Original video located here. Accessed 15th August 2016
I remember this being a big deal in the day, garnering loads of critical acclaim. A large amount of the praise came from AI: It adapted to the player's progress and adjusted itself depending on whether the playing was doing well or poorly. Looking at the video above, it may account why the player, at several points, seemed swamped by continually spawning baddies.
One can only wonder how such a thing would manage in today's climate of save states and detailed FAQs.
Not very well one would imagine
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