – two games that have thrived on presenting one half (or less) of a story while keeping the other half tantalizing out of reach. However I didn’t get that with Gemini Rue – I just came away feeling somewhat empty. I didn’t find the same sense of mystique I found within Ico and Shadow of the Colossus, I just found myself feeling empty. I don’t know if this is a fault of the story or if the game didn’t make that great enough impression, but somehow I didn’t find myself theorizing about what Saiyuki and Six did before their incarcerations. A true warning sign of anything.

Still in spite of my gripes, I did enjoy Gemini Rue and found much to admire. So it’s fine by me.

Wednesday, May 28, 2014

Pool one's resources

Today I want to talk about a game that I’ve played in the past and thoroughly enjoyed: Pool of Radiance!


I have previously made mention about this game but this time I will give it the full lowdown about my history with this game.
If, like me, you grew up in the age of the Commodore 64, you would know of a series referred to as the ‘Gold Box’. This series consisted of a series of Dungeons and Dragons-inspired games that took place in the same region of the Moonsea region of Faerun. This titles within this series included Curse of the Azure Bonds, Hillsfar, Secret of the Silver Blades and, of course, Pool of Radiance (there was also Heroes of the Lance, a game inspired by the Dragonlance Chronicles but the less said about that the better).  The four games mentioned above all connected together to form a series with a connecting storyline (although Hillsfar was more of a side-step) with Pool of Radiance being the first one in the series.

Pool of Radiance was made in 1988 and showed a lot of ambition for the time. For starters, the entire game was built around the rules of Dungeons and Dragons meaning that matters like alignment, Thaco, and encumbrance had to be taken into account when playing. And when the game started, the player had to build a complete party of six warriors and guide them all throughout the entire game (and beyond…more on that later).
And once the game began, much of it was spent moving the party around environments in a first-person perspective. And when combat arose, the view changed to an isometric interface where the party of PCs could move and fight the enemies encountered.
Plotwise, the party found itself in the city of Phlan, a ruined city whose glory days were long gone and was overrun with monsters. One civilised area remained and it was ruled by the City Council who handed out quests and provided payment to party upon returning from a successful quest. It was therefore up to the party to take back the city of Phlan, block by block, and claim it for the council. And quests weren’t confined completely to the city area –later quests required the party head out into the wilderness to find allies or face down a particular threat.

For me Pool of Radiance was my gateway drug to Dungeons and Dragons (and dungeon crawlers). Whilst Pool Radiance may not have been the first attempt to replicate DnD in an electronic form, it was however one that made a large splash, introducing many people to it. Indeed, I recall spending many hours in front of my computer invested in this 8-bit game. Now I hear today about how many people have got into RPGs through the likes of World of Warcraft or Final Fantasy 7 and subsequently invested countless hours into it - but for me, such a similar experience came from Pool of Radiance and it fills a place in my heart that no other game can dislodge (seriously where else you defeat 100 kobolds with a single fireball?!).

The game wasn’t perfect however. There were only four classes, there was no level cap and combat required everyone involved to take a turn - meaning if you faced a horde of foes, each and every one in it had to take a turn making it very tedious very quickly. And the game’s economy was catastrophic, as in later levels the party found themselves weighed down with so much gold and little to spend it on.  But ultimately the game had plenty of very good writing (for its day) and certainly had a whole lot of personality that many other 8-bit games can only dream of.

But one thing of particular interest was the character export feature. The sequel, Curse of the Azure Bonds, allowed characters from parties that had beaten the game to be imported over into this new game. This allowed the same party to be used against some tougher monsters. Now whilst this did allow for a head start and subsequently reduce the challenge offered, it was nice to see the same group of characters you’d grown attached to and show that they’re still being quite capable of kicking all kinds of arse. It was a great idea and one that no one has managed to replicate, or even better, since.

Recently, as in back in 2009, I managed to revisit Pool of Radiance with the DOS version. And this time I managed to complete it all the way through. I will admit it certainly has some appeal twenty one years since it’s first release and it was fun to see quests and areas that I was unable to see when I was a kid. I did take the same party into Curse of the Azure Bonds but sadly I wasn’t able to progress any further due to a software failure. It is indeed s shame and I hope, in future, the Gold Box series gets a proper reworking (are you reading this GoG?!).

