Friday, December 13, 2013

That was the year it was: 2013

Well it's that time of the year again: The tail end of the year where I step away from this blog, this computer and indulge in off-time presented by the Christmas holidays.

So 2013: What about it eh? Well in retrospect it is something of a transitory year: the seventh console generation has shuffled off and the eight generation has stepped up to take it's place.
Not that it matters to me: Much of this year has been spent catching myself spending more time on the PC than the console. Indeed, I have found nothing of interest (...yet....) being offered by the Wii-U, XboxOne and PS4 so I think it's fair to say that the console race may continue but it can't make me care.

Continuing on the wavelength, 2013 will, for me, be defined as the year I discovered Steam. I tried my hand at it on an off-chance and found myself enamored off it (So much so I wrote an article on Steam for Muse Culture). Indeed, it is now difficult to imagine how I could've done without Steam. I have found a wide variety of games that I had previously been unaware of, indulged in a game distribution system that actually works and found an oasis when my interest in consoles was drying up.

Other highlights over the past twelve months was knocking down more titles from my Hall of Shame (I'll get on top of it one day!), obtaining the long-lost classic Blade Runner and playing my game of the year The Stanley Parable

So this post will conclude Game Tumour for  2013. So thank you to everyone who has visited this blog over the past twelve months - and I look forward to speaking to you all again in 2014.

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