Showing posts with label Marvel vs Capcom. Show all posts
Showing posts with label Marvel vs Capcom. Show all posts

Wednesday, October 19, 2011

Weekend Edition

Last weekend I was at a friends place with some other friends - much of this time was spent around a PS3. Now whilst this isn't my first time using a PS3 (that story is something I may come back to in the future), this was an opportunity to have a quick bash at some of games that are only available on the Playstation.

So what got played? Well....

Marvel vs Capcom 3
Always good for a laugh. I will admit to being familiar with this series but I've never actually took the time to play it. But I did enjoy playing this game: Maybe it's one of those games that need the right atmosphere to get the most out of (ie played with a group of other people). I used a team of Wolverine, Morrigan (Darkstalkers) and Amaterasu (Okami) and did rather well. Sure it was odd to see Amaterasu present but there is indeed some amusement value in seeing her, a wolf god, trump the thunder god Thor....

Little Big Planet
One of the bigger hits to spawn from the PS3, Little Big Planet is something that left me with mixed feelings. I do like both the inventive graphics and the four-player malarkey (whilst being very reminiscent of New Super Mario Bros) but other times, the controls aren't really that welcoming - as I found out, it's hard to try and work out how to do things when the more experienced players are screaming ahead of you and taking the rest of the screen with them, leaving little time to work within! Still, Little Big Planet has some degree of charm and for that I give it props.

Dark Souls
What a reputation this game comes with - being perhaps the most fiendishly difficult RPG ever made. No pause button, a stacking of unbelievable odds and the sense the game is taunting the player with every step. And that reputation isn't kidding: I saw my com-padres each getting slaughtered by the same monster and it certainly made for a frustrating sight. Also notable is seeing announcements declared in large lettering and the many, many cheap deaths. Now normally I would hate a game for doing that but in the time I spent playing Dark Souls I can say it some elements going for it with the great skeleton animations and setting.

Ico / Shadow of the Colossus in HD
Well I've been singing the praises for these games many times before on this blog so there's not much to add. However, I'm astonished by the HD remake and how everything looks so much better - so much so it's near impossible to go back to the original PS2 incarnations. Also, there is indeed a sweet satisfaction to play games you thought only you knew about and seeing other people showing an interest.

Friday, April 8, 2011

Fighting Fantasy

Well, Final Fantasy Dissidia no.2 is finally upon us – and once again, everyone is more than willing to bring the knives out and into the fighting roster. Great to see Yuna and Laguna present but I grumble at the lack of Cid Highwind, Freya Crescent and anyone from FF6. It would’ve been nice if SqueeEnix had stuck to the spirit of the game and had more selections based on the long-standing Job System (like having a Ninja character or a Red Mage character) but they blotched that the first time around with the over-abundance of paladin characters.
Ideally this could present a perfect opportunity to introduce some DLC characters: That way fans can have their favourite characters to download and really build a dream fighting roster. True a large roster may be unwieldy but, should enough effort be put in to character development, it can work - One only needs to look at the Soul Calibur series – or even Marvel vs Capcom - for proof.
But ultimately, I won’t hold my breath waiting for such an opportunity to be realised. Damn…

And then there’s the ever contentious issue of Aerith Gainsborough – only present as DLC and even then as an assist character as opposed to a fully-fledged one. I can imagine some fans are annoyed by this but me, I’m not sure what this is meant to represent.
You see, on one hand, at least SqueeEnix are sticking to their guns and not caving into a decade+ for fan demands to see a resurrection of the Flower Girl. It’s a rare thing to do in a profit-driven industry such as gaming. HOWEVER! On the other hand, if the Dissidia series is meant to be some kind of tribute to the fans (never a good sign), you think SqueeEnix would’ve given in and made Aerith a playable character? By not doing so, it seems a big FUCK YOU to the fanbase who buy their games (which is never a good business move). I mean, if SqueeEnix are willing the milk the FF7 cash cow for every last drop then they could’ve at least made Aerith a playable character. Still one can only how much money SqueeEnix would’ve made if they did (particularly as they seem to so love selling out).

Personally, the thinking of Dissidia is a good one: A tribute to the series in the form of a fighting game. Yes that idea has potential but in the end, anyone can have an idea: A good idea can be screwed around with just as easily as it can be made to work.
And if SqueeEnix's recent efforts to the Final Fantasy franchise are anything to go by, they show glimpses of promise squashed by timidness to do something radical. Time to pack it in perhaps?