Big news: Sony has finally ceased production of the PS3 with the finally one being rolled out of the assembly line.
I personally have never bothered with the PS3: I am still nursing the wounds of betrayal when they said there would be no backwards compatibility - leaving those with PS2 and PS1 games up a certain creek without a paddle.
To be honest, I am a bit of a loss as to what to make of the path that PlayStation is forging from the PS2. I wasn't that keen on the PS3 (get past the reasons mentioned above and my interest starts looking fragile) and nothing from the PS4 has yet to grab my interest. Still, you never know....
Wednesday, May 31, 2017
Monday, May 22, 2017
Friday, May 19, 2017
Strafed
Let's talk about Strafe for a moment.
Well it's here upon us. After a crowd-funding campaign and an advertising campaign we finally have it. And what do you know? It's getting a lot of bad press, what with glitches, stupid AI, restricting environments and presenting something different from the original promise. The latter in particular: It seems that when the trailer offered something along the lines of Doom or Quake, the finished product was more akin to a roguelike.
Not a good selling point eh?
Personally, looking back at the (in)famous advertising campaign, it seems more laughable than provocative. And therein lies the point where my interest dies down: Considering how much trouble the makers of this game, Bleeding Edge, went to with the adverting campaign, one can't help but feel that they put more effort into it than the actual game.
Personally, as someone who spent much of their teen years in the nineties, I am questioning whether Bleeding Edge really speak from experience. Did they really play the right games? Or are they selling a fantasy? You see, I can safely say that, back in 1996, whilst there was some strong interest in Doom and Quake, they weren't THE game. You know what I'm talking about: THE game that everyone had, and everyone was falling over themselves to get a hold of and play to death.
No, back in 1996, THE game was this:
Well it's here upon us. After a crowd-funding campaign and an advertising campaign we finally have it. And what do you know? It's getting a lot of bad press, what with glitches, stupid AI, restricting environments and presenting something different from the original promise. The latter in particular: It seems that when the trailer offered something along the lines of Doom or Quake, the finished product was more akin to a roguelike.
Not a good selling point eh?
Personally, looking back at the (in)famous advertising campaign, it seems more laughable than provocative. And therein lies the point where my interest dies down: Considering how much trouble the makers of this game, Bleeding Edge, went to with the adverting campaign, one can't help but feel that they put more effort into it than the actual game.
Personally, as someone who spent much of their teen years in the nineties, I am questioning whether Bleeding Edge really speak from experience. Did they really play the right games? Or are they selling a fantasy? You see, I can safely say that, back in 1996, whilst there was some strong interest in Doom and Quake, they weren't THE game. You know what I'm talking about: THE game that everyone had, and everyone was falling over themselves to get a hold of and play to death.
No, back in 1996, THE game was this:
Original video located here. Accessed 19th May 2017
Monday, May 15, 2017
Friday, May 12, 2017
Wednesday, May 10, 2017
On Ice
Gotta love this death pose:
For some reason seeing those legs still standing, is something I find hilarious.
For some reason seeing those legs still standing, is something I find hilarious.
Monday, May 8, 2017
Friday, May 5, 2017
Subscribe to:
Posts (Atom)