Wednesday, October 31, 2012

Raptr Preservation

Yeah it's Halloween so what have I got up my sleeve for this evening? Something completely unrelated! Ha!

Anywho, it's been a week since I started using Raptr. In that time I've notched up over a thousand hour of game time.
Of course, this is only through me going back over my game files, over several consoles, and adding them to my Raptor profile. Thus the 1000+ hours is the product of seven years not seven days (so you can kindly cease typing out that email denouncing me as a loser).

Why go to all this trouble? Well I like the idea that this, Raptr, is there to serve as a record for one's gaming achievements - and not just XBLA achievements/PSN Trophies. I like the idea of Raptr being evidence of doing such things and it serving as a record that may last for years to come. Of course that may not turn out that way but I do like the idea of it being set in stone. Who knows? You come back in several years time and think: Yep, I did that :)

However me going back over my old gaming files does ultimately defeat the purpose of the reward system that Raptr is plugging. The rewards system seem more focused on more recent games not on the classics. There there is really nothing really gained from me putting in so much hours for classic eighties/nineties games. Still I must admit that it's kinda nice to be ranked the no.1 player for Adventures of Lolo, Final Fantasy 1, Secret of Mana, Super Mario Bros 3, Ogre Battle 64, and Burnout 3.

Of course the 1000 hours are the time-frames that I've been able to recover on my PS2, Wii and 360. I have invested many hours in other games on other gaming platforms but they're sadly lost to time. Indeed, I'd like to know how many hours I've blown in Baldurs Gate. However I don't WANT to know how many hours I've sunk in World of Warcraft....

Friday, October 26, 2012

Braid Tumour

Not much to say for today: I was hoping to have beaten Braid by today so I would have something to talk about but it wasn't to be. I got to the last level but was unable to complete it as I got to an impassable part where I have to jump over some of those Goomba lookalikes - those who've played Braid would know exactly what I'm talking about.
I hate it when games do that: Luck need not play a major part in beating a game.

Still I do like the 'pin' feature that came with the latest update of XBLA. I hope the person who suggested it in the Microsoft think-tank got upgraded to a new office.

Wednesday, October 24, 2012

Halt! I am Raptr!

This was passed on by a friend (thanks Aef!): Raptr. A site where gamers can log in and share achievements, notch up game time, share what games they're playing and assess games they like and hate.

True some of you might already be on there but I've signed in and already picked the games I like and enjoy playing. I've even collected data from old save files to add to my game time - after all, if this is going to last for years to come, then I may as well preserve history.

Not much else to say but I approve of this handy little gadget :)

Monday, October 22, 2012

Keep Dreamin'

I've said it once and I'll say it again: Sega are really doing themselves by not making their back catalogue of non-Megadrive/Genesis games readily available. Sure there have been a few games on the Master System/Saturn/Dreamcast slipping through the cracks on PSN and XBLA but what about the rest? Whilst Sega may have had more than few failed consoles to their name, I can still think of some games in Sega's back catalogue that could benefit from a second look.

I could see some reluctance on Sega's part namely a) the difficulty of obtaining rights of certain games with certain gaming studios scattering elsewhere b) an unwillingness to release something that has no guarantee of decent sales and c) the idea that maybe Sega's failed consoles is something they would like to forget. Reasonable claims I will admit but I've heard of such games being spoken of in near mythical terms and needless to say my curiosity is piqued.
I can think of several games on the Mega CD that may be worth dusting off and preserving for gamers both now and in the future, namely Eternal Champions, Lunar, Popful Mail, Robo Aleste, Shining Force CD, Silpheed, Snatcher and Vay (and who says it was all Sonic CD?)
And on the Saturn front, I would certainly like to play the likes of DragonForce, Astal, Shining the Holy Ark and Panzer Dragoon Zwei. I know of games that may benefit from a proper translation like Assault Suit Leynos 2, Shining Force 3, Magical Knight Rayearth and Grandia. And need I mention how many people want to see a proper rerelease of the Holy Grail of gaming Panzer Dragoon Saga?

Of course I've gathered this laundry list of titles through research - I've heard all of these titles spoken highly of both Sega fans and (general) gamers alike so it makes me interested in checking them out. One problem though: How do I do it? This in turn goes back to Sega not taking action to preserve their gaming catalogue and make it readily available. Listen to me Sega: Would you rather people get to these games through using emulators and denying you of some actual money?

The recent arrival of Nights Into Dreams to the XBLA provides new, solid evidence to suggest otherwise that Saturn games may be difficult to emulate or even revamped to stunning effect. Sure Nights was also ported to the PS2 but the presence of other Saturn games on XBLA, Guardian Heroes, Radiant Silvergun, could be another reason for, right?
But alas if the spectacular revamp of Nights will prove anything, it will be proof fifth generation gaming can be rebuilt in such a manner. And thus yielding another excuse for those wanting a new Final Fantasy 7 to persue their tireless crusade (fingers in the ear and all). Okay but how about we ask for something we HAVEN'T played?

Friday, October 19, 2012

Dreams of Reason

Well Nights Into Dreams has finally made it's way to the XBLA. For me it's the end of a journey that began sixteen years ago: For, from being enamored at first sight of the intro as teenager, to brief instances of actually playing the game since, to debating as to whether or not I purchase the Wii incarnation, I finally have an edition of Nights Into Dreams to call my own :D

I mentioned earlier this year that I managed to play the original Nights Into Dreams on the Sega Saturn where I found the controls hard to get into grips with and the graphics looking dated to the point of horrible. However with the HD revamp, neither seems to be case at all: The graphics are glorious to behold and they great for a sixteen year old game. None of the pixelation that has plagued fifth generation games at all!
Also, the music sounds lively and fun - in fact I'm not sure its the same from the Saturn but who cares? It sounds marvelous just the same.
And the controls are better than my previous experience! As crazy as it may seem, for the first time ever I had a clear idea what to do and where I was going and I was making excellent progress.

Now gaming technology is one where people are constantly in the race to produce the most technological advanced product imaginable - hardly the type of thing that improves with age. But here, it's justified - who would've thunk it?!

Wednesday, October 17, 2012

Signing up

During my travels on the net i came across this: A petition to remake Panzer Dragoon Saga in HD.

I have little faith in web-petitions. I'm am uncertain whether or not they get heeded and make a difference - unless of course they're signed by Star Wars fans. Still this is a cause I'm all for so I signed it. It may not make a difference but at least I get my voice heard.