Friday, July 5, 2019

Sin Bin

Earlier this week I persuaded some of my friends to have a crack at Divinity Original Sin 2.

It should be noted that this was the first time that any of us had played it so we were all going in blind. So how did it go?
Firstly, the character creation screen was impressive boasting a wide number of choices and selections - even for the Original/fixed characters presented at the beginning.
Upon playing, things showed promise with the interface, the character interaction and being able to listen into conversations that one's own character wouldn't normally have access to.
However the first speed-bump came when one of us got into combat well before everyone else. Thus that character had to fend for themselves whilst the rest of the party rushed to their rescue. Of course, that foolish character died and one of the resurrect scrolls was utilized - little did we know is that said scrolls are rather costly....

So eventually we made it to the Fort of Joy which presented an interesting challenge: There's a lot to do here but we needed to stick together: We couldn't go wandering off. And what do you know, we did just that. Eventually however, we all got flattened in a boss fight.

As mentioned earlier, we were all going into this game blind: And, being experienced RPGer's that we are it soon came clear that this game is trying to work a genre made for single-players and applying it across a group. It's an admirable effort to be sure but here, there are four minds at work - each of which operate differently and may be going in different directions.
I was aware that this game operates under the mechanic that each of the characters are all working with one another but, at the same time, are pursuing their own agenda. It's a brave idea to be sure and certainly encourages cooperation but foes it work in practice? I have no idea.

Still this was a first effort so further development is possible....

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