Showing posts with label Team Fortress. Show all posts
Showing posts with label Team Fortress. Show all posts

Wednesday, June 15, 2011

Did Not.....Flabbergast?

Well it's been less than a week since Duke Nukem Forever was finally unleashed on a suspecting world and already the knives are out. Common criticisms range from loading times, a structure made from an incoherent jumble of ideas, inane jokes, nothing new to offer the FPS genre and being outpaced by it's older brethren (Half Life and Halo being two such examples)
I've read quite a few negative reviews and it seems everyone is more than willing to put the boot in. Indeed, the only good positive review I've seen came from Good Game - and I was indeed waiting for Bajo and Andrew Hansen to suddenly turn around and say "Just Kidding: THIS is what's really like."

It may be too soon to deem the eventual product/conclusion of the DNF saga to be a complete failure but, for the purposes of this post, I'm going to do it anyway. You see, looking at the divisive opinions of DNF it seems that everyone is angry by the fourteen years of inaction and, as a result, can't escape that fact - thus leaving many critics more than willing to put the boot in. It's as if the development time was more important than the game itself - but me, conversely, I find the fan reaction more important than the game itself. I'm intrigued that people can feel so hurt and betrayed that they are ready to dismiss the game before it has a chance to prove itself. I'm fascinated with the idea that people can make jokes for so long about this game and can get angry with the idea of their joke being taken away from them. I'm enthralled that people can get so worked up about a game. I'm amazed that people can be delighted that it turned out rubbish and get so infuriated with the idea that it might actually be good (and before you say a prolonged development couldn't possibly yield a great game then I suggest you retreat back to the bosom of Team Fortress 2).
Indeed, I myself will admit I have yet to play DNF - becuase in all honesty I find the venomous fan reaction far more entertaining. And if the fans garner more attention than the game itself then something has gone very wrong.

That being said, with this saga coming to such an anti-climatic ending, who are the real winners here? Is it 3d Realms? No, they had a hit with Duke3D but the momentum afterward fell apart. Is it Gearbox? No, they just took, what seems to be, a mess and tried to make it go. Is it Duke himself? No, he seems now more like an anachronism. Is it the franchise? No, it seems it won't go any further following this debacle and it's unlikely an attempt to be a better job the second time around a sequel will emerge.
No, I think the real winners are the fans: Those who felt betrayed to a point where they were more than eager to dismiss the game as rubbish. Those who got their wish of an irredeemable disaster. Those who refuse to forgive and forget. Those who have been shouting "I told you so", are shouting "I told you so" and, I suspect, will continue to shout "I told you so" for the next fourteen years. And those who are no doubt waiting eagerly to hear Yahtzee tear into it with the next Zero Punctuation.

Personally, considering the troubled development DNF had, I wanted it to get a happy ending - but there's always the thought of how many people genuinely wanted it to fail.

Wednesday, November 10, 2010

Been a long time....

As Duke Nukem Forever rolls ever so closer to showing it's face, pre-release feedback seems quite promising. Do Gearbox genuinely believe in their product? Or are they just frightened that anything less than a wonder will mean all the wait and frustration will be for naught?
As previously stated, there is a part of me that really wants this oft-delayed game to succeed. To have a great game come out awesome in spite of the delays and the fan contempt would be a victory to end all victories - not to to mention the satisfaction of silencing many an angry gaming nerd. In fact, as the fans getting so worked up over an unreleased product still holds more fascination to me than the actual game.

Makes me wonder which will attract the greater venom:
- The fact that DNF took a long (and reportedly unnecessary) long time in development
- The fact that DNF was released and (hypothetically) turned out crap
- The fact that DNF was released

Still, a game can be good even when it's been a long time in development: Warcraft 3 took a long time to produce and it's still being regularly played at LANs. Team Fortress 2 took nine years to come through and it proved quite successful with critics/gamers/LAN goers alike.
So maybe there is value in wanting to do an awesome job of one's product. Maybe we should be grateful that people like Blizzard and Valve are willing to take their time and produce the best possible result.

But what are the chances of that happening?