Monday, December 10, 2012

Simon Says

On the weekend I had the satisfaction of striking another game from my Hall of Shame. Goodbye Simon the Sorcerer.


Looking back at my previous post about Simon the Sorcerer, there's not really much more I can add: The writing's great, the voice acting is all top-notch and there are moments of hilarity abound (the Woodworm scene had me rolling). And special mention must go to the gorgeous backgrounds  which, in all honesty, are the kind that makes me want to frame them and put them up on my wall.

Having lived through the supposed 'Golden Era of Gaming' - that would be the early to mid-nineties - I did recall Adventure games being something of a big deal. I knew little of this as I was a Commodore 64 user and my experience with adventure games were those of the text base variety (Zork anyone?). Yet I knew that people who regarded the likes of Kings Quest and Monkey Island with a sense of awe. Having grown accustomed to the aforementioned text games, I was puzzled how actual gaming graphics could work within an adventure game context but I did manage to play the Leisure Suit Larry games and was surprised how it worked so well.
Other than that, my experience with graphic Adventure Games has been minimal to say the least. I've played through the Dig and found it a fascinating gem - even if the Dig is the least regarded of the LucasArts canon. Yet it is only recently I've manged to finally play some forgotten classics - both through collecting and GOG.

Needless to say, Simon the Sorcerer is only the beginning - seems there's a whole lot more Adventure games waiting to be explored......

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