Monday, April 15, 2013

Thomastown

Another game has been cast down from my Hall of Shame - Thomas Was Alone!


Well this was an oddity and half: On one hand we have a simple platforming game and on the other there is actually a compelling story conveyed in a rather engaging way.
Funny thing is, this game sounds downright awful on paper: Guiding shapes in a platforming game? Wow, I can imagine the investors scrambling for that one. Indeed, there isn't much, gameplay wise, about this game to write home about: The levels are short and the puzzles aren't really that difficult. So one may just as well ask why does this game even exist?

Simple: Because of the story and how it's presented.
Unlike a lot of big budget titles, this game succeeds on the characterization: These characters are presented with personality, they go through a character arc, and they come out the other side wiser and irrevocably changed  - and considering the characters in question are all quadrilaterals this is saying a lot. The much-touted narration of Danny Wallace helps considerably and in retrospect it's impossible to imagine Thomas Was Alone succeeding without him.

Having said all that, this game is indeed strange with it's emphasis on story and presentation over gameplay. Normally, any other game would be crucified with it's emphasis on story and neglectful approach to gameplay but here it works. It works enough for gamers, being the harsh bastards we are, to turn a blind eye as opposed to resorting to the tried and tested criticisms of the past. And if that is the case then a) it must've been adman good story or b) it must've been told in a good way. Guess if you deliver enough in one area, us gamers will be willing to forget anything.

Anywho I enjoyed Thomas Was Alone - it was well-written, inventive and lot's of fun. I just hope with it's handling of the narrative aspect that other game developers sit up and take notice.
This is how you do it folks!

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