Friday, June 10, 2011

DNF-Day

So today's the day that Duke Nukem Forever finally appears. The end of 14 years of delays, frustration, broken promises and unconfined fan rage. I suspect that people will have low expectations and be all-too ready to the boot in.

So who has it? Who's willing to place bets on the length of time before the vile starts appearing on the lips of gamers? Who would be willing to condemn this anachronism in an age of realistic/cover-based shooters?

Still you have to give Gearbox props for trying. From the blurb on the back of the game case:

Put on your shades and prepare to step into the boots of Duke Nukem, whose legend has reached epic proportions in the years since his last adventure. The alien hordes are invading and only Duke can save the world. Pig cops, alien shrink rays and enormous alien bosses can't stop our hero from accomplishing his goal: to save the world, save the babes and to be a bad-ass while doing it. The King arrives with an arsenal of over-the-top weapons, non-stop action, and unprecedented levels of interactivity. This game puts the pedal to the metal and tongue firmly in cheek. Shoot hoops, lift weights, read adult magazines, draw crude messages on whiteboards or ogle the many hot women that occupy Duke's life - that is if you can pull yourself away from destroying alien invaders. With hours and hours of over-the-top single player action, and a range of bodacious multiplayer modes, rest assured knowing the fun will last. Duke Nukem was and will forever be a gaming icon, and this is his legend.


The text suggests the wait was worth it but only the players themselves will be the judge of that.

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