Lately I've been playing a lot of System Shock 2.
This is an interesting game to approach on two fronts: Firstly it has a fearsome reputation in that is home to one of the greatest gaming villains (I am of course referring to SHODAN). And secondly, this is game I have come to to having played Bioshock, a game that has been made abundantly clear that it is the successor to System Shock 2.
It is that notion of System Shock 2 being a predecessor to Bioshock that is, to me, inescapable. I see so many similarities that it isn't funny. The weapons are the same, items are obtained via vending machines, there are turrets and security cameras everywhere, there are chambers that resurrect the player when they die, health and power-ups are provided via syringes, there's characters from both games running parallel to each other, there's hacking, weapon upgrades, cybermodules are ADAM, and Psionics fill in for plasmids.
Indeed, when comparing the two, one can't shake the feeling that Bioshock is just System Shock 2 with a new coat of paint (along with a steampunk aesthetic). And even then System Shock 2 started life as a completely different game before it was attached to the System Shock franchise for the sake of pushing sales.
Such is the similarities that I wonder if this is what gaming is going to be: a mere case of dusting off an old game and giving it a new coat of paint. I suppose that may make for an interesting solution to games that are lost to time and unable to played any more *coughPanzerDragoonSagacough* but at the same time, it does suggest that gaming progression is facing something of a standstill. I will concede that revamping an old game may be a way buck the system, generate interest in the father title and give new IP a fighting chance. But it makes me wonder how many people played Bioshock and then went to Steam to check out this System Shock 2 game....
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