During my travels in cyberspace, I came across an old gaming catalogue. It as an Australian one dating back to Autumn (March-May) 1995.
From the looks of it, this catalogue was still in the 16-bit era. The SNES and the Megadrive are still going strong and there's no mention of PlayStation or even Windows 95 (here we have to settle for Windows 6.22).
But what I find intriging are two deals the catalogue have going:
One offer is a Megadrive, with a game, and a second controller for $199.95
The other is a Mega CD with two games and an audio CD for $379.95
Together, these deals make for $570.90
That may sound a lot but keep in mind this is in mid-1990s money.
That being said, if we adjust for inflation, the $570.90 becomes, in 2020 ......(wait for it)....
$1027.78
Needless to say, I am grateful to live in a world where the games I buy are available at such affordable prices
Wednesday, April 22, 2020
Friday, April 17, 2020
Wednesday, April 15, 2020
Polly want a cracker
Something that came to my attention recently:
This Polymega is news to me but.....I want one
Original video located here. Accessed 15th April 2020
This Polymega is news to me but.....I want one
Monday, April 13, 2020
Ratting it out
Recently I completed a second run-through of Legend of Heroes: Trails in the Sky (FC). No reasoning beyond a) it's a great game and b) achievement hunting.
However in playing this game again I am reminded of one of the grips I have with it: I am following a very rigid path with little opportunity to deviate from. Thus it makes achievement hunting quite a challenge with so much stuff having the potential to be missed and the game becoming something of a battle between a player who wants to do their own thing and a DM who is furious that the player isn't going where they should be.
More recently however, I have been playing Vermintide 2 with the intention of leveling up so I can keep the pace with my gaming buddies. And in order to level up quickly, it seems that I need to grab so many collectables in each mission (ie tomes). And it suits me fine as I take a methodical approach to game playing and am willing to take the time to pick up certain details - which is subsequently at odds with the design of Vermintide which demands the player act fast and not hang around. As sch, Vermintide comes across as a battle who between a player who wants to do their own thing and a DM who is furious that the player isn't going where they should be.
Personally, finding similarities between Legend of Heroes: Trails in the Sky and Vermintide 2 is absolutely hilarious to me.
However in playing this game again I am reminded of one of the grips I have with it: I am following a very rigid path with little opportunity to deviate from. Thus it makes achievement hunting quite a challenge with so much stuff having the potential to be missed and the game becoming something of a battle between a player who wants to do their own thing and a DM who is furious that the player isn't going where they should be.
More recently however, I have been playing Vermintide 2 with the intention of leveling up so I can keep the pace with my gaming buddies. And in order to level up quickly, it seems that I need to grab so many collectables in each mission (ie tomes). And it suits me fine as I take a methodical approach to game playing and am willing to take the time to pick up certain details - which is subsequently at odds with the design of Vermintide which demands the player act fast and not hang around. As sch, Vermintide comes across as a battle who between a player who wants to do their own thing and a DM who is furious that the player isn't going where they should be.
Personally, finding similarities between Legend of Heroes: Trails in the Sky and Vermintide 2 is absolutely hilarious to me.
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