As the Legend of Zelda games keep on being made, it is fair to say that they will keep building on the success of previous games as well as pushing the envelope as to what games can do (provided there is plenty left to do and all ideas haven't been exhausted yet). Yet even with such innovation, the PC will continue to be Link and Zelda will remain out of reach, regardless of how great the demand from the players to control her for once.
But it remains unlikely to happen because, as dictated by the Triforce, Link represents courage and Zelda represents wisdom. Meaning that Zelda will forever by the type that won't get her hands dirty and Link will forever be guided by the PC because he can't be courageous anyway else. So it will be the same no matter how much Nintendo alters it - so we may as get used to it.
Why the closest we have, thus far, to controlling Zelda was Sprit Tracks - and that was due to player demand - but even then she was reduced to allowing Link to handle the heavy lifting.
So the 'Link = active and Zelda = passive' dynamic is effectively rock solid in that it doesn't seem likely to change. But can it?
One possibility I saw mentioned somewhere online (I forget where) is that Link should have previously tried to defeat Ganondorf but failed. As such, he lacks the courage needed as befit the representation of the Triforce of courage. So when a PC-controlled Zelda encounters him, Link has no confidence and no sense of trust. So it is up to Zelda to give him a kick up the arse and get him back on track, so he can complete his own quest - a quest that is, of course, independent of Zelda's own and eventually converges in the final showdown.
It could work but considering that Ocarina of Time pioneered this whole 'Zelda sets up path for Link to follow' formula I want to see such a journey play out. A journey that follows the Zelda formula but with less combat and more problem solving.
Could work....
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