It’s been a while since I sat down and bashed out an
essay-length post about a favorite game of mine and why I think it rocks. So
for today, seeing as I have nothing better to go on about, I would like to talk
about a game close to my heart: A game called Skies of Arcadia.
Now, I like my RPGS but, as any gamer would tell you, RPGs
are the type of game that demand a huge commitment: They present huge worlds
that can be explored, problems that need to be solved, strategies that need to
be devised, and are the type of game
that demands a huge amount of time form the playing (average of seventy hours
maybe?). Now whilst I’ve played many RPGs, they aren’t the type of game that I
would willingly pop back into the console for another run through. Skies of
Arcadia however is a rare exception – once a year I like to go back and take
yet another shot at this game. And for a game to do that, it must be a special
one indeed, right? Of course.
Now allow me to brutally honest: if you’ve played more than
few JRPGs then the set up for Skies of Arcadia would sound disturbingly familiar:
In Skies of Arcadia, the player controls a guy named Vyse, a courageous but cocky
young lad (ooh here we go) who is part of band of sky pirates (ooh pirates)
along with his female best-friend-since-childhood-but-not really-romantic interest
Akia (aren’t they all?). During one particular raid, they encounter a
mysterious teenage girl (well they’re sticking with the familiar) named Fina
whose origins are unknown (ho-hum) and whose in possession of a great power
(like you do). This zany trio then teams up to go on an adventure which
involves exploring the world, recovering magic crystals (as they all seem to
do) and defeating an evil empire (because there’s no such thing as good empires
– you thank Star Wars for that).
Original image located here. Accessed 23rd July 2013
Have I lost you yet? I hope not. True Skies of Arcadia may
be following the standard JRPG textbook but there is a lot going on about this
game that somehow manages to capture interest.
So what do I like about this game? Well I like exploring the
world set before me. I’ve had many an enjoyable time traversing from one end of
the world to the other and finding new locations. I love how the obligatory JRPG
airship is made available from the very beginning and the inclusion of the Discoveries
is a nice touch. I love visiting the various areas and the designs put into
them. I like how later in the game, one gets a crew and gradually builds up a
pirate base. And if anything, I love how the game world actually feels
genuinely huge – which is perhaps rarer than one would think.
I also like the characters – the three leads in particular have
a lot of personality and the journey they take is indeed one worth following. The
side characters are also heaps of fun too with Gilder being a particular favorite
(he’s DA MAN!). And I also like the music – easily one of the best gaming
soundtracks I’ve heard – being loaded with memorable tunes arranged in a manner
both inventive and magnificent . The combat is fun – okay sure the rate
encounter is ridiculous and the ship-to-ship battles get tedious but all else there
is certainly a lot going for Skies of Arcadia.
But what interests me the most about Skies of Arcadia is
that it seems a deliberate attempt to go against the grain of what was popular
in JRPGs at the time. Keep in mind that this game was released in 2000 and at
the time Sony was still relishing in the success brought about by both Final
Fantasy 7 and 8. That being said, I have this fancy about Skies of Arcadia:
Sega saw the success of both Final Fantasy 7 and 8 and noted some key features,
namely the drab cyberpunk settings, the dour characters and how everything was
done with seriousness and solemnness – so someone in Sega thought: Bugger this,
let’s do something of our own! And it shows: Everything in Skies Arcadia eschews
dark and serious for brought and colourful. Instead of dealing with the theme
of a doomed world coming to end, there is the theme that there world is out
there to be explored. Instead of a mopey/emo-esque lead character, Skies of Arcadia
presents a lead with an enthusiastic, never-say-die personality that comes across as curiously
refreshing. Hell, Skies of Arcadia even takes the character tropes that defined
the party in Square’s games and puts a distinct twist on it. If anything, the
more I look at Skies of Arcadia, the more it becomes clear to me that the
makers really wanted to take the seriousness of both Final Fantasy 7 and 8 and
really show it up. And for me, such audacity needs to be lauded.
Ultimately, the greatest impression Skies of Arcadia leaves on me is that it is a labor of love. Obviously the people who made it realized
that the Dreamcast was in dire need of a major RPG so they put everything they
had into. And to have such a game convey the amount of effort put into it is
something worth celebrating when game companies tend to stamp out thoughtless, generic
rehashes of popular franchises (looking at you EA!). And whilst Sega’s
reputation as a RPG maker is patchy to say the least – more of a case of misses
than hits – it is indeed welcome to see them finally conceive an RPG that
actually works a treat.
Sadly due to it being on the Dreamcast, Skies of Arcadia didn’t
go anywhere afterwards – it did turn up on the Gamecube however with the magnificent
soundtrack reduced to Midi tunes but that was it. Alas, Skies of Arcadia ended up
joining the scrap heap of Sega’s failed IPs. Still you never know: Sega
certainly seem keen on rehashing past games for the XBLA, PSN and Virtual
Console so maybe there could lie the possibility of seeing this great game
redone in HD.
In fact I’d rather play Skies of Arcadia in HD than a
complete HD built-from-the-ground-up Final Fantasy 7 revamp….
Original image located here. Accessed 23rd July 2013
I could cosplay Vyse :D
ReplyDeleteHmm that's cool I am currently redoing my Fina accessories as I plan to have the dress remade when I loose a few more Kilos I was so unhappy with the last one it was shocking.
ReplyDelete