Here's something I came across recently: A survey from GungHo Entertainment, the company that currently owns the rights to the GameArts catalogue - this catalogue includes several Sega CD games like Lunar and Silpheed. This survey is asking if people are still interested in these games and whether or not they would like to see a re-release.
I, of course, voted for the Lunar series. Yes, it would be nice to actually finish both Silver Star and Eternal Blue....
Friday, April 24, 2015
Wednesday, April 22, 2015
Kick off
Normally I don't care much for Kickstarter but in this case I came across something that was too good to resist: A book dedicated to the legendary Bitmap Brothers.
If you were a gamer in the 16-bit era, you would recognize the name. The Bitmap Brothers made some memorable games and were known for producing innovative games over several genres.
Whilst these guys never enjoyed massive worldwide success (comparable to, say, SqueeEnix), they were fondly remembered within the UK and for those who like their games to be challenging.
Personally, I'm glad to have such a record of this magnitude being made. With the passage of time, far too often do 'name' developers slip through the cracks, their pioneering achievements forgotten in amongst the relentless pace video games march at. With this book, it is reassuring to know that the Bitmap Brothers achievements in game design, graphics and rockin' music may finally be properly recognized.
So I encourage you to click on the link above and pledge your support!
If you were a gamer in the 16-bit era, you would recognize the name. The Bitmap Brothers made some memorable games and were known for producing innovative games over several genres.
Whilst these guys never enjoyed massive worldwide success (comparable to, say, SqueeEnix), they were fondly remembered within the UK and for those who like their games to be challenging.
Personally, I'm glad to have such a record of this magnitude being made. With the passage of time, far too often do 'name' developers slip through the cracks, their pioneering achievements forgotten in amongst the relentless pace video games march at. With this book, it is reassuring to know that the Bitmap Brothers achievements in game design, graphics and rockin' music may finally be properly recognized.
So I encourage you to click on the link above and pledge your support!
Friday, April 17, 2015
Never Gonna Come Back Down
The other day I went into my local EB and found, much to my surprise, the original Fallout sitting on the shelf
Not bad for a game that's 18 years old
I have never seen anything like this before. This is, after all, an industry where progress happens quickly - and where things are often forgotten and left by the wayside just as quickly. So for a game that's 18 years old, and one that's easily available on Steam, to see it still on the shelves of a gaming store is certainly an achievement
Not bad for a game that's 18 years old
I have never seen anything like this before. This is, after all, an industry where progress happens quickly - and where things are often forgotten and left by the wayside just as quickly. So for a game that's 18 years old, and one that's easily available on Steam, to see it still on the shelves of a gaming store is certainly an achievement
Wednesday, April 8, 2015
Between a rock and hard place
Following on from last Monday's post, I was reminded how, at the end of the Dragon Age Origins, Wynne announces to the player character that she intends to travel the world with Shale.
An odd pairing indeed, but it sure makes for a road/buddy movie I would like to see
An odd pairing indeed, but it sure makes for a road/buddy movie I would like to see
Monday, April 6, 2015
Hit the Road
Still plugging through Dragon Age Origins.
You know I still remember how my first playthrough of Dragon Age Origins turned out: My City Elf Rogue ended the game and decided to head off to further adventures accompanied by his romantic interest, Liliana, and tagalong Zevran.
I don't know about you but there's a road/buddy movie in there somewhere...
You know I still remember how my first playthrough of Dragon Age Origins turned out: My City Elf Rogue ended the game and decided to head off to further adventures accompanied by his romantic interest, Liliana, and tagalong Zevran.
I don't know about you but there's a road/buddy movie in there somewhere...
Friday, April 3, 2015
Re-Enter the Dragon
Now that I've been saddled with a temperamental internet connection, I have become disillusioned with the MMORPG thing so I've found my interest slowly drifting to someplace else.
The someplace else has, strangely, been revisiting an old friend: Dragon Age. But on the Xbox 360. No, I'm talking about the PC edition and a heavily modded PC version at that (that and playing Dragon Age Origins again is preparation for Inquisition).
Playing this though has been mind-blowing to say the least: The controls are better, the graphics are better and the party AI is better. Okay true much of this may be down to the presence of the mods correcting the mistakes of the original game, but I'm having a blast with the PC version of Dragon Age. So much so, I'm finding it difficult to realise how I ever got by on the 360 version.
The someplace else has, strangely, been revisiting an old friend: Dragon Age. But on the Xbox 360. No, I'm talking about the PC edition and a heavily modded PC version at that (that and playing Dragon Age Origins again is preparation for Inquisition).
Playing this though has been mind-blowing to say the least: The controls are better, the graphics are better and the party AI is better. Okay true much of this may be down to the presence of the mods correcting the mistakes of the original game, but I'm having a blast with the PC version of Dragon Age. So much so, I'm finding it difficult to realise how I ever got by on the 360 version.
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