And yet another game has been struck down from the Hall of Shame - this time, it is Fez!
The problem with assessing Fez is that one can't really escape the controversy drummed up by the game's creator Phil Fish. Personally, I'm sitting on the fence for this one: I've Seen Indie Game: The Movie and I can't deny the blood, sweat and tears Phil put into his game - but on the other hand, I can't deny that his use of Twitter has...not turned out too well.
Still I think now would be a good time to look at Fez and see if this game can stand up on it's own two feet. And much like Duke Nukem Forever, we should at least appreciate that this game has seen the light of day after years spent in development hell.
Unlike Duke Nukem Forever, Fez is actually a good game.
I find there is a lot going for this game. I like the mechanic based around rotating the scenery. I like the environments and the moody music.I also enjoyed the retro styling and didn't find it intrusive at all - even to the point I actually found the graphics and sounds had more personality and variety than a lot of Triple-A games. I also really enjoyed the exploration element finding this the type of game one can divert from their original course and go in another direction - exactly the sign one is playing a compelling game.
I thought the ending was a bit weird though. That's the thing with these 'arty' games: They seem to have this need to lay on multiple depths and hidden meanings - as if in the hope that doing so would score big with the critics. But there is a fine line between the player being intrigued and the player being confused & subsequently frustrated.
Nevertheless, Fez is awesome and I hope it manages to have plenty of staying power in the years to come (although the difficulty in finding the anti-cubes may do just that).
No comments:
Post a Comment