So yeah Pool of Radiance was my first RPG I played and my first step into DnD. Since then I’ve played other RPGs but honestly it is hard to think any of them existing without Pool of Radiance (mind you there was that sequel/remake but the less said of that the better…). It was a game I loved and one day I hope to sit and play the series all the way through using the same characters.
And one last thought in parting: I recall many times playing Pool of Radiance in front my Commodore 64 in my bedroom whilst across the hallway my sister played Pearl Jam’s Ten album on her stereo. That may sound like a strange combination but whenever I hear Ten now I still recall, years later, fighting my way through a dungeon of monsters.

Monday, May 26, 2014

The Cry From Afar

On the weekend I went to a LAN and, for the first time, had a go at the game Far Cry 2.

Didn't get very far though. Because as is often the case with me and first-person shooter deathmatches, I found myself getting shot regularly by people who actually knew what they were doing.
Funnily enough I did approach approach the Call of Duty deathmatch with the same approach and that actually proved enjoyable- perhaps largely that in spite of my inexperience, I actually had a fighting chance. But such a thing I could never find when playing Far Cry 2.

How fitting then that this post should come the same day I find out about a Doom mod called Brutal Doom that enhances the original Doom considerably. Needless to say I'm eager to get a hold of it...

Friday, May 23, 2014

Faces to go with the voices

Something of interest I found recently:

Original video located here. Accessed 23rd May 2014

It has been said that voice acting is not the most glamorous occupation and much of the time being a voice actor is spent waiting for some work to show it's face. But still, it's still a field that sure has some beautiful people working in it.

Wednesday, May 21, 2014

Whats in a name?

Recently Bioware have revealed the most commonly used names for Commander Shepard in Mass Effect.
Of course the default names (John and Jane) were the most popular but beyond that:

(Female):
  1. Sarah
  2. Kate
  3. Alice
  4. Jessica
  5. Alex
(Male):
  1. Jack
  2. James
  3. Chris
  4. Alex
  5. Michael
(Source)

An impressive selection but none of the names were used to christen my Shepards. I went with the names Alana, John, Jeffrey and Elizabeth (can you guess the connection behind those names?!).

Mind you, I do wonder how popular the name Alan was for male Shepard....

Monday, May 19, 2014

What did Jew Say?

On the weekend I had the pleasure of casting another game from my Hall of Shame - this time, it's the indie game wonder The Shivah.

Original image located here. Accessed 19th May 2014

As is often the case, I heard about this game largely through reputation: An indie game made by three guys? An adventure game based around a Jewish rabbi being a detective? Such a setup may sound bizarre on paper but somehow it sounds crazy enough to work. And that is enough to pique my interest.
So I went to Steam, found the game and played it all the way through - And what did I think of it?

Well for starters it is terribly short. But, as is often the case with adventure games, the game is saved by some superb writing. Indeed, the plot has enough clout to see it all the way through and Rabbi Russell Stone is a character that undergoes significant changes throughout to make him a compelling one. And the voice acting is good enough, for an indie game, to make the rest of the cast believable.

However what I find particularly interesting about this game is that it is a game that has some positive things to say about religion. This is indeed rare in gaming as religion is treated in gaming as either inspirations behind some truly lousy games (Super Noah's Ark 3d) or as the force opposing the PC (90% of all JRPGs ever made). That being said, I can't think of any game where the PC is a man of a religious faith who faces down corruption in his religion and, by the end of the game, learns something that restores his dwindling faith.
Does religion have a place in gaming? Well one would think so provided it's done right - and in that sense, the Shivah presents a convincing case.

Friday, May 16, 2014

Dropping a Bombshell

Well I've nothing better to talk about for today, so let's talk about the latest game announced by 3D Realms: Bombshell!

Original video located here. Accessed 16th May 2014

Wow! What a shit trailer!

Okay seriously, this looks like total arse. A rock chick in a bikini with a cyborg arm and a punk-rocker hairstyle? That looks like something I drew in high school.

And considering that this is from the same people who made Duke Nukem 3D, one can imagine they trying to make a female equivalent of Duke. Again this was an idea that I came up with during my high school years at the height of the original Duke 3d's popularity. Okay, I will admit that having a woman character doing things that Duke did was all at once satirical, juvenile and not enough to carry an entire game - but it would seem apparently not.

What concerns me though is that my juvenile ideas as a fourteen years old are being made into flesh. What's going on here? Has someone got some kind of mind-reading device?
(And if that is the case why are you people bothering with me? Go bother Tommy Wiseau)

Monday, May 12, 2014

Completing the job

It's a question all gamers are asked: Are you a completionist? Do you spend hours in game seeking out every nook and cranny convinced that doing so would result in the game being truly beaten?

I would have to say yes. I do consider myself as completionist.
Why is this so? Well I think there are a number of reasons - reasons that can be divided into the familiar and the personal.
The familiar reasons are the kind one has most likely heard before in the form of:
- being a completionist is a justification of making a costly game last.
- being a completionist can yield an achievement and yields the evidence to back up any claims made by the gamer
- If a game is awesome enough, it is worth the trouble
- It's you, the gamer, affirming you love for the game in question.

That being said, what do the personal reasons have to say for themselves?
Well, as established previously in this blog, I spent most of the nineties with an Amiga 1200. And as there were little games available for it, the few games I had were offset with demo disks from magazines - the type of demos that showed a promising game but was to be forever out of my reach. So I had to make do - by playing the one level of a game I longed to play. It may sound pathetic but such limitations made me investigate every inch of the gaming space I was provided. After all, if the demo was there then it made sense to make it last.


But ultimately, I believe completionists exist because, as stated above, if the gamer loves the game enough then it is within their right to express it.

Friday, May 9, 2014

Minor changes

Well this is depressing:

Original video located here. Accessed 5th May 2014

One gets the feeling this is theme to Mario being beaten.

Wednesday, May 7, 2014

Shaqin' up

Following on from an earlier post, apparently the crowd-funding of the new Shaq Fu has managed to reach it's goal. Meaning we will have a new Shaq Fu game whether we like it or not.

Okay, seriously; I've seen the youtube videos and both Shaquille O'Neal and the development team have admitted the original was rubbish and they want to do a better job. However skeptical I may be, the sincerity in display is still enough sincerity to warrant the benefit of doubt.
Mind you it would be hilarious if it does indeed, against all odds, turn out to be great game....

One question though: Why is this game relying on crowd-funding seeing as Shaquille O'Neal could've easily funded the game himself?

Monday, May 5, 2014

The view from afar

At the moment, I'm trying to restrict myself from buying more games until I've completed the one's I've got. However with such a restriction in place, it doesn't mean I can express an interest in certain games through putting them on my Steam Wish List.

Such games include:

Book of Legends
Sarcasm and RPGs? Sounds like a winning combination to me.

Crusader Kings 2
I once mentioned that the army movements and political skullduggery of Game of Thrones would make a superb game - and this game seems to do just that

Deadly Premonition
Much of what I've heard of this game makes it sound completely absurd (thank Good Game for that) and therefore completely worth my interest.

Kerbal Space program
Heard a lot about this game so it;s inclusion is there for curiosity's sake.

The Mighty Quest for Epic Loot
Included purely on the name alone.

RPG Maker
Why not? I've played plenty of RPGs and I have a good idea as to what one has to do to snare my interest so why wouldn't the idea of making and RPG for myself hold appeal?

Verdun
There may be plenty of games based on World War 2 but barely any based on World War 1. That alone is enough to get my interest.

Friday, May 2, 2014

Survival Arts

Inspired by this week's episode of Good Game, I thought I may offer my two cents on this emerging genre based around the human need known as Survival.

It's the same story: The PC is plonked in a hostile environment and must survive at all costs - a tall order as they must find necessities such as food, clothing and first-aid when they aren't easily available. In addition, the player must run the gauntlet against a wide range of enemies and fellow humans who are also out for themselves and would rob the player of their resources as soon as they look at him (or her).

But I don't buy it. Whist this genre may offer training for a zombie apocalypse an experience unlike any other game, it does offer a steep difficulty curve. True this may be the most likely situation in a hypothetical civilization collapse, but having player character die within seconds of spawning does suggest a game that resents me playing it - and seeing I have many other games that I could be playing this is a major deal.True some people may praise the realistic nature but I would rather have a game that at least presents some kind of fighting chance.

Mind you, I'm still waiting on a real post-apocalypse game - one that places an emphasis on the loneliness before anything else. And I mean that literally: No baddies to shoot, just you, the player, in a barren, silent world and where seeing another life form is indeed a big deal. If anything, I find silence a more formidable enemy than a horde of zombies and more breaking to the mind than constantly fighting for survival.
But, as always, there's not enough conflict in that idea to make it sail